Quote Originally Posted by Unglitteringold View Post
Thus far I have only encountered a handful of fights in FFXIV that don't boil down to "Avoid AOE and Kill Adds." I'm not saying FFXIV needs these mechanics, but some variety wouldn't hurt. And I am aware that things at end game will be different, but there's a lot of duties between the start of the game and end game.

But, here are some examples: Trash that is a challenge, bosses with random abilities, or abilities that are cast at random, fights where positioning matters (beyond just facing the boss away from the party and pulling him to the edge of the fighting space), mechanics that work differently based on your party make up, fights that require crowd control, and timed challenges.

The dev team is actually introducing "baby versions" of some mechanics that you can only find in raids. The thing is, Yoshi-p and team want their dungeons to be part of the "casual content" box. 24-man content is a complete faceroll, but you would be surprised how people find better ways to get rid of certain mechanics as they play it.

But yeah, all the things you're looking for, you'll find it while doing some end-game. Ask your friends to take you through Coil, I've checked and you didn't do it yet. It was nerfed to the ground, but it's a small glimpse of what you're going to find in future content.

You also didn't run most of the available dungeons. Specially the dungeons in the expansion. The dev team learned a lot from the players' feedback. You would be surprised how these dungeons post 50 have plenty of different mechanics and you might enjoy them!