Same here. We need QoL changes, nothing more.
EDIT: And a fix to that Darkside glitch, that alone is the only thing driving me nuts about the class right now. A single WHM in the party using Regen and Medica II during mobs completely destroys my MP.
Last edited by RyuDragnier; 07-12-2015 at 03:10 AM.
Dread Spikes gave me an idea.
How about if Dread Spikes was drk new Living dead?
Dread Spikes: For 5 seconds you mirror 95% of damage done to you and regen the damage inflicted to you over next 10 seconds.
Carve & Spit is something I've been thinking over few times and just now saw there an option for what I've thought of it before.
Carve & Spit: Performs threefold attack that has 300 potency on first hit, 400 potency on next hit and 500 potency on last hit. Leaves dark knight with a dark arts buff that doesn't consume mana.
(no mana replenish and 1 minute cooldown)
Reprisal procs from critical strikes or Scourge ticks.
Dark Dance increases parry by 50% and with dark arts it gives +10% stronger healing effects.
Blood weapon can be used in Grit for half it's effect.
Blood Price. Gives mp boost like 1/8 bar a second for for 8 seconds, 30 seconds cooldown. With the change to Blood Weapon I mentioned above it would work nice.
Power Slash (enmity combo finisher). With Dark Arts it'd debuff the mob so that for 5 seconds everyone hitting the debuffed mob would get tp back.
Abyssal Drain. Let this ability be DRK aoe bloodbath without Dark Arts being involved at all. It'd be perfect.
Delirium reduces all enemy magic resistance and intelligence by 5% (foe 10%).
Dark Passanger. Converts 10% of damage dealt into HP and spreads the delirium magic resistance to all mobs in the cone area. Dark Arts would make mobs Confused so they'd turn to each other. (Now that would be interesting wibe and worth the cost and long cd.)
I think these abilities would make Dark Knight more fluent, flavourful and wanted in groups as well![]()
Last edited by Armo; 07-12-2015 at 04:05 AM.
The only reason I feel just a 'few' adjustments isn't going to change much, is because the job just feels like it's straight out of 2.0.
Unless those few adjustments are some heavy adjustments, I feel there will still be no reason to break the Pld/War meta, because in a group where only 2 tanks can be taken, there is 0 reason to ever choose a hybrid that doesn't quite have an edge in anything, over the two kings of their positions.
It's like opting to take a jack of SOME trades in spot of the two kings that meet every requirement for the role they'd be in perfectly.
Crazy mitigation (And not terrible DPS, Pally's DPS can be really good), and crazy damage (With a not so terrible tanking kit now, and a magic kit that IMO beats Drk's simply due to IB being usable 3x as much as Dark Mind, and Vengeance having a minute shorter cd. Having a Monk only pushes that further when you don't even need Delirium)
Reverse their MT/OT roles, and you have a high damage MT with decent mitigation (Vs any type of damage), and a decent damage OT that brings utility such as cover, clemency, veil, etc.
Fix the Darkside bug, keep all DRK abilities as they are now, and replace our MRD cross-class with LNC. As it stands now, all we take from MRD are Bloodbath and Mercy Stroke, neither of which help tanking or damage dealing as much as a LNC could (and before anyone mentions it, Foresight is too "meh" to count as a defensive cooldown.)
So a LNC cross class would fix our TP problems with Invigorate, add another DRK themed defensive cooldown in Keen Flurry to stack with Dark Dance for some fun low blow procs, and, most appealingly, more damage from Blood for Blood (which would be a really cool OT tool.)
Oh and don't forget the universally lauded Feint.
I could settle for them just changing the drk stance. It looks stupid with the greatsword style weapon.
I fully agree when it comes to animations. They need to feel heavier. I noticed that syphon strike is almost identical to spinning slash but 2 hits. In the benchmark the DRKs slash hits tge ground like a rock. It looked awesome. I 'd love to see Dark Souls like weight behind the animations. Or at the very least speed them up.
EDIT:
Hard Slash: The sword needs to go faster and hit the ground with a thud, just like the Benchmark.
Spinning Slash: Tip of the sword being stopped by the ground would make it nice, but its decent as is.
Power Slash: Alright as is.
Unleash: The spikes look terrible. Just the darkness by it self or switch the whole thing for a sword attack.
Syphon Strike: This looks way too similar to spinning slash. Make the 2nd hit faster.
Souleater: Just ugly.
Delirium: This is a katana move, it looks bad on any sword that isn't a thin blade.
Scourge: Beautifully done.
Dark Passenger: Needs to be as fast as WAR's Decimate.
It just feels like the sword isn't heavy enough on most of these skills, like its someone pretending to fight. I don't think SE will change it but oh well.
Last edited by R-Kine; 07-13-2015 at 01:49 AM.
I was sad to see Elvaan Male's Greatsword stance from FFXI didn't make it to FFXIV
Was the best. Mithra second ( that baseball batting stance). Galka was the only one I thought was kinda meh, but we had Zeid as our poster boy so whatever
You forgot we get Foresight...which really helps for those enemies who invalidate the use of Dark Mind (aka 80% of them).Fix the Darkside bug, keep all DRK abilities as they are now, and replace our MRD cross-class with LNC. As it stands now, all we take from MRD are Bloodbath and Mercy Stroke, neither of which help tanking or damage dealing as much as a LNC could (and before anyone mentions it, Foresight is too "meh" to count as a defensive cooldown.)
So a LNC cross class would fix our TP problems with Invigorate, add another DRK themed defensive cooldown in Keen Flurry to stack with Dark Dance for some fun low blow procs, and, most appealingly, more damage from Blood for Blood (which would be a really cool OT tool.)
Oh and don't forget the universally lauded Feint.
I very much like this idea. WAR is just a terrible sub job for DRK.Fix the Darkside bug, keep all DRK abilities as they are now, and replace our MRD cross-class with LNC. As it stands now, all we take from MRD are Bloodbath and Mercy Stroke, neither of which help tanking or damage dealing as much as a LNC could (and before anyone mentions it, Foresight is too "meh" to count as a defensive cooldown.)
So a LNC cross class would fix our TP problems with Invigorate, add another DRK themed defensive cooldown in Keen Flurry to stack with Dark Dance for some fun low blow procs, and, most appealingly, more damage from Blood for Blood (which would be a really cool OT tool.)
Oh and don't forget the universally lauded Feint.
Yep I agree as well. MRD offers nothing for DRK. LNC would make a lot more sense. I just feel it was a bad idea to make DRK have two tank jobs to draw cross skills from. WAR gets PGL, PLD gets CNJ and DRK should have LNC. Makes perfect sense from a mechanical perspective.
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