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  1. #1
    Player
    Rawry's Avatar
    Join Date
    Mar 2011
    Posts
    80
    Character
    Rawry Mcrawerson
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Focant View Post
    As was stated before by myself and many others, there are better ways to fix that issue than jumping, mainly through improving collision detection and terrain hang-ups. That or SE can just make the piddly little inclines huge cliffs and that also solves the issue.

    "Better ways to fix that issue" in your opinion. Jumping is the perfect way to fix that issue to me. =)
    (0)
    Last edited by Rawry; 03-14-2011 at 04:45 PM.

  2. #2
    Player
    Focant's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Arturia Rivaut
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rawry View Post
    "Better ways to fix that issue" in your opinion. Jumping is the perfect way to fix that issue to me. =)
    Shooting yourself in the head is also the "perfect" way to get rid of a headache. <_<

    Sorry lol I'm just being ridiculous now.

    I still think it's important to say that some barriers are intended. For those that aren't it's much easier to just remove them than have people fidget with a way around them. I suppose though if you think a gameplay feature should be a debugging tool then I have no way of convincing you otherwise. D:
    (1)
    Arturia Rivaut - WIPE! - Besaid/Balmung

  3. #3
    Player
    Rawry's Avatar
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    Mar 2011
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    80
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    Rawry Mcrawerson
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    maybe they are intended.. but they don't need to be there. if you jump off something to high.. you die. end of. I just don't understand why you're cool with them.. letting you walk up hills, or slide down them.. but jumping up and down them is BAD!! lol..=/ jumping looks cooler..
    (0)

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