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  1. #1
    Player
    HaroldSaxon's Avatar
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    Feb 2014
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    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Leonus View Post
    I hate when people do this, trying to call out someone else by posting their level.

    Get over yourself. Shows less credibility even if you have the job to 60 because of your attitude to me. Better ways of stating things than this.
    You do realize that BLM's rotation completely changes at 60? Personally, having the attitude of ignoring facts and evidence just to block legitimate complaints is a far-worse attitude.

    Quote Originally Posted by Jeckyl_Tesla View Post
    You're telling me someone has to be 60 to realize that some people will always be bad?

    BLMs are fine.
    There are a number of QoL changes that need to be implemented. BLM's unfortunately, aren't "fine". These have been proven, and are similar to QoL buffs that other classes have had previously, as well as a number of other bugs.
    (4)
    Last edited by HaroldSaxon; 07-07-2015 at 11:42 PM.

  2. #2
    Player Jeckyl_Tesla's Avatar
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    Aug 2013
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    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by HaroldSaxon View Post
    You do realize that BLM's rotation completely changes at 60?



    There are a number of QoL changes that need to be implemented. BLM's unfortunately, aren't "fine".
    Few QoL changes are one thing, just outright buffing a class that does not NEED buffing is something different.

    My BLM friend in my static pulls insane DPS, along with the rest of the DPS. Problem is, the average player in FFXIV are bad.
    (0)

  3. #3
    Player
    HaroldSaxon's Avatar
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    Feb 2014
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    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jeckyl_Tesla View Post
    Few QoL changes are one thing, just outright buffing a class that does not NEED buffing is something different.

    My BLM friend in my static pulls insane DPS, along with the rest of the DPS. Problem is, the average player in FFXIV are bad.
    And this isn't based on the average FFXIV player. What you consider "insane" DPS isn't actually insane. There isn't a reason to bring a BLM over any of the Melee classes or SMN.
    (2)

  4. #4
    Player Jeckyl_Tesla's Avatar
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    Aug 2013
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    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by HaroldSaxon View Post
    And this isn't based on the average FFXIV player. What you consider "insane" DPS isn't actually insane. There isn't a reason to bring a BLM over any of the Melee classes or SMN.
    It's pretty much based on an average player.

    Let me spell it out for you. My BLM static partner pulls perfectly fine DPS, because he knows how to play. He's an exceptionally good BLM. He does fine. Says it's fine.

    Now someone else comes along, claims that BLMs need a buff because they're not fine.

    Knowing full well that the average player doesn't know how to play their class, who's opinion do I take? The better player who has a better idea of what he's doing.
    (0)

  5. #5
    Player
    HaroldSaxon's Avatar
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    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jeckyl_Tesla View Post
    It's pretty much based on an average player.

    Let me spell it out for you. My BLM static partner pulls perfectly fine DPS, because he knows how to play. He's an exceptionally good BLM. He does fine. Says it's fine.

    Now someone else comes along, claims that BLMs need a buff because they're not fine.

    Knowing full well that the average player doesn't know how to play their class, who's opinion do I take? The better player who has a better idea of what he's doing.
    If you say so. All I say is try the class out for yourself and compare with the well known bug lists. A number of the top end BLM players have the same concerns about the class. Right now in an end game progression sense, if you need a caster, go SMN. If you can go 3x Melee, take a third Melee.

    When the non-easy mode content gets implemented, you'll see that
    (5)

  6. #6
    Player Jeckyl_Tesla's Avatar
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    Aug 2013
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    271
    Character
    Cap'n Jack
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    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by HaroldSaxon View Post
    If you say so. All I say is try the class out for yourself and compare with the well known bug lists. A number of the top end BLM players have the same concerns about the class. Right now in an end game progression sense, if you need a caster, go SMN. If you can go 3x Melee, take a third Melee.

    When the non-easy mode content gets implemented, you'll see that
    I'm not saying there isn't QoL and bugs that need to be fixed. No there's quite a few, I know the delay is a pain and the whole aspect could be made smoother. As for a DPS buff, they don't need that, they already do enough if they play well. When harder content comes out that still punishes BLM and BLMs struggle on then, then I'm conceed to your point. At the moment, BLMs pull fine DPS and just have to learn to fights in order to play correctly. The average player, however, does not know how to do this. Hence why you don't buff it.

    Also, people complaining about small adds. SMNs are shit on them too. Not enough HP to cast DoTs, a waste to use Ruin I/II, you can try to painflare, but that's just wasting DPS and you can use Dreadwyrm Trance, but that's just silly. Adds are melee and ranged physical areas, let them deal with it.
    (0)

  7. #7
    Player
    HaroldSaxon's Avatar
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    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jeckyl_Tesla View Post
    I'm not saying there isn't QoL and bugs that need to be fixed. No there's quite a few, I know the delay is a pain and the whole aspect could be made smoother. As for a DPS buff, they don't need that, they already do enough if they play well. When harder content comes out that still punishes BLM and BLMs struggle on then, then I'm conceed to your point. At the moment, BLMs pull fine DPS and just have to learn to fights in order to play correctly. The average player, however, does not know how to do this. Hence why you don't buff it.

    Also, people complaining about small adds. SMNs are shit on them too. Not enough HP to cast DoTs, a waste to use Ruin I/II, you can try to painflare, but that's just wasting DPS and you can use Dreadwyrm Trance, but that's just silly. Adds are melee and ranged physical areas, let them deal with it.
    As i've said, give me a reason why in an optimal raid group there is a reason to take a BLM, when compared to a second melee or a SMN?

    I agree with the nerf to AOE, but the single target damage was not buffed enough to compensate due to the losses in DPS that I outlined in my earlier post. If we had Fey Glow back to what it was and Ley Lines scaled of Spellspeed, we'd certainly be up there again, and only QoL is needed.

    But then you have the issue with BLM's scaling the least from Int and WD. So we'll be further behind.

    Sure, I can carry on with BLM and optimise and clear stuff. But why bother when I can just switch to monk/dragoon/ninja and do more dps and provide more utility to the party? Or a SMN and have better AOE/Better effective single target. And "Fine" is subjective. Take a look at the players that say there are issues, and then take a look at Puro's (RIP) spreadsheet from 2.x. I don't think its right for any class to be sub-optimal.

    And I agree, small HP adds aren't great for SMN's either. At least they don't have a 3 second cast time - plus they can sacrifice mana and use instant cast Ruin 2, they are still better for large HP adds (Multi-DoT), and still better with effective single target because you WILL have to move at some point. Furthermore, if the boss can still be hit, at the very least they still have their DoT's on the boss and resort to Ruin 2 - whereas a BLM can just scathe, which is laughable.
    (1)

  8. #8
    Player
    StouterTaru's Avatar
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    Sep 2013
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    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    You do realize that BLM's rotation completely changes at 60? Personally, having the attitude of ignoring facts and evidence just to block legitimate complaints is a far-worse attitude.
    Except it doesn't change completely. The ST rotation gets a damage boost of around 15% in turret mode, still not making it worth using over the old AoE rotation on a pack of dungeon trash.

    In the end BLM is still where it was in 2.x; powerful AoE, destroyer of adds, decent ST damage when you know the fight, and even more unforgiving when you do't.
    (0)

  9. #9
    Player
    HaroldSaxon's Avatar
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    Harold Saxon
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    Odin
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    Thaumaturge Lv 90
    Quote Originally Posted by StouterTaru View Post
    Except it doesn't change completely. The ST rotation gets a damage boost of around 15% in turret mode, still not making it worth using over the old AoE rotation on a pack of dungeon trash.

    In the end BLM is still where it was in 2.x; powerful AoE, destroyer of adds, decent ST damage when you know the fight, and even more unforgiving when you do't.
    The rotation at 60 is vastly different than at 59.

    >Destroyer of adds
    >3 second casts

    Pick one.

    The effective DPS for BLM (when accounting for mechanics) is lower than SMN, and both are lower than all 3 Melee's; even though BLM is just as movement inhibited, and in some cases more so, than melees.

    The rotation has been changed because F4 replaces F1. Procs have gone. Thundercloud is a dps loss. Movement is punished far more than before (missed cast, having to use F1 early, loss of another F4 due to increased mana, enochian time being cut short later in the rotation). Fey Glow has been nerfed for BLM. Spellspeed has been nerfed in general due to the change in level, which was BLM's main secondary stat. The change to 3 second casts (or 2.9 after spellspeed) from 2.5 (effectively 2.15 after spellspeed before) is a large nerf to our mobility.

    Sure, we got extra potency on F1. B1 isn't used anymore. B4 is used once and is a potency gain. F4 is a potency gain. But you need to take into account the change in cast times - 3 second base is less potency per second than 2.5 base.

    And this isn't including the Umbral Ice>F3>F4 bug, and the poor QoL when refreshing Enochian with your ability when you already have it up (i.e. you have to wait for it to fall off otherwise your refresh has diminishing returns time wise)

    No other class gets punished as hard for movement. And when there aren't mechanics, just take another melee.
    (7)

  10. #10
    Player
    StouterTaru's Avatar
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    Sep 2013
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    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    The rotation at 60 is vastly different than at 59.

    >Destroyer of adds
    >3 second casts

    Pick one.
    Why pick one, is Fire IV unable to take out adds? Is hitting as many times as possible with the big number spell the most important part of any fight?

    And the VASTLY different rotation from 59-60 involves:
    -Fire IV in place of most Fires
    -Less priority on Thunder
    -More priority on Blizzard IV
    -And a whole lot of stuff that has nothing to do with 59-60
    (0)

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