Unlike RoH and Goring Blade, Royal Authority has it's damage applied before the big dramatic spin slash.
I mean the attack still functions properly but it just doesn't really have that oomph compared to the other two finishers because of it.
Unlike RoH and Goring Blade, Royal Authority has it's damage applied before the big dramatic spin slash.
I mean the attack still functions properly but it just doesn't really have that oomph compared to the other two finishers because of it.
So you enjoy clunky, delayed hit registration? Well, if you say so.
All the other moves apply damage at what seems to be the dramatic point of the attack like with Demolish after your character deals a series of punches and kicks or with bootshine after they lands all 4 punches and I wouldn't argue that they are clunky. Having Royal Authority hit before it does its jumping spin slash makes the animation feel pointless.
I would think you'd agree they are clunky when you begin RoH and the mob is halfway across the room before the hit registers. This was ESPECIALLY BAD in Second Coil, see: first set of adds in T7. Don't even get me started on Hallowed or Spirits Within. It's subjective, but I much prefer functionality over a delayed 'oomph.'All the other moves apply damage at what seems to be the dramatic point of the attack like wish Demolish after your character deals a series of punches and kicks or with bootshine after it lands all 4 punches and I wouldn't argue that they are clunky. Having Royal Authority hit before it does its jumping spin slash makes the animation feel pointless.
Last edited by Teuciont; 07-13-2015 at 10:03 PM.
The late hit with ROH is very annoying for 2 reasons:
1) A popped mob can be half way towards the healer before your hit even registers.
2) If you're lagging you have no idea it's even registered until that damage value.
Personally I'd prefer it if ROH was more like Royal Authority...
I never really had a problem with those things at all but I guess I can see where you are coming from.
I love the animation work and really love being able to feel my attacks, maybe I should go back to Monk.
Last edited by Calypsx; 07-13-2015 at 11:18 PM.
Lol omg I hate that always adds running off only to come back.I would think you'd agree they are clunky when you begin RoH and the mob is halfway across the room before the hit registers. This was ESPECIALLY BAD in Second Coil, see: first set of adds in T7. Don't even get me started on Hallowed or Spirits Within. It's subjective, but I much prefer functionality over a delayed 'oomph.'
Worse sometimes the animation went halfway off then the game says out of range -_-The late hit with ROH is very annoying for 2 reasons:
1) A popped mob can be half way towards the healer before your hit even registers.
2) If you're lagging you have no idea it's even registered until that damage value.
Personally I'd prefer it if ROH was more like Royal Authority...
I'd prefer if it ALL abilities worked more like Royal Authority. I'm fine with fancy animations, I'm not fine with inconsistent and aggravating hit registration times. As far as I can remember FFXI had abilities do damage as soon as you hit the button, with the animation following. Abilities didn't feel any less impactful because of it.
This is the reason why i always use Savage Blade for snap aggro instead RoH, unless i have Spirit Within as oGCD forces RoH damage to apply faster than normally.
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