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  1. #1
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    I'm a little disappointed that alex was more of a series of trials again rather than actual raid dungeons, the lack of trash/environmental mechanics overall is kinda sad. granted the boss fights are/will be fun but I tend to be in agreement with the lack of actual raid tiers, It'd be fine if the raids were large but they aren't.

    Correct me if I'm wrong but WoW has more raids in each patch but they also have multiple difficulties of those said raids for various types of players yes? Would the same system work here as well? From what I've seen they seem to add more raids/dungeons in general and in multiple difficulties. Then again I've never played it so I'm open for someone to enlighten me.
    (0)

  2. #2
    Player
    Thyranne's Avatar
    Join Date
    Nov 2014
    Posts
    81
    Character
    Coeur Noir
    World
    Behemoth
    Main Class
    Scholar Lv 37
    Quote Originally Posted by VargasVermillion View Post
    Correct me if I'm wrong but WoW has more raids in each patch but they also have multiple difficulties of those said raids for various types of players yes? Would the same system work here as well? From what I've seen they seem to add more raids/dungeons in general and in multiple difficulties. Then again I've never played it so I'm open for someone to enlighten me.
    Yes but you'll get burned very quickly after doing the same bosses every week with a few extra mechanics.
    (0)

  3. #3
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by VargasVermillion View Post
    I'm a little disappointed that alex was more of a series of trials again rather than actual raid dungeons, the lack of trash/environmental mechanics overall is kinda sad. granted the boss fights are/will be fun but I tend to be in agreement with the lack of actual raid tiers, It'd be fine if the raids were large but they aren't.

    Correct me if I'm wrong but WoW has more raids in each patch but they also have multiple difficulties of those said raids for various types of players yes? Would the same system work here as well? From what I've seen they seem to add more raids/dungeons in general and in multiple difficulties. Then again I've never played it so I'm open for someone to enlighten me.
    All of WoW's focus currently goes into their raids, leaving no content for anyone else to do. This game is better all around currently for MMO players because they focus on multiple things instead of putting all of their eggs in one basket. Putting so many resources on one thing inevitably drains from other areas. There is a finite amount of manpower and budget to go around.

    Most people don't play this game for the raids anyways. I believe it was something around 5%? As fun as it would be to have more extensive raids, I'm not sure that would be a smart decision from a business standpoint.

    Quote Originally Posted by Gilthas View Post
    They can do the same here. You can't attack Treasure Hunt or Leve mobs that someone else is doing.



    Problem is when the developers actually listen to people on the boards. Imagine if they followed the TC's directions.

    Crafting and Gathering certainly got a lot worse due to them listening to complaints on the forums. They went from being fun at release to becoming a second job.
    Problem is locking the open world mobs to a small group of people would cause the community to be at each other's throats even more than the hunts currently do. People used to sit in Dragon's Aery in FFXI for 3 hours with their bots spamming, waiting to claim. Those who didn't claim it would try everything they could to MPK(Monster Player Kill) those who did claim it. It fostered an us vs them mentality. I'd rather do mob difficulty scaling like how FATEs are.

    And yes, you are absolutely correct when you say devs listening to complainers from the forums can sometimes lead to negative consequences.
    (3)
    Last edited by Zabuza; 07-08-2015 at 09:58 AM.

  4. #4
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Zabuza View Post
    Problem is locking the open world mobs to a small group of people would cause the community to be at each other's throats even more than the hunts currently do. People used to sit in Dragon's Aery in FFXI for 3 hours with their bots spamming, waiting to claim. Those who didn't claim it would try everything they could to MPK(Monster Player Kill) those who did claim it. It fostered an us vs them mentality. I'd rather do mob difficulty scaling like how FATEs are.
    I know, I did FFXI's endgame too and don't want to see that utter crap HNM system ever again. They could make very challenging pop mobs though.
    (0)

  5. #5
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Gilthas View Post
    I know, I did FFXI's endgame too and don't want to see that utter crap HNM system ever again. They could make very challenging pop mobs though.
    Making some S-rank mobs as hard as the Odin and Behemoth FATEs when they came out, capable of wiping out half the server, that would certainly be interesting. If they can make FATEs scale, they should be able to make Hunts scale, though the systems would work a bit differently. AFAIK, FATEs scale by how many people were in the FATE the previous time. This would be much more difficult to do in Hunts, as some of them spawn rarely with varying results of people. What they need to do then is sift through their data and see how many people typically fight in these A and S rank hunts, and adjust the HP/difficulty accordingly.
    (1)
    Last edited by Zabuza; 07-08-2015 at 10:11 AM.