Quote Originally Posted by Kona_Nightwind View Post
snip
Actually I suggest you read what you typed and more importantly what you responded to.
"So what you are saying is there isn't one, all the games you describe crashed and burned or had very small player bases. Sound like a good business plan, SE should get right on it." - your words. This is entirely incorrect. You can go play any of these games right now if you want to. They are currently among some of the most popular MMORPG games out there.
You are suggesting that it's erroneous to follow successful mechanics because the game itself in your (incorrect) opinion has crashed and burned.

There has never been a time WoW players didn't complain about something, but hard raids never used to be one of those things. Complaining in general happened in a much lesser volume than it does now.

Quote Originally Posted by Asierid View Post
Actually the downward spiral in WoW came from stupid design decisions and a year of gap between content patches...twice (going on three times now). Nice try at cherry picking though.

BC/Wrath were popular because it was the only game of its kind back in the day. Not because "raids were hard". There were no instanced raids even remotely close to what WoW did. We played it because there was nothing else like it.
Hey, nice cherry picking, though. I wonder what those stupid design decisions were, must not have been the simplification of content. You know it's very easy playing this game but what's tragic is that you completely missed the point. I'll just leave this post as it is, I'll help you figure it out if you don't get it after re-reading.