I like the dungeon focus here.
WoW made the mistake of forcing everyone into the raids because the dungeons sucked and this was a huge gripe with WoD.
Don't go that way SE.
I like the dungeon focus here.
WoW made the mistake of forcing everyone into the raids because the dungeons sucked and this was a huge gripe with WoD.
Don't go that way SE.
Don't let the logout hit you on the way out. ( waves ) but in all seriousness its still a chalange I still can't beat biz ex yet because people keep falling off most the time and yes man just like monster hunter this game dose take skill its called do not panic its easy to say it but hard to do.
I'm quite enjoying the direction the game has gone. It has tougher content for me to challenge when I have the time and also allows me to play with my son's.
It seems to me people are only upset with it because they thought they were getting some hardcore, time consuming, life stealing, game. This just isnt that game and never once pretended to be. SE does have content to speak to some of the more dedicated players but that isnt his target audience. You are coming to a burger joint looking for a steak and potato dinner, sorry you set yourself up for disappointment.
Welcome to the modern MMO genre that has been shaped by WoW's success. The age of challenging content outside of raids is long gone. The unfortunate reality is that there would be a lot more complaining if they made the dungeon content harder. What you find easy a lot of other casual players find challenging, and that's ultimately the problem. The number of casual players who cannot grasp simple mechanics far outnumber the skilled veterans of the MMO genre. As such, this cycle will continue in all MMOs, because it's more profitable for the companies themselves to make the content easier...I agree to everything OP said and, in fact, that's why i'll leave the game tonight. I began with the beta in 2013 and i've never been fully satisfied with the direction of this game. Why ? The preparation before the real endgame content is way too easy and too boring to entertain me.
The new dungeons are cool, have great music but they just are buttons mashing areas rewarding you more tomes. As he said, just a mindless grind. Also, we could talk about the horrible community this game has ( and many players think that as well, just look around the forums ).
The conception of the new shitty modern MMOS may be acceptable and i ACCEPT that the devs are focused on the final raids. But why do i have to lose my time to make mindless grind and easy dungeons just because that's the design of these new MMOS ? As an old hardcore but actual casual, i still want extraordinary challenge when i make a dungeon or when i level an alt. Why should it just be a time sink instead of a skill assessment ?
For example, Monster Hunter is the example of what i'd like too see in an MMO nowadays. Yes, sometimes there is some gathering but your skill is mostly required to kill X monster. You have to use different weapons to break efficiently a monster's part and you really have to master the whole damn gameplay. Buttons mashing will never work and that's exciting. After 1000 hours on MHFU, i still have fun to kill the crazy horse called Kirin because he's hard as hell and i can fight him naked if i want more challenge because the game allows me to be flexible the way i want to play it.
I may feel angry about FF XIV but that's because i love MMOS and the FF universe and for the first time since the end of WOW ( Cataclysm huh ), i found an exciting MMO. But as the OP said, the excitement is temporary.
P.S : I'm currently writing this message in the Forelands Dravania, listening to the awesome theme of this area before leaving, a tear rolling down my cheek
You think this game has a horrible community? Final Fantasy XIV?I agree to everything OP said and, in fact, that's why i'll leave the game tonight. I began with the beta in 2013 and i've never been fully satisfied with the direction of this game. Why ? The preparation before the real endgame content is way too easy and too boring to entertain me.
The new dungeons are cool, have great music but they just are buttons mashing areas rewarding you more tomes. As he said, just a mindless grind. Also, we could talk about the horrible community this game has ( and many players think that as well, just look around the forums ).
Are you kidding me?
Because this game wasn't made to cater to you. It was made to cater to alot of people who maybe don't want to have to struggle and abandon duty on leveling dungeons.The conception of the new shitty modern MMOS may be acceptable and i ACCEPT that the devs are focused on the final raids. But why do i have to lose my time to make mindless grind and easy dungeons just because that's the design of these new MMOS ? As an old hardcore but actual casual, i still want extraordinary challenge when i make a dungeon or when i level an alt. Why should it just be a time sink instead of a skill assessment ?
I don't really think the dungeons need to be "hard" to be enjoyable, they just need to be interesting. I find almost all of them to be increasingly interesting. It's unfortunate they cant add too many mechanics to them because the majority of people will complain, but that's just how MMOs work.
Hold the phone. I refuse to let you sit and gloss over Monster Hunter's grinding aspect, because that is specifically why I don't play that game. Monster Hunter is so padded it isn't even funny, the ONLY fun thing to do is kill difficult monsters, but that game forces you to go pick flowers and mine rocks to get there.For example, Monster Hunter is the example of what i'd like too see in an MMO nowadays. Yes, sometimes there is some gathering but your skill is mostly required to kill X monster. You have to use different weapons to break ef---WAIT---
Let's not even get started on me killing a monster, standing over its corpse and RNG deciding which body part i'm going to hack off.
So lets not cherrypick, please. Monster hunter is a real action game, but it's just as guilty of everything you hate about this game. You're just more willing to look past it because it's an action game.
It may suck to hear this, but i just don't think the game is for you. Your tastes have probably evolved in a direction different from what this game is attempting to provide.I may feel angry about FF XIV but that's because i love MMOS and the FF universe and for the first time since the end of WOW ( Cataclysm huh ), i found an exciting MMO. But as the OP said, the excitement is temporary.
P.S : I'm currently writing this message in the Forelands Dravania, listening to the awesome theme of this area before leaving, a tear rolling down my cheek![]()
Lets be honest here, "hard content" in MMOs almost always equates to world encounters with overly long health bars and hard-hitting mobs. That doesn't make them hard, it just makes them tedious, and they're almost never worth their weight in trouble. Because even when they do have good drops, it's gated behind disgusting RNG that always makes it feel hollow.
Heavensward's areas were just enough dangerous to me to have me actively avoid encounters while leveling BRD, and I think that's about as good as it needs to get.
Last edited by Edellis; 07-08-2015 at 03:47 AM.
Just keep making posts like this, eventually Square will realize that a large part of the player base wants to be challenged. I'm sure they'll be making more difficult content like before. The demand is there, in general the Asian tastes in MMORPG's are a lot closer to yours, where people expect to do some work to progress, casual or no. For example after MoP, where WoW went full casual, the Asian playerbase abandoned it in the millions. I wouldn't worry, there is already plenty of disappointment for Square to take into consideration for upcoming content.
Despite what a few people would like you to believe, the goal of course is to have something for everyone to enjoy. Some people will always be a bit ridiculous.
Last edited by Lucidbro; 07-08-2015 at 04:03 AM.
I disagree with this. Other MMOs and games have been more flexible with respect to builds. The whole "tank-healer-dps" bit is a relic of early MMOs made law in FF XIV.
So, the core design of the game runs counter to builds in a way. The way duty-finder works would need to be redone, and you'd need a pretty big shift in the possibilities of equipment/stat-allocation/etc. to make it work. The fights are often actually designed around the roles mechanically too.
So, it's not that I don't wish the game had more variety with cross-class or that you could make meaningful choices with gear/stats... but they've literally designed the game so that you need to be as cookie-cutter as possible to fit the cookie mold they make for dungeons and mechanics.
Being new it is not my place to speak about end game content and such.
However as a former GW2 vet i can say author is spot on about builds. Both builds and easy visual customization are a huge things for player immersion.
You can be the hero that makes his own path and proudly walks it, or you can be the sheep that fights, goes and wears what it's being told, else it'll be "inefficient".
Also practically builds are illusions for bots maybe. Real players aren't perfect, can think outside of the box, and may have their own unique playstyle predispositions that couldn't be further from the "right choice". Letting them play according to their own natural predispositions and wills is a huge step in the right direction.
And then someone finds that perfect build and no one uses any different unless they like being harassed. Happens all the time.I disagree with this. Other MMOs and games have been more flexible with respect to builds. The whole "tank-healer-dps" bit is a relic of early MMOs made law in FF XIV.
So, the core design of the game runs counter to builds in a way. The way duty-finder works would need to be redone, and you'd need a pretty big shift in the possibilities of equipment/stat-allocation/etc. to make it work. The fights are often actually designed around the roles mechanically too.
So, it's not that I don't wish the game had more variety with cross-class or that you could make meaningful choices with gear/stats... but they've literally designed the game so that you need to be as cookie-cutter as possible to fit the cookie mold they make for dungeons and mechanics.
Hello, if you're reading this, then you should know this isn't part of the post.
You can be a sheep or you can be a tiger. Obviously you'll get more of the former, but does not mean the latter don't exist and shouldn't have options to walk their own path.
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