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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Tila View Post
    People forget that bit. Being at a distance often puts range at a better position to deal with mechanics when they need to. Like pt4 Alexander: they can more easily take tethers and orbs when needed. On Bismark they can more easily deal with a wind stage and target switching. Its not that range do not have to move. Its that they have to move a lot less and don't suffer as many penalties for doing so.
    So what your now referring to is because you might be a melee DPS, you have to run further to reach the adds? In many fights the melees don't even need to deal with the adds as that generally is handled by the ranged physical DPS and ranged casters. The OT also has a large part to play in regard to adds but I am not sure you can use running distance to adds as a melee DPS as an adequate excuse against ranged classes.

    Those ranged classes are quite often the ones who have to handle/deal with or kite those adds or take the laser damage or take the orb damage while melee focus on the boss, there are exceptions but overall I think the excuse is on shaky grounds. I can understand what your saying but as someone as said who plays melee and ranged I consider what have said so far to be dubious at best. If anything I consider most of your excuses regarding this have more to do with how things used to be more so than how they are now.

    I am not having a go at you, I have nothing against you personally. I just do not agree with what your saying.
    (1)
    Last edited by Snugglebutt; 07-15-2015 at 07:56 AM.

  2. #2
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Snugglebutt View Post
    So ...
    Conails maybe be the easiest to dodge, but it's usually the melee who takes care of activating rear conals. Everyone else stays clear (or should anyway).

    Ranged dps and melee dps do move the same distance for the single target stuff, but the difference is, if it has to be a good distance away from the boss and melee dont have gap closers up (mnk and nin only have 1 each) they waste time getting back to the boss.

    Ranged handling adds is done because it is easier on raid dps as a whole to have ranged take care of it. So the melee dps don't loose time striking something ranged just have to be in range and start attacking. Plus the ranged classes have better AoE. Groups did it for the sake of efficiency. Of the ranged classes, it's usually bard or smn to kite because the loose far less dps than others for moving.

    I would post more but, most brds/mch tend to believe melee can't handle the mechanics the do. When, they actually can... it's just not efficient... at all.

    Melee only have so many cap closers, a lot use them as ogcds for extra damage rather than holding them. Any time you don't use them when they are up is a dps loss. You already know that though (seriously, not being snarky)

    The stress from melee having to take care of those mechanics (and blm) and keep their rotation/dots/gl/BotD etc would probably be a lot worse than what brd or mch having to put up with the same thing. Especially with the lack of gap closers and retargeting/moving from add to add. Unless everything was right next to each other. Melee loose more time/dps doing that than others... except maybe blm.
    (1)
    Last edited by Leonus; 07-15-2015 at 08:25 AM.