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  1. #11
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    I think there should be a materia slot limit, and base it off the gear piece. Not unlimitted and make it harder each time a materia piece is added. maybe based on if the item is NQ, HQ, HQ+1, HQ+2, HQ+3 will determine how many slots are available? you could also base it off rank of the item?

    on anther note, over-exaggerated example: If i can make a rank 10 piece of gear 1000 X better than a rank 25 piece through materia, why would i want to stimulate the r25 gear market? And yes i understand i can pump materia into that r25 piece to make it better than my pumped r10 gear. When starting out as a character in the world, my main objective is to horde my $$$ and save it for endgame items. Cause as long as i can use a piece of gear to get by while grinding a level, I will. Why do i want to slam materia into a r15 piece when I'm going to re-sell it a week later for the r20 piece? Can you sell an item with materia in it? Or before selling it do we have to purge it of the materia? Is materia gonna be r/ex? or sellable?

    Can we get materia from battle leve chests as a POSSIBLE reward for finding them, like dark matter? and make the tier of the materia based off the rank of the leve?

    How can we check our spirit bond level? Or do we have to go through the effort of running to the melder to try and just get a message that my spiritbond isn't high enough? Or make the item greyed out and non selectable from my inventory while in the melder menu?

    I like the idea of being able to add modifiers "materia" to our gear. I don't care to much for losing everything if I fail. reading other peoples posts i do agree with "losing the all the materia on the weapon and the catalyst would be a strong enough reason to stop after x amount of tries." But i would rather just put a cap on the # of slots. "Some pieces of gear cannot have materia added to it." Alot of people are thinking this might possibly mean r/ex items. If i can add materia to a decent piece of crafted gear and make it better than the r/ex in dungeon's or off nm's, why do i want to do the dungeons?

    like i said before I like the idea of being able to add materia to gear. I'm not sure about having to expend gear to make materia, and then attach it to other gear with the possibilty of losing it all. I am sure more info is going to come out on the system as we get closer to 1.19. But these are just some idea's, thoughts, and questions that come to mind at the moment about what is coming.
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    Last edited by Atomisk; 08-27-2011 at 09:11 AM.
    I am seriously going to beat you until battle tanks pull us apart.