
Last edited by Leonus; 07-07-2015 at 11:25 PM.
You do realize that BLM's rotation completely changes at 60? Personally, having the attitude of ignoring facts and evidence just to block legitimate complaints is a far-worse attitude.
There are a number of QoL changes that need to be implemented. BLM's unfortunately, aren't "fine". These have been proven, and are similar to QoL buffs that other classes have had previously, as well as a number of other bugs.
Last edited by HaroldSaxon; 07-07-2015 at 11:42 PM.
Few QoL changes are one thing, just outright buffing a class that does not NEED buffing is something different.
My BLM friend in my static pulls insane DPS, along with the rest of the DPS. Problem is, the average player in FFXIV are bad.
And this isn't based on the average FFXIV player. What you consider "insane" DPS isn't actually insane. There isn't a reason to bring a BLM over any of the Melee classes or SMN.

Seems to me people will only stop complaining when their class is OP. Oh wait no..they'll complain about the game being brain dead to play later on. Either you adapt and get good at your game or gtfo.
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Here's the thing... what has always separated the merely good BLM's from the truly excellent is the ability to quickly learn an entire fight in order to first and foremost minimize movement. Initially, Titan EX was the gatekeeper for this. Now with the new rotation timers being so "tight", this ability to understand the entirety of a fight along with a boss's rotation is a BLM's number one priority. We are not a reactive class in the slightest. We are a PROACTIVE class. With this in mind, I believe the class to be in good shape right now. I truly do.
It's just going to take more battle experience and a little more homework than other classes may have to deal with in order to maximize our potential. Nothing is broken IMO. And our potential is skyhigh.
Last edited by Mercutial; 07-07-2015 at 11:48 PM.
It's pretty much based on an average player.
Let me spell it out for you. My BLM static partner pulls perfectly fine DPS, because he knows how to play. He's an exceptionally good BLM. He does fine. Says it's fine.
Now someone else comes along, claims that BLMs need a buff because they're not fine.
Knowing full well that the average player doesn't know how to play their class, who's opinion do I take? The better player who has a better idea of what he's doing.
I don't want the class to be OP at all.
I want the F3>F4 delay bug fixed.
I want Astral Fire extended so that you don't get double punished when you have to do a mechanic (not only losing the damage of the cast, but losing damage by having to refresh stacks earlier)
I want F1's mana cost reduced to be the same as F4 so you aren't double punished for having to do a mechanic (not only the above, but losing an extra F4 in your rotation).
I want some kind of Thundercloud Trait to extend Enochian so that you aren't punished for using Thundercloud.
I want BLM to be considered an option instead of just doing more DPS in a fight as a SMN/MNK/NIN/DRG.
If you say so. All I say is try the class out for yourself and compare with the well known bug lists. A number of the top end BLM players have the same concerns about the class. Right now in an end game progression sense, if you need a caster, go SMN. If you can go 3x Melee, take a third Melee.It's pretty much based on an average player.
Let me spell it out for you. My BLM static partner pulls perfectly fine DPS, because he knows how to play. He's an exceptionally good BLM. He does fine. Says it's fine.
Now someone else comes along, claims that BLMs need a buff because they're not fine.
Knowing full well that the average player doesn't know how to play their class, who's opinion do I take? The better player who has a better idea of what he's doing.
When the non-easy mode content gets implemented, you'll see that![]()
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