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  1. #61
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by VargasVermillion View Post
    I'm a little disappointed that alex was more of a series of trials again rather than actual raid dungeons, the lack of trash/environmental mechanics overall is kinda sad. granted the boss fights are/will be fun but I tend to be in agreement with the lack of actual raid tiers, It'd be fine if the raids were large but they aren't.

    Correct me if I'm wrong but WoW has more raids in each patch but they also have multiple difficulties of those said raids for various types of players yes? Would the same system work here as well? From what I've seen they seem to add more raids/dungeons in general and in multiple difficulties. Then again I've never played it so I'm open for someone to enlighten me.
    All of WoW's focus currently goes into their raids, leaving no content for anyone else to do. This game is better all around currently for MMO players because they focus on multiple things instead of putting all of their eggs in one basket. Putting so many resources on one thing inevitably drains from other areas. There is a finite amount of manpower and budget to go around.

    Most people don't play this game for the raids anyways. I believe it was something around 5%? As fun as it would be to have more extensive raids, I'm not sure that would be a smart decision from a business standpoint.

    Quote Originally Posted by Gilthas View Post
    They can do the same here. You can't attack Treasure Hunt or Leve mobs that someone else is doing.



    Problem is when the developers actually listen to people on the boards. Imagine if they followed the TC's directions.

    Crafting and Gathering certainly got a lot worse due to them listening to complaints on the forums. They went from being fun at release to becoming a second job.
    Problem is locking the open world mobs to a small group of people would cause the community to be at each other's throats even more than the hunts currently do. People used to sit in Dragon's Aery in FFXI for 3 hours with their bots spamming, waiting to claim. Those who didn't claim it would try everything they could to MPK(Monster Player Kill) those who did claim it. It fostered an us vs them mentality. I'd rather do mob difficulty scaling like how FATEs are.

    And yes, you are absolutely correct when you say devs listening to complainers from the forums can sometimes lead to negative consequences.
    (3)
    Last edited by Zabuza; 07-08-2015 at 09:58 AM.

  2. #62
    Player

    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by Zabuza View Post
    Problem is locking the open world mobs to a small group of people would cause the community to be at each other's throats even more than the hunts currently do. People used to sit in Dragon's Aery in FFXI for 3 hours with their bots spamming, waiting to claim. Those who didn't claim it would try everything they could to MPK(Monster Player Kill) those who did claim it. It fostered an us vs them mentality. I'd rather do mob difficulty scaling like how FATEs are.
    I know, I did FFXI's endgame too and don't want to see that utter crap HNM system ever again. They could make very challenging pop mobs though.
    (0)

  3. #63
    Player
    Lucidbro's Avatar
    Join Date
    Feb 2013
    Posts
    23
    Character
    Fayne Malthalian
    World
    Phoenix
    Main Class
    Warrior Lv 48
    Quote Originally Posted by Kona_Nightwind View Post
    So what you are saying is there isn't one, all the games you describe crashed and burned or had very small player bases. Sound like a good business plan, SE should get right on it.
    Just what sort of logic are you using here? First of all, no Guild Wars at least was very successful, I haven't followed the others but as far as MMO's go, they certainly hold an above average player base.
    Second, are you really so simple as to claim that the success/failure of an MMO, directly correlates with the difficulty of it's content or the complexity of characters builds? As if there is nothing else in existence that has to do with MMO popularity, say like production values, world design, combat or just the general difficulty of making a game within the MMORPG landscape?

    In case you've forgotten WoW, back when it was a lot more popular had very hard raids and detailed talent trees and no one complained. If we are to use this sort of ridiculous logic we can actually just say that as the decline in the WoW player base was due to the increasing simplification of content, the timing coincides perfectly with the end of Lich King where the trend started.
    (6)

  4. #64
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Gilthas View Post
    I know, I did FFXI's endgame too and don't want to see that utter crap HNM system ever again. They could make very challenging pop mobs though.
    Making some S-rank mobs as hard as the Odin and Behemoth FATEs when they came out, capable of wiping out half the server, that would certainly be interesting. If they can make FATEs scale, they should be able to make Hunts scale, though the systems would work a bit differently. AFAIK, FATEs scale by how many people were in the FATE the previous time. This would be much more difficult to do in Hunts, as some of them spawn rarely with varying results of people. What they need to do then is sift through their data and see how many people typically fight in these A and S rank hunts, and adjust the HP/difficulty accordingly.
    (1)
    Last edited by Zabuza; 07-08-2015 at 10:11 AM.

  5. #65
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    I have 3 players in same house I pay for monthly so we can all enjoy the game together. If things don't get alot different we might just spend our money elsewhere. No need to let the door hit me on the way out I know how ppl feel. I'll leave when I'm ready to. When my mind is finally made up not before then.
    (0)

  6. #66
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    I agree with most of what OP said. Don't agree with the gear re-skin though. I think they did an excellent job with gear this time around, except alexander gear....its fudging horrible!. Also this game probably won't ever do non linear progression, which can be disappointing but this game wasn't made for people that like to play in-depth, it was made for people that want to just play and not worry about anything at all.
    (0)

  7. #67
    Player
    Gardthorne's Avatar
    Join Date
    Sep 2012
    Posts
    117
    Character
    Vanas Genei
    World
    Excalibur
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Ferocious View Post
    Or have raid attunement, world bosses, rep grinds, open world drops, etc to provide different options for gearing.
    These are all major flaws that other games do to artificially extend the life of content. None of these things are fun.
    (3)

  8. #68
    Player
    Strika23's Avatar
    Join Date
    Sep 2013
    Posts
    224
    Character
    Zehvena Vegah
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I agree with most of your points. There are definitely some issues that need addressing since the expack.

    Fates need to be revamped in the new areas, reasons to go back to areas you discovered flight and new mechanics should be in place. I've only done HM on the new primals and I enjoyed the fights, but they seem too similiar to older fights. I think SE needs to mix up the mechanics and add some challenges into the mix.

    As for gear, I felt they did a better job this time around. I just wish more of the new gear was dyeable.

    In my opinion this game needs a revamp on its raids, new challenges that don't involve repetitive and familiar mechanics, Upgraded fate rewards in the newer areas, and a new Hunt system. Not to mention PVP is obsolete and needs a huge overhaul. Overall though, I'm satisfied with how far the game has come and am looking forward to the future changes. There are many things SE has listened to and corrected in the past.
    (0)

  9. #69
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lucidbro View Post
    WoW, back when it was a lot more popular had very hard raids and detailed talent trees and no one complained
    Actually the downward spiral in WoW came from stupid design decisions and a year of gap between content patches...twice (going on three times now). Nice try at cherry picking though.

    BC/Wrath were popular because it was the only game of its kind back in the day. Not because "raids were hard". There were no instanced raids even remotely close to what WoW did. We played it because there was nothing else like it. The next closest thing you had was Aion, and that was nothing than a glorified dressing room. No one complained because they didn't know any better.

    Wildstar is a perfect example of why attunement and "super hard" content is bad these days. I hear that game is doing well. Go jump into one of those raids if you wish to live "super hard raids" again see if the nostalgia holds up for you. I'm willing to bet it doesn't.
    (2)

  10. #70
    Player
    Kona_Nightwind's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Kona Nightwind
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lucidbro View Post
    Angry WoW forum post.
    First I never said Guild Wars wasn't successful (relative), I referred to it as having a small player base (relative). Second I have no idea where you got any of that from what I've said. Try reading everything I've typed and what I'm responding to. I never referenced difficulty once, I did however refer to the amount of content that SE put out. I'm basing success on money plain and simple. When did WoW players not complain about WoW, I think never. I left WoW because of he crap community, what I'm worried about is FFXIV community turning into that. Posts like yours just reinforce those fears.
    (1)

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