
Originally Posted by
Amineri
You bring up a very good point, and one that I hadn't thought through. One difficulty with calculating this is assessing the probability of generating an HQ result from NQ ingredients.
Assuming a roughly equal level recipe that allows 100 Quality gain during the synth, so starting with NQ ingredients would yield about 100Q. Mooglebox estimates a 0% chance for +2 and 0% chance for +3 with 100 Quality. I don't think that this is entirely accurate, but I do believe that the probability of getting an HQ result using NQ ingredients is nearly negligible, and so would not significantly improve the time needed to create an HQ part.
As a check, I considered the current recipe for making an [item]Iron Halberd Head[/item]. This is a rank 44 Blacksmith synth, that requires 4 iron ingots to create. Currently, I don't think anyone thinks that there is any substantial chance to get a +2 or +3 result using NQ iron ingots as materials. This is the type of ingredient for the [item=4080301]Iron Halberd[/item] that people leave at HQ or use a +1 result for in the current HQ process.
The current recipe situation had two flaws. First (as people have pointed out), many recipes required parts that were 10 or 20 ranks above the recipe, making the recipe very difficult.
On the other hand, many recipes required parts that were 10 or 20 rank below the recipe. For example, most of the parts used in the [item=7010009]Iron Dolabra[/item] are rank 20 to create, while the final synthesis is rank 43. These low rank parts are much easier to HQ using NQ materials. This leads to the current situation, which devalues the HQ materials collected by gather and battle classes.
It looks like the new recipes will use rank appropriate ingredients. No more ingredients far above the final recipe, and no more ingredients far below. This in turn will result in the de facto requirement that HQ materials are required to make these ingredients.
The exception to this is high rank crafters making finish item that are 10 to 20 ranks below them. In this case, such a crafter would have a reasonable chance to HQ the ingredients, and thus the final synth. Whether these crafters will make these, or focus on the higher rank (and higher value) items, remains to be seen.