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  1. #1
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    So you enjoy clunky, delayed hit registration? Well, if you say so.
    (8)

  2. #2
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Teuciont View Post
    So you enjoy clunky, delayed hit registration? Well, if you say so.
    All the other moves apply damage at what seems to be the dramatic point of the attack like with Demolish after your character deals a series of punches and kicks or with bootshine after they lands all 4 punches and I wouldn't argue that they are clunky. Having Royal Authority hit before it does its jumping spin slash makes the animation feel pointless.
    (4)

  3. #3
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Calypsx View Post
    All the other moves apply damage at what seems to be the dramatic point of the attack like wish Demolish after your character deals a series of punches and kicks or with bootshine after it lands all 4 punches and I wouldn't argue that they are clunky. Having Royal Authority hit before it does its jumping spin slash makes the animation feel pointless.
    I would think you'd agree they are clunky when you begin RoH and the mob is halfway across the room before the hit registers. This was ESPECIALLY BAD in Second Coil, see: first set of adds in T7. Don't even get me started on Hallowed or Spirits Within. It's subjective, but I much prefer functionality over a delayed 'oomph.'
    (4)
    Last edited by Teuciont; 07-13-2015 at 10:03 PM.

  4. #4
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Teuciont View Post
    I would think you'd agree they are clunky when you begin RoH and the mob is halfway across the room before the hit registers. This was ESPECIALLY BAD in Second Coil, see: first set of adds in T7. Don't even get me started on Hallowed or Spirits Within. It's subjective, but I much prefer functionality over a delayed 'oomph.'
    In that case RoH should register at the beginning (like how they changed warrior's stun), and let RA register at the end for the oomph. We are tanks, our main tools should value function over form, right?

    Quote Originally Posted by DCILuther View Post
    I wish Rage of Halone would register hit before the end of animation. It's clunky when tank swapping. I sometimes use a combo'd Savage blade instead (then proceed to combo'd Halone) for tank swap.
    Indeed, the RoH animation delay is why I've always used comboed SB on tank swaps, and for picking up adds. A4N as ST I also almost always do my Fast Blade just before getting Quarantined so I start with Savage Blade -> Spirits Within -> CoS -> RA in Quarantine, never having to use RoH unless the DPS is wielding 190 with full 180+ gear.
    (0)
    Last edited by Zfz; 07-14-2015 at 08:08 AM.
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