I very much like this idea. WAR is just a terrible sub job for DRK.Fix the Darkside bug, keep all DRK abilities as they are now, and replace our MRD cross-class with LNC. As it stands now, all we take from MRD are Bloodbath and Mercy Stroke, neither of which help tanking or damage dealing as much as a LNC could (and before anyone mentions it, Foresight is too "meh" to count as a defensive cooldown.)
So a LNC cross class would fix our TP problems with Invigorate, add another DRK themed defensive cooldown in Keen Flurry to stack with Dark Dance for some fun low blow procs, and, most appealingly, more damage from Blood for Blood (which would be a really cool OT tool.)
Oh and don't forget the universally lauded Feint.

Yep I agree as well. MRD offers nothing for DRK. LNC would make a lot more sense. I just feel it was a bad idea to make DRK have two tank jobs to draw cross skills from. WAR gets PGL, PLD gets CNJ and DRK should have LNC. Makes perfect sense from a mechanical perspective.

The only issue I'd have with crossing from LNC is the double dipping from parry buffs that Keen flurry and Dark dance together could have what with them being on short cooldowns. Invigorate would get rid of and TP issues whatever those might be, but I would rather the class be deleted then watch some 3/2 Str spec'd DRK try to fit Blood for blood into it's CD rotations cause of some DPS fixation
Edit in response to the OP:
There's no real need to revamp the class, it's a decent tank it needs a few tweaks
- Change the dark arts effect to dark dance, it doesn't mesh well with the skill unless with Dark passenger, but that's a choke hold on MP so who would bother with that unless doing normal pulls.
- Make blood weapon usable in Grit, though personally I feel like blood price and blood weapon should of been the same buff
- Change the reset from low blows to reprisal it would feel alot better, though I'm fine with either or since a reseting off GCD stun has it's uses on resets
Also if Delirium's effects are that much of a problem just remove the int down effect of dragon kick. Not like monks actually need it anymore. As far as I know monks don't gain any benefits from an enemy having less int Dark knights do, Win-Win and there's no need to change Delirium.
Last edited by Sentenza; 07-13-2015 at 04:08 AM.

Blood for blood would be a off tank skill. Not sure how that would be a problem. Also, parry sort of sucks. Stacking dark dance with keen furry wouldn't change much. Remember that keen furry traited provides +80% parry. And it still isn't good.
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