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  1. #71
    Player
    Zanfire's Avatar
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    Mar 2011
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    Ul'dah
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    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    HNMs should have longer spawns, its part of what makes them different then the plain old NMs. They are much harder, have longer spawn times and drop some of the better gear at slower rates (lower drop rates basically). I would actually be pretty bored if an HNM poped every hour and the drop rate is good...then everyone an their grandmothers would have good stuff. A major part of the HNM appeal was how the items were much rarer to get, making the people who got them slightly above others. As much as people dont like to hear it, competitiveness and showing off is a huge appeal in MMOs.

    I can't tell you how many times i ran by and checked people in FFXI and went "whoa...i want that" and knew right away that the person who got it was not only lucky, but put a lot of effort into getting the item, its a big feeling of accomplishment and excitement when you get that hard to get rare drop for yourself or friends.
    (1)

  2. #72
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    Aug 2011
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    171
    Quote Originally Posted by Zenaku View Post
    You do understand that i'm all for instance and open world right? when the person is only for Instance only? and the person have said this many time in many topic if you would like to go and read some of the person topic. You can have BCNM=Instance and HNM=Open world you can go and do the bcnm if that all you like and other can go and do the hnm if that what they like.

    Once again this argument have become like when casual vs hardcore oh you can't add hardcore event becuase then the casual can't do them ; ; and the hardcore could go and do the casual stuff if they like but we can't do the hardcore stuff. But then again what i'm saying you can do both casual and hardcore can do this the HNM wont be 24hour-3days repop the most they be 1hour which is fine with casual sure you need a party but what does not? if you don't have time you can easy go and do the BCNM version and get the same item for less the time and work.
    Yeah, content should be there for hardcore players and casual players, personnally i think this hardcore vs casual argument is a load of BS that has popped up too many times in too many topics. in threads that i have been active in i get (incorrently) accused of being a hardcore player and have taken a lot a flack for it. seems most threads follow a similar theme, the norrow minded ppl that don't read any post apart from ones that agree with them, and ppl who put forward ideas to impliment content in a fair way (the suppose'd hardcore players).

    it's sad really cos the end goal is to have a game there is fun for everyone but doens't favor one type of player over another and the only way the DEV team can take these posts seriously is if there is valid argument form all sides, but with ppl like the OP on these forums thats never really gonna happen.
    (0)

  3. #73
    Player
    Zenaku's Avatar
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    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zanfire View Post
    HNMs should have longer spawns, its part of what makes them different then the plain old NMs. They are much harder, have longer spawn times and drop some of the better gear at slower rates (lower drop rates basically). I would actually be pretty bored if an HNM poped every hour and the drop rate is good...then everyone an their grandmothers would have good stuff. A major part of the HNM appeal was how the items were much rarer to get, making the people who got them slightly above others. As much as people dont like to hear it, competitiveness and showing off is a huge appeal in MMOs.

    I can't tell you how many times i ran by and checked people in FFXI and went "whoa...i want that" and knew right away that the person who got it was not only lucky, but put a lot of effort into getting the item, its a big feeling of accomplishment and excitement when you get that hard to get rare drop for yourself or friends.
    I agree but we no longer live in the time that people like hardcore games we have to deal with casual. We have to make a middle line with it. They can make the HNM pop every 1-2hours with low drop rate and have BCNM for the casual that don't want too do the HNM version you still get the same item but it going to be even a lower drop rate then getting it from the HNM.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #74
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    Mar 2011
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    Quote Originally Posted by Okiura View Post
    it's sad really cos the end goal is to have a game there is fun for everyone but doens't favor one type of player over another and the only way the DEV team can take these posts seriously is if there is valid argument form all sides, but with ppl like the OP on these forums thats never really gonna happen.
    What I find interesting about the OP is that he/she has equated poor mechanics with world content not working when there are a 100 different ways SE can handle the situation.

    Most obviously, HNM's can easily have a personal cool down timer. So maybe they spawn every hour or so but individually you can only kill the same one every 24 hours. That would relieve the OP's main compliant without taking out a great form of content.
    (4)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  5. #75
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Okiura View Post
    Yeah, content should be there for hardcore players and casual players, personnally i think this hardcore vs casual argument is a load of BS that has popped up too many times in too many topics. in threads that i have been active in i get (incorrently) accused of being a hardcore player and have taken a lot a flack for it. seems most threads follow a similar theme, the norrow minded ppl that don't read any post apart from ones that agree with them, and ppl who put forward ideas to impliment content in a fair way (the suppose'd hardcore players).

    it's sad really cos the end goal is to have a game there is fun for everyone but doens't favor one type of player over another and the only way the DEV team can take these posts seriously is if there is valid argument form all sides, but with ppl like the OP on these forums thats never really gonna happen.
    That the issue Casual = over 80% so they going to listen to them the days of working your butt off for a item and seeing other with it is over ; ;. I remember when i got my monk the hands and feet -.- feet 1/2 and hands 1/6 and everyone like omg how many try it took and they told me they like 0/300 that was just crazy it made me feel great that i had the rare,ex version of the item but there still a way for casual to get it without that much work.

    that the issue most casual only want casual events because they going to see the hardcore players having so much fun and doing hard work to get something done that they pretty much did in less then 1hour. it's like so what? we want to work 1year and 150mil to get this full update sword and it took you 1week to do then so what we want to work to feel good about our goals. you still got the item what your big deal just because i got the rare,ex version of the same item you just did within 1week?

    See the issue they being selfish they don't want the hardcore to feel good about what we just did. but that a part of the issue with causal vs hardcore. i sit here and say i'm not hardcore and i'm not casual i play ffxiv for 14hours and got pretty much noting done i play ffxi for hours at end and took me 2years to get 75 why? because i like having fun and helping friends. Now at days no one care about helping they only care about themself.

    Anyone remember the days you could /sh in ffxi and 10-15 people would help you with mission,quest and Limit breaks? i sure do that days are gone and that ok i can deal with that.

    but for the love of god allow hardcore to have something ; ; you can make the same 10 item drop in a bcnm and then have 4 HNM that drop the same thing in rare,ex what the issue with that?
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #76
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Commat View Post
    What I find interesting about the OP is that he/she has equated poor mechanics with world content not working when there are a 100 different ways SE can handle the situation.

    Most obviously, HNM's can easily have a personal cool down timer. So maybe they spawn every hour or so but individually you can only kill the same one every 24 hours. That would relieve the OP's main compliant without taking out a great form of content.
    o.o wow i never thought about this idea i hope one of the dev read this i like this idea a lot very casual but hardcore at the same time. This would also fix the bot issue it's not like people can be there 24.7 hunting down the same HNM so even if the bot party get it you can get it again within 1hour if someone else get it well you can get it the next 1hour so you get a better and better chance of getting it.

    or you can do the BCNM version if you want.
    (0)
    Last edited by Zenaku; 08-28-2011 at 04:42 AM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #77
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    Join Date
    Aug 2011
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    171
    Quote Originally Posted by Commat View Post
    What I find interesting about the OP is that he/she has equated poor mechanics with world content not working when there are a 100 different ways SE can handle the situation.

    Most obviously, HNM's can easily have a personal cool down timer. So maybe they spawn every hour or so but individually you can only kill the same one every 24 hours. That would relieve the OP's main compliant without taking out a great form of content.
    Another great idea! Doubt the OP would agree but this works too ^^, there is soo many ways this can be done to make it fair to everyone.

    Bottom line is it all comes down to skill, no matter how many hours a week you play be it 2 or 200, if you don't have it you're gonna /cry and stomp your feet, and say anyting that is remotely challanging isn't fair. then thow a few names about like Hardcore and eleitisum.
    (1)

  8. #78
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    The way HNM's works now is fine you can usually just find them standing there during their pop times. They stay up for about 30 mins and you can camp them all day if you want
    (0)

  9. #79
    Player
    weeble's Avatar
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    Mar 2011
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    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    u say the day of people having gear others don't and hard content is over but take diablo3 for instance, they are adding a online cash shop by players. this means for blizard to make money on it they need to really make rewards harder, content harder and less drop rates. so if this succeeds technically it can go back the other way?

    but i also don't agree with the idea of a rare/ex that takes 1 week over a non rare ex that takes a year? why do it then, there needs to be a point ..i'm sorry but the concept of 2 things for diff amount of work is not gonna work. no one will do it, it would be a waist of dev time and money even trying to make it. if the one u can add materia and one u can't something to that point then maybe, but it needs to be "Worth" the time invested. but i agree hardcore need there game play too.

    also no matter how easy u make things in a mmo, the biggest problem for most casuals is they don't motivate enough time to actually trying to put things together, they will run around solo in pve or even pvp games till someone does it, or they see a shout. leaders stooped doing dungeons for 2 weeks and guess how many dungeon runs got done even though people still need stuff? none, so how easy does everything need to be, it all needs to be fully solo for any casual to do and that isn't a online mmorpg that is 15bucks a month extra for a offline game with aol chat. but that is my opinion, this game will suck and fail without real and challenging and party play contents including hnm types with or without the time for pops. u may not think so right away but for sure even the most dedicated to hating hnm's and hard content will end up leaving the game in a year tops without. ...but again maybe that is what 80% want in a mmo for it to die out in a year and go f2p.
    (1)

  10. #80
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
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    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by weeble View Post
    u say the day of people having gear others don't and hard content is over but take diablo3 for instance, they are adding a online cash shop by players. this means for blizard to make money on it they need to really make rewards harder, content harder and less drop rates. so if this succeeds technically it can go back the other way?

    but i also don't agree with the idea of a rare/ex that takes 1 week over a non rare ex that takes a year? why do it then, there needs to be a point ..i'm sorry but the concept of 2 things for diff amount of work is not gonna work. no one will do it, it would be a waist of dev time and money even trying to make it. if the one u can add materia and one u can't something to that point then maybe, but it needs to be "Worth" the time invested. but i agree hardcore need there game play too.

    also no matter how easy u make things in a mmo, the biggest problem for most casuals is they don't motivate enough time to actually trying to put things together, they will run around solo in pve or even pvp games till someone does it, or they see a shout. leaders stooped doing dungeons for 2 weeks and guess how many dungeon runs got done even though people still need stuff? none, so how easy does everything need to be, it all needs to be fully solo for any casual to do and that isn't a online mmorpg that is 15bucks a month extra for a offline game with aol chat. but that is my opinion, this game will suck and fail without real and challenging and party play contents including hnm types with or without the time for pops. u may not think so right away but for sure even the most dedicated to hating hnm's and hard content will end up leaving the game in a year tops without. ...but again maybe that is what 80% want in a mmo for it to die out in a year and go f2p.
    you do i understand what i said was a example and not something for real right? don't take it so literal.

    The issue with HNM/BCNM is to fix that issue it's not to make everything x2 that only one issue. Everything else can be fix but making it fun and hard but also very casual. The HNM fastest fix was to make two version of it and give other type of reward also for the BCNM.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

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