Quote Originally Posted by Ditto View Post

Animations

For a heavy weapon class, they feel way, way too floaty. For example use Scourge on a dummy. You feel the impact behind each swing, the momentum behind the swing slicing through through that dummy. Then use Delirium. It feels almost like you're floating in comparison. I understand Drk uses a sword, thus it's suppose to be more 'cut' instead of 'smash' like a Warrior with an Axe, but it really feels as though we're just swinging around a small Paladin sword. There is too much arm strength put behind certain animations, and not enough swing speed and momentum. At the very least, do something that gives each hit the actual feeling of slicing something up with a giant claymore.

And please, ppplleeeeaaassseeeeeee can we have our black flames back?

Have you ever seen real 2-handed swords being used? They move quite quickly. Even might zweihanders were pretty light, rarely, if ever, exceeding 10lbs in weight. As even the heaviest of weapons had to be able to move quickly enough to fight effectively.

All told, if there's one thing I'm extremely happy about concerning DRK, it's the animations.