Quote Originally Posted by StouterTaru View Post
Except it doesn't change completely. The ST rotation gets a damage boost of around 15% in turret mode, still not making it worth using over the old AoE rotation on a pack of dungeon trash.

In the end BLM is still where it was in 2.x; powerful AoE, destroyer of adds, decent ST damage when you know the fight, and even more unforgiving when you do't.
The rotation at 60 is vastly different than at 59.

>Destroyer of adds
>3 second casts

Pick one.

The effective DPS for BLM (when accounting for mechanics) is lower than SMN, and both are lower than all 3 Melee's; even though BLM is just as movement inhibited, and in some cases more so, than melees.

The rotation has been changed because F4 replaces F1. Procs have gone. Thundercloud is a dps loss. Movement is punished far more than before (missed cast, having to use F1 early, loss of another F4 due to increased mana, enochian time being cut short later in the rotation). Fey Glow has been nerfed for BLM. Spellspeed has been nerfed in general due to the change in level, which was BLM's main secondary stat. The change to 3 second casts (or 2.9 after spellspeed) from 2.5 (effectively 2.15 after spellspeed before) is a large nerf to our mobility.

Sure, we got extra potency on F1. B1 isn't used anymore. B4 is used once and is a potency gain. F4 is a potency gain. But you need to take into account the change in cast times - 3 second base is less potency per second than 2.5 base.

And this isn't including the Umbral Ice>F3>F4 bug, and the poor QoL when refreshing Enochian with your ability when you already have it up (i.e. you have to wait for it to fall off otherwise your refresh has diminishing returns time wise)

No other class gets punished as hard for movement. And when there aren't mechanics, just take another melee.