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  1. #21
    Player
    Wisekuma's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Acial Daago
    World
    Leviathan
    Main Class
    Lancer Lv 36
    Quote Originally Posted by Musashidon View Post
    character builds in any game are an illusion, you can pretend all you want you can be different but you can't if you don't go the good build you are nothing but dead weight to your team.
    True. Everything in a game is just an illusion of fun and we must strip a game bare. I think I'll go watch the paint dry on a wall.
    (9)

  2. #22
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Catwho View Post
    Your definition of "challenge" is different from someone else's definition of challenge. What is easy for you is very difficult for someone else.

    I didn't have any trouble with the current dungeons, but there are some people out there that just aren't getting them. Friend said it took him 30 minutes and 4 wipes to beat the last boss in Neverreap yesterday because the DPS didn't get the concept of "constantly move."
    I mean, that's fair and all, but true challenging content should be catered to competent players.

    Just because running in circles is hard for someone with no legs doesn't mean you can call it challenging.

    Quote Originally Posted by Altijacek View Post
    Exactly. Here you actually HAVE TONS of choces. It's called changing your job.
    I want character builds just so I'm not limited to the small amount of crit SE decides to give me on my scholar.... >_> I want every piece of gear to have crit!
    (1)
    Last edited by FoxyAreku; 07-08-2015 at 01:38 AM.

  3. #23
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Thyranne View Post
    WoW did this. Go to any WoW forum and ask them what they think about it.
    And not just once, but twice. They did this in MoP, no raids for over a year until WoD launced, WoD is now 7 months in or so and no more raids for probably around 18 months until next expac. They really want their players to quit, it seems.
    (0)

  4. #24
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Malevicton View Post
    Your first 3 cons are the intentional design direction of the game. May as well criticize CoD for not having a diplomacy minigame, or Witcher3 for not having spaceships. Diplomacy can be fun, and spaceships can be fun, but everything has its time and place.

    No offense, but maybe this game just isn't your speed?
    One of the best first replies ever.
    (7)

  5. #25
    Player
    trigh1's Avatar
    Join Date
    Jul 2015
    Posts
    10
    Character
    Kimjong Un
    World
    Coeurl
    Main Class
    Pugilist Lv 70

    Character build variety...

    Quote Originally Posted by Ferocious View Post
    - Third major flaw, still no such thing as character builds.
    Although I am brand new to the game, the only thing that disappoints me with the games class/build system is the fact that you have no choice in which role a given class fills. For example, before I started this game, I saw Marauder and thought, "Oh cool, two handed axe wielding badass!" only to find out the only role you can fill as this class is a tank, therefore killing that dream. Basically there is one and only one spec/class in the game. Even being a newb, I can see the desire for different builds once you have lots of game time under your belt.There are only as many play styles in the game as there are classes, which seems like a longevity killer to me.

    Would it have been possible for paladins/warriors to fill a DPS role via a new/different build rather than mandatory tank (as an example)? Too much work? Or simply wouldn't fit the design goals and direction of the game?
    (3)

  6. #26
    Player
    Aqua_Amaiyo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    86
    Character
    Aqualina Asalani
    World
    Siren
    Main Class
    Scholar Lv 70
    Quote Originally Posted by trigh1 View Post
    Although I am brand new to the game, the only thing that disappoints me with the games class/build system is the fact that you have no choice in which role a given class fills. For example, before I started this game, I saw Marauder and thought, "Oh cool, two handed axe wielding badass!" only to find out the only role you can fill as this class is a tank, therefore killing that dream. Basically there is one and only one spec/class in the game. Even being a newb, I can see the desire for different builds once you have lots of game time under your belt.There are only as many play styles in the game as there are classes, which seems like a longevity killer to me. Would it have been possible for paladins/warriors to fill a DPS role via a new/different build rather than mandatory tank (as an example)? Too much work? Or simply wouldn't fit the design goals and direction of the game?
    Well, that's SLIGHTLY possible, but only with like, pre-made groups, or if you happen to queue up for a duty, and out of the 2 tanks, the other is more sutable for tanking compared to yourself. Then you switch to your dps stance and DPS your heart away. WAR's are famous for it lol
    (1)
    "What else is darkness but hate and rage? Xehanort is feeding the dark fires within you—making you fight. You'll go astray again. Tell me—how does that honor our Master's memory, Terra?" ~Aqua

  7. #27
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I have to agree with most of this. There should be more role options. For example BRD and MCH. I would rather play as a gunslinger or ranger as a full time dps than be a tp/mp battery. There are enough cross class utilities to make up for the tp problem and blm, smn, sch and whm can manage there own mp now. I don't see why BRD and MCH have to be a support class it ruins the whole idea of a range physical dmg class. However if we have role options we can either choose to be pure dps or play as a support class.

    They did that with SMN and SCH. Why not combined WHM and BLM as 1 class then separated them into 2 different roles. They can do the same with bow (BRD and Ranger), gun (MCH and gunslinger), axe (WAR and Beast mode).... Ect. Dark Knight should have been a dps role and could have been PLD's alt role.

    More options for roles would really go a long way to make things better.
    (4)

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  8. #28
    Player
    Palourde's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Delita Balthier
    World
    Moogle
    Main Class
    Fisher Lv 61
    I agree to everything OP said and, in fact, that's why i'll leave the game tonight. I began with the beta in 2013 and i've never been fully satisfied with the direction of this game. Why ? The preparation before the real endgame content is way too easy and too boring to entertain me.
    The new dungeons are cool, have great music but they just are buttons mashing areas rewarding you more tomes. As he said, just a mindless grind. Also, we could talk about the horrible community this game has ( and many players think that as well, just look around the forums ).

    The conception of the new shitty modern MMOS may be acceptable and i ACCEPT that the devs are focused on the final raids. But why do i have to lose my time to make mindless grind and easy dungeons just because that's the design of these new MMOS ? As an old hardcore but actual casual, i still want extraordinary challenge when i make a dungeon or when i level an alt. Why should it just be a time sink instead of a skill assessment ?

    For example, Monster Hunter is the example of what i'd like too see in an MMO nowadays. Yes, sometimes there is some gathering but your skill is mostly required to kill X monster. You have to use different weapons to break efficiently a monster's part and you really have to master the whole damn gameplay. Buttons mashing will never work and that's exciting. After 1000 hours on MHFU, i still have fun to kill the crazy horse called Kirin because he's hard as hell and i can fight him naked if i want more challenge because the game allows me to be flexible the way i want to play it.

    I may feel angry about FF XIV but that's because i love MMOS and the FF universe and for the first time since the end of WOW ( Cataclysm huh ), i found an exciting MMO. But as the OP said, the excitement is temporary.

    P.S : I'm currently writing this message in the Forelands Dravania, listening to the awesome theme of this area before leaving, a tear rolling down my cheek
    (9)

  9. #29
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    So you pretty much want a ff version that is wow...
    (1)

  10. #30
    Player
    Palourde's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Delita Balthier
    World
    Moogle
    Main Class
    Fisher Lv 61
    I hope more players will respond to this subject
    (1)

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