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  1. #1
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Zabuza View Post
    Problem is locking the open world mobs to a small group of people would cause the community to be at each other's throats even more than the hunts currently do. People used to sit in Dragon's Aery in FFXI for 3 hours with their bots spamming, waiting to claim. Those who didn't claim it would try everything they could to MPK(Monster Player Kill) those who did claim it. It fostered an us vs them mentality. I'd rather do mob difficulty scaling like how FATEs are.
    I know, I did FFXI's endgame too and don't want to see that utter crap HNM system ever again. They could make very challenging pop mobs though.
    (0)

  2. #2
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Gilthas View Post
    I know, I did FFXI's endgame too and don't want to see that utter crap HNM system ever again. They could make very challenging pop mobs though.
    Making some S-rank mobs as hard as the Odin and Behemoth FATEs when they came out, capable of wiping out half the server, that would certainly be interesting. If they can make FATEs scale, they should be able to make Hunts scale, though the systems would work a bit differently. AFAIK, FATEs scale by how many people were in the FATE the previous time. This would be much more difficult to do in Hunts, as some of them spawn rarely with varying results of people. What they need to do then is sift through their data and see how many people typically fight in these A and S rank hunts, and adjust the HP/difficulty accordingly.
    (1)
    Last edited by Zabuza; 07-08-2015 at 10:11 AM.