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  1. #1
    Player
    Zenaku's Avatar
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    Zenaku Yamada
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    Quote Originally Posted by Okiura View Post
    This shows you didn't even read what i wrote just dismissed it, you should read it again, then highlight the part where i said using the same claiming/spawning system as FFXI was a good idea.
    This person is a single minded person or "Trolling/Troll" who just want everything to be instance and pretty much suck the life outside the city for that SE should just remake the maps right and there noting outside everything is instance you want to DOL? you get teleport to a area that you by yourself and everything is there for you to get

    Let's see how fast this game would last if everything become instance when the main players of the game are FFXI and like the idea of open world stuff. Most of us are even asking for party camps. See matter how many wow players play ffxiv soon this goes P2P they return back to wow or w/e game they played and only that left would be? FFXI players which make up the most % of the game.
    (2)
    Last edited by Zenaku; 08-28-2011 at 04:02 AM.
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  2. #2
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    Quote Originally Posted by Zenaku View Post
    This person is a single minded person or "Trolling/Troll" who just want everything to be instance and pretty much suck the life outside the city for that SE should just remake the maps right and there noting outside everything is instance you want to DOL? you get teleport to a area that you by yourself and everything is there for you to get
    Shame that was the OP too, no problem in saying you don't want somthing and putting up a good argument why it is a bad idea to have it. Then letting the other side say why it's a good idea to have it.

    Blindly dismissing an idea after reading the first and last line of what someone against your view wrote, pretty much confirms what you just said.
    (1)

  3. #3
    Player
    Zenaku's Avatar
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    Quote Originally Posted by odette View Post
    you are right is more fun kill marmot with r1 class that wait for loooooong time for claim any nm
    hnm could work with fast respawn, not days and hours
    people neeed to understand that WE DONT WANT ANOTHER FFXI
    WoW -.- really? you could make a HNM that repop every 1hour super fun and challenging it's up to SE to make this happen. No one here want a FFXI only the few people i myself don't but that does not mean we could not get idea and stuff from the game -.-
    (1)
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  4. #4
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    Quote Originally Posted by Zenaku View Post
    WoW -.- really? you could make a HNM that repop every 1hour super fun and challenging it's up to SE to make this happen. No one here want a FFXI only the few people i myself don't but that does not mean we could not get idea and stuff from the game -.-
    100% agreed.

    HNM can be super fun if SE works on them.

    They can add a lot to the game really.

    HNM "guarding" dungeons could add to a story.
    Difficulty could make tagging the mob useless if the group does not have the skill to take it down.

    True story that no one cares about:
    In Vanilla WoW it never mattered who tagged the green dragon HNM first. Death and taxes, Drama, or Relentless were going to kill them. Why? Hammer Clan, SoJ, and Riders didn't have the skill.

    The Truth is, though, that the events were fun. Waiting for the pop, getting a chance for the kill or watching another group fail or succeed. Just really great times.
    (1)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  5. #5
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    Zenaku's Avatar
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    Quote Originally Posted by Commat View Post
    100% agreed.

    HNM can be super fun if SE works on them.

    They can add a lot to the game really.

    HNM "guarding" dungeons could add to a story.
    Difficulty could make tagging the mob useless if the group does not have the skill to take it down.

    True story that no one cares about:
    In Vanilla WoW it never mattered who tagged the green dragon HNM first. Death and taxes, Drama, or Relentless were going to kill them. Why? Hammer Clan, SoJ, and Riders didn't have the skill.

    The Truth is, though, that the events were fun. Waiting for the pop, getting a chance for the kill or watching another group fail or succeed. Just really great times.
    A lot of people don't think waiting for a HNM to pop is fun and bring no challenge. Got DOT for serket got there 1hour before pop wait and see so many people trying to get it. Watch tv and see the time for next window. Goes back to game and get hands sweaty and nervous waiting for it to pop when the time of the pop goes away you go back to watch tv. When it pop you get very nervous your body start to shake when you see the name turn Red you get super happy if someone else get it your like omg there dieing time to try and steal it "Even tho that sucks if turn yellow it's anyone game not if there good people you know " i know i was when i was playing with my gf and real life friends. We got serket 5times in a row and even got roc the same 5days no good drop but great time.

    Now do i want something like that in FFXIV? no that was FFXI in ffxiv they can be 1hour repop with great challenge like you most attack each part of the Big HNM body part like old school Final fantasy which we never get in FFXI/FFXIV and i don't mean doing a attack just to get a body party i mean /target Leg attack it and each body part have a % of the HNM over HP. that would bring great challenge and fun if you break the HNM Horn first he start kicking if you break his leg he fall to the ground and does AOE range attack.

    This is what i want to see from FFXIV but does not mean you can't get idea from FFXI. I understand people don't want to waste 10hour to get item A but if everyone waste 10min to get the same item what the point? do you really feel like you did something?

    It's up to SE to make the game casual and have a great challenge to get a item but not make it hard enough that casual would turn away from. That why you can just do both BCNM and open world HNM this pretty much fix one of the issue of the OP. but it seem the person does not want to have both he/she only want it her/him way and that it.
    (0)
    Last edited by Zenaku; 08-28-2011 at 04:27 AM.
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  6. #6
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    Zanfire's Avatar
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    HNMs should have longer spawns, its part of what makes them different then the plain old NMs. They are much harder, have longer spawn times and drop some of the better gear at slower rates (lower drop rates basically). I would actually be pretty bored if an HNM poped every hour and the drop rate is good...then everyone an their grandmothers would have good stuff. A major part of the HNM appeal was how the items were much rarer to get, making the people who got them slightly above others. As much as people dont like to hear it, competitiveness and showing off is a huge appeal in MMOs.

    I can't tell you how many times i ran by and checked people in FFXI and went "whoa...i want that" and knew right away that the person who got it was not only lucky, but put a lot of effort into getting the item, its a big feeling of accomplishment and excitement when you get that hard to get rare drop for yourself or friends.
    (1)

  7. #7
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    Zenaku's Avatar
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    Quote Originally Posted by Zanfire View Post
    HNMs should have longer spawns, its part of what makes them different then the plain old NMs. They are much harder, have longer spawn times and drop some of the better gear at slower rates (lower drop rates basically). I would actually be pretty bored if an HNM poped every hour and the drop rate is good...then everyone an their grandmothers would have good stuff. A major part of the HNM appeal was how the items were much rarer to get, making the people who got them slightly above others. As much as people dont like to hear it, competitiveness and showing off is a huge appeal in MMOs.

    I can't tell you how many times i ran by and checked people in FFXI and went "whoa...i want that" and knew right away that the person who got it was not only lucky, but put a lot of effort into getting the item, its a big feeling of accomplishment and excitement when you get that hard to get rare drop for yourself or friends.
    I agree but we no longer live in the time that people like hardcore games we have to deal with casual. We have to make a middle line with it. They can make the HNM pop every 1-2hours with low drop rate and have BCNM for the casual that don't want too do the HNM version you still get the same item but it going to be even a lower drop rate then getting it from the HNM.
    (0)
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  8. #8
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    IStolzI's Avatar
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    Now, let's say they remove every HNM from the game.

    Does it make any difference at all to you at the end of the day?
    Yes. The items will then be obtainable another way; hopefully a better way... i.e. instance.
    (0)

  9. #9
    Player
    Zenaku's Avatar
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    Quote Originally Posted by IStolzI View Post
    Yes. The items will then be obtainable another way; hopefully a better way... i.e. instance.
    Maybe you did not read the last few topic if you make everything instance then the area around the game become life less and only 1 city would have life once again be back to square one with everyone in ul'dah at least now i see people in other city due to marks and what not,.
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #10
    Player
    Zanfire's Avatar
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    Quote Originally Posted by Zenaku View Post
    Maybe you did not read the last few topic if you make everything instance then the area around the game become life less and only 1 city would have life once again be back to square one with everyone in ul'dah at least now i see people in other city due to marks and what not,.
    Also didnt read the fact that HNMs dont have to drop stuff that rmt want...like U/U gear...they dont want anything they cant sell. They did that to HNMs in FFXI years ago, not sure why they wouldnt do that again.

    please come up with better excuses as to why they need to never impliment it into this game because you dont like it and would rather let noone have it if you cant do it...greedy clowns.
    (1)

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