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  1. #1
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Musashidon View Post
    character builds in any game are an illusion, you can pretend all you want you can be different but you can't if you don't go the good build you are nothing but dead weight to your team.
    This. There is always one correct choice. The only thing builds give you is the illusion of choice.
    (31)

  2. #2
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zaft View Post
    This. There is always one correct choice. The only thing builds give you is the illusion of choice.
    Exactly. Here you actually HAVE TONS of choces. It's called changing your job.
    (4)

  3. #3
    Player
    Kekeri's Avatar
    Join Date
    Jun 2015
    Posts
    23
    Character
    Delili Deli
    World
    Faerie
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Zaft View Post
    This. There is always one correct choice. The only thing builds give you is the illusion of choice.
    I disagree with this. Other MMOs and games have been more flexible with respect to builds. The whole "tank-healer-dps" bit is a relic of early MMOs made law in FF XIV.

    So, the core design of the game runs counter to builds in a way. The way duty-finder works would need to be redone, and you'd need a pretty big shift in the possibilities of equipment/stat-allocation/etc. to make it work. The fights are often actually designed around the roles mechanically too.

    So, it's not that I don't wish the game had more variety with cross-class or that you could make meaningful choices with gear/stats... but they've literally designed the game so that you need to be as cookie-cutter as possible to fit the cookie mold they make for dungeons and mechanics.
    (2)

  4. #4
    Player
    KylePearlsand's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    351
    Character
    Khona'ra Nhaja
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kekeri View Post
    I disagree with this. Other MMOs and games have been more flexible with respect to builds. The whole "tank-healer-dps" bit is a relic of early MMOs made law in FF XIV.

    So, the core design of the game runs counter to builds in a way. The way duty-finder works would need to be redone, and you'd need a pretty big shift in the possibilities of equipment/stat-allocation/etc. to make it work. The fights are often actually designed around the roles mechanically too.

    So, it's not that I don't wish the game had more variety with cross-class or that you could make meaningful choices with gear/stats... but they've literally designed the game so that you need to be as cookie-cutter as possible to fit the cookie mold they make for dungeons and mechanics.
    And then someone finds that perfect build and no one uses any different unless they like being harassed. Happens all the time.
    (5)
    Hello, if you're reading this, then you should know this isn't part of the post.

  5. #5
    Player
    Kekeri's Avatar
    Join Date
    Jun 2015
    Posts
    23
    Character
    Delili Deli
    World
    Faerie
    Main Class
    Rogue Lv 60
    Quote Originally Posted by KylePearlsand View Post
    then someone finds that perfect build
    It depends on how things are designed, as I suggested. Not an MMO, but take Warframe. Different frames have qualitatively different effects, and some are more effective at some "roles" than others. However, there are various ways to build a frame from an efficacy standpoint, and there are gear builds that make you play differently - separate entirely from how you build out your frame.

    FF XIV starts with an illusion of flexibility (cross-class skills, etc.), and then you lose it all. Jobs pare down cross-class skills to nothing but required skills. Gear becomes ultra-linear (general caster gear vs. Fending/Slaying). Gear/level just directly mods stats upwards. It's not a system made for variety, but systems with variety ARE possible.

    The system demands the "perfect build" now, because the only thing the game is designed for is a character fitting a fixed mold they plan the mechanics around.
    (4)