Quote Originally Posted by Unglitteringold View Post
Firstly, thank you for actually reading and responding to my posts! It is nice to be able to have an actual conversation.
Secondly, I have found in FF that I do not have many friends, as most of the content seems designed for Solo play. I have a few IRL friends that I play with, but they are not much further along than I. As for dungeons past 50, I have not played any yet, I don't think. The duty finder has not been enjoyable.
I do hope that at some I get to experience the HW dungeons, but it seems that small changes to lower level duties could improve the game experience for new players. FF is still a relatively new MMO, and bringing in new players is important to keep the game going. There are many duties from 15th level to 50th which are painfully dull.
Its worth noting what you find challenging vs dull doesn't match everyone. The story content, that is most of the levelling dungeons, are designed to gradually go up in difficulty to accommodate people who don't naturally take to mechanics. Challenge is important to keeping content entertaining but it has to be balanced against accessibility. What you find challenging might feeling like a frustrating barrier to another player and drive them off.

Gamers often make the mistake off assuming their viewpoint and opinion matches the majority. In reality for every opinion someone gives there is almost certainly someone else giving the very opposite opinion. There lies the real challenge for developers. Finding a balance that at least makes the majority reasonably satisfied.

I also suggest getting a firm understanding of the full spectrum of content before assuming certain things are unnecessary. I've had every item in your list be of value to me quite frequently. Even Guildhests. Sure they seem unimportant but they do hold value particularly to people very new to games to dip their toes into content and try out their class in a group without feeling the pressure of a dungeon.