Quote Originally Posted by Cyrus-Wallace View Post
I'll never understand this request.

I mean, if you memorize the tactic, at the end of the day... isn't that pretty much the same? It works the same way here. If you face an encounter for the first time, you see what mechanics the boss can do, then you counter them with tactics. I guess you have yet to experience raid content. It's a different world compared to the bosses you find in dungeons. But in order to clarify the point I've quoted, can you please provide me an example in an existing MMO that has this system or the way you want it to be? Mostly because the dev team is always welcome to receive feedback on the forums.
The difference between seeing the move-set of a boss and memorizing a script is pretty simple. Stone Vigil (Hard) has a final boss that with a random attack pattern and no visual clues on the ground. It requires you to pay attention to how the boss is behaving. The majority of the boss fights in FFXIV follow a script. Boss does move A then B then C then B then A. At XX%, they use Z special. It has it's own layer of challenge, but it requires less skill to execute. But it doesn't matter either way as Yoshi has already stated they are going to stick to the scripted encounters so that every fight is the same for every party instead of one group getting lucky on random attack pattern bosses and getting a win.