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  1. #31
    Player
    Sentenza's Avatar
    Join Date
    Jun 2015
    Posts
    10
    Character
    Luna Sentenza
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    The only issue I'd have with crossing from LNC is the double dipping from parry buffs that Keen flurry and Dark dance together could have what with them being on short cooldowns. Invigorate would get rid of and TP issues whatever those might be, but I would rather the class be deleted then watch some 3/2 Str spec'd DRK try to fit Blood for blood into it's CD rotations cause of some DPS fixation

    Edit in response to the OP:
    There's no real need to revamp the class, it's a decent tank it needs a few tweaks
    - Change the dark arts effect to dark dance, it doesn't mesh well with the skill unless with Dark passenger, but that's a choke hold on MP so who would bother with that unless doing normal pulls.
    - Make blood weapon usable in Grit, though personally I feel like blood price and blood weapon should of been the same buff
    - Change the reset from low blows to reprisal it would feel alot better, though I'm fine with either or since a reseting off GCD stun has it's uses on resets

    Also if Delirium's effects are that much of a problem just remove the int down effect of dragon kick. Not like monks actually need it anymore. As far as I know monks don't gain any benefits from an enemy having less int Dark knights do, Win-Win and there's no need to change Delirium.
    (0)
    Last edited by Sentenza; 07-13-2015 at 04:08 AM.

  2. #32
    Player
    ArtificialxSky's Avatar
    Join Date
    Mar 2015
    Posts
    40
    Character
    Tandry Noble
    World
    Jenova
    Main Class
    Dragoon Lv 70
    Nothing wrong with a tank class trying to edge out some DPS is there? What is it about that kind of striving that you dislike? It's sounds as if you hold some kind of stigma against it.

    Personally, all this game is for me is how to maximize DPS. After the tanking essentials, which, let's admit are quite shallow, have been mastered, what else does the role offer? Nothing (perhaps the same can be said for healing, but I haven't healed difficult content). DPS is the endgame for this role, and this minmaxing is play at heart. Blood for Blood, especially on a tank class, enables this optimization at, in my opinion, quite an appealing risk to the user and really fits the spirit of this mentality. To prefer seeing DRK "deleted" in favor of enabling Blood for Blood and so making the DRK ever more unique compared to it's tank kin, and adding more depth to the class, seems like a narrow thing to say. So I'm very curious what made you say that. I may have misunderstood.
    (0)
    Last edited by ArtificialxSky; 07-13-2015 at 08:05 AM.

  3. #33
    Player
    Sentenza's Avatar
    Join Date
    Jun 2015
    Posts
    10
    Character
    Luna Sentenza
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    I do, if you would forgo your main stat in exchange for a small boost in extra damage making you less tanky in the process just because you can, I find that to be poor practice, But my personal issues with it is beside the point.
    Quote Originally Posted by ArtificialxSky View Post
    Personally, all this game is for me is how to maximize DPS. After the tanking essentials, which, let's admit are quite shallow, have been mastered, what else does the role offer? Nothing (perhaps the same can be said for healing, but I haven't healed difficult content). DPS is the endgame for this role, and this minmaxing is play at heart. Blood for Blood, especially on a tank class, enables this optimization at, in my opinion, quite an appealing risk to the user and really fits the spirit of this mentality. To prefer seeing DRK "deleted" in favor of enabling Blood for Blood and so making the DRK ever more unique compared to it's tank kin, and adding more depth to the class, seems like a narrow thing to say. So I'm very curious what made you say that. I may have misunderstood.
    through the eyes of another is how I would see that, you can see it appealing, I don't, Risks like that could potentially put you in bad situations or just all in all make a healers job harder, two things I personally avoid as a tank, I'm all for risk reward systems but if it boils down to "let me take more damage, just to do damage" in a role where the damage I do isn't as crucial I would even consider it.

    Edit: in retrospect I was a bit hasty to dismiss it all together, I would be oK with a risk reward like that if it was specifically designed around it in regards to a tank. to shoehorn that on to Dark knight, a tank that only does "OK" in heavy physical situations which is argueable most of the game, I wouldn't consider a good design change. That sounds like something a warrior would be attuned to, not dark knight.
    (1)
    Last edited by Sentenza; 07-13-2015 at 08:54 AM. Reason: Edit for edit

  4. #34
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Blood for blood would be a off tank skill. Not sure how that would be a problem. Also, parry sort of sucks. Stacking dark dance with keen furry wouldn't change much. Remember that keen furry traited provides +80% parry. And it still isn't good.
    (1)

  5. #35
    Player
    ArtificialxSky's Avatar
    Join Date
    Mar 2015
    Posts
    40
    Character
    Tandry Noble
    World
    Jenova
    Main Class
    Dragoon Lv 70
    Couldn't you argue that the gain in DPS outweighs the benefits of VIT, at least at a certain point in gearing? There comes a time when that extra VIT is "fat", so to speak, and as they say, "cut the fat."

    For example, I can currently go DRK in BEX with all right side slaying accessories and survive. What if those accessories were all VIT? What would the party have gained? (granted, perhaps the healers could've gotten out extra DPS if I had more VIT, and that is certainly relevant, I just don't know the math. But healers also gear up and have to heal less, so the argument stands.)

    I would invite you to revise your current view, or at least reflect on the nature of what DPS really is; there is an entire game out there waiting for you.

    Quote Originally Posted by Domira View Post
    Blood for blood would be a off tank skill. Not sure how that would be a problem. Also, parry sort of sucks. Stacking dark dance with keen furry wouldn't change much. Remember that keen furry traited provides +80% parry. And it still isn't good.
    Yeah true. I wonder if Bloodbath is better though? Or Foresight? At least Keen Flurry interacts with Low Blow. And besides, Invigorate!
    (0)
    Last edited by ArtificialxSky; 07-13-2015 at 08:39 AM.

  6. 07-13-2015 08:19 AM

  7. #36
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Foresight is lackluster, so is bloodbath as a cross skill. I'd say the cross skills LNC offers would be superior to MRD cross skills in every possible way.
    (0)

  8. #37
    Player
    Sentenza's Avatar
    Join Date
    Jun 2015
    Posts
    10
    Character
    Luna Sentenza
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ArtificialxSky View Post
    I would invite you to revise your current view, or at least reflect on the nature of what DPS really is; there is an entire game out there waiting for you.
    I'm not sure what BEX is short for, never seen it sorry. I understand what you're saying but in all sincerity it's not something I'm interested in. Sure "Less is more" but it's not a concept I'd want to put myself into. I'd prefer the HP cushion in case-by-case situations where having the extra HP would leave the healers room to help someone else as an example.

    The way I see it I'd have to ask what would be more important, the extra bit of damage or the extra security. It's my mindset that leans me to the latter in that regard.
    (0)
    Last edited by Sentenza; 07-13-2015 at 12:18 PM.

  9. #38
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    I agree to the living dead and the animation of our sword Attack it feels like we are been too soft and slowly cutting our enemy lol "oh hey I am going to cut you now wait let me slowly swing my sword at you! Wuuuuuuuuhaaaaaaaaaaaa"

    Enemy: ._. You done?
    (0)

  10. #39
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    If AST had it's own Swiftcast it wouldn't need the BLM cross-class. If DRK had it's own Provoke it wouldn't need PLD.

    I'd kind of miss the WAR cross class.. I like Bloodbath, Mercy Stroke, & Foresight. I'd miss Convalescence, but if the trade was for Blood for Blood, Keen Furry, and Invigorate.. Mmm
    (0)

  11. #40
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Everyone asking for LNC cross-class skills? Please, for everyone sakes, NO. If Dark Knight gets Blood for Blood, we will just end up with even more derpknights than we do right now. Skills that make tanks take more damage are not viable.

    Quote Originally Posted by Sentenza View Post
    I'm not sure was BEX is short for, never seen it sorry.
    I suspect its short for Bismark EX. I've seen "Bisex" used more though.
    (1)

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