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  1. #1
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Snugglebutt View Post
    So ...
    Conails maybe be the easiest to dodge, but it's usually the melee who takes care of activating rear conals. Everyone else stays clear (or should anyway).

    Ranged dps and melee dps do move the same distance for the single target stuff, but the difference is, if it has to be a good distance away from the boss and melee dont have gap closers up (mnk and nin only have 1 each) they waste time getting back to the boss.

    Ranged handling adds is done because it is easier on raid dps as a whole to have ranged take care of it. So the melee dps don't loose time striking something ranged just have to be in range and start attacking. Plus the ranged classes have better AoE. Groups did it for the sake of efficiency. Of the ranged classes, it's usually bard or smn to kite because the loose far less dps than others for moving.

    I would post more but, most brds/mch tend to believe melee can't handle the mechanics the do. When, they actually can... it's just not efficient... at all.

    Melee only have so many cap closers, a lot use them as ogcds for extra damage rather than holding them. Any time you don't use them when they are up is a dps loss. You already know that though (seriously, not being snarky)

    The stress from melee having to take care of those mechanics (and blm) and keep their rotation/dots/gl/BotD etc would probably be a lot worse than what brd or mch having to put up with the same thing. Especially with the lack of gap closers and retargeting/moving from add to add. Unless everything was right next to each other. Melee loose more time/dps doing that than others... except maybe blm.
    (1)
    Last edited by Leonus; 07-15-2015 at 08:25 AM.