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  1. #1
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Reinheart View Post
    Original Thread Link: http://goo.gl/lunNn
    Originally Posted by Foxclon
    こんにちは。
    Hello,

    こちらの件、開発チームと確認してきました。
    Call音については、まずパッチ1.19にてTellを受けたときにCall音を鳴らせるようにする予定です。
    (ON/OFFはコンフィグで設定)
    checked with the dev team regarding this matter,
    regarding the call sound; first in patch 1.19 when receiving a Tell we're planning to make it so you will hear the call sound.
    (Can set ON/OFF through config)

    次に、こちらはまだ実装タイミングについては現時点ではお伝えできないのですが、ご要望にあったパーティに誘われたとき、レイズなどで蘇生を受けた時などについても今後対応を検討していきます。
    Next, we can't give the timing when this will be implemented yet but the requests for when getting invited to party, or when received raise will be looked into to see if it can be implemented in the future.

    こんなシーンで鳴ったらいいかな?という点で要望などありましたら、引き続きフィードバックをお願いします
    If you have any other ideas on which scene you would like to hear? please continue to give feedbacks
    Hmm do they say about player generated calls like in FFXI? <call01> and such? It was nice to use them in macros to catch the attention of your party members.
    (0)

  2. #2
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Perrin_Aybarra View Post
    Hmm do they say about player generated calls like in FFXI? <call01> and such? It was nice to use them in macros to catch the attention of your party members.
    They have another thread going talking about those FFXI style <call01> etc but this thread mainly talks about call/sound effect notifying players when certain things happen in game like the party invite, raise, or someone asking when mob readies weapon skill, when bazaar item is sold, etc.
    (0)