Quote Originally Posted by Outfoxed View Post
so here goes.

with skillspeed being so invaluable.... is it even worth hitting 2.4 gcd?
does crits multiplicative (critdmg and crit%) self-scaling ever make it *the* stat to get?
I'm not sure I understand your point here. From a pure stat weight perspective (at our current gear levels), Skill Speed and Critical Hit Rate are very nearly identical to each other. Hitting a 2.4 second GCD then provides advantages (HT clipping and streamlined BotD use) that go above and beyond the stat weights themselves. So, we definitely want to shoot for that time-frame, unless dropping Skill Speed provides us with some HUGE advantage in terms of the crit/det supplied by our gear.

Is your point that Critical Hit Rate will have progressively higher gains the more of it we stack? If so, it's hard to imagine this making a huge difference unless we somehow push crit into the 900-1000 range or higher.

Quote Originally Posted by Outfoxed View Post
also on IDEAL blood for blood and geirskogul usage.

I will organize it by BotDs.

BotD1: Should land 1 geirskogul under Blood for blood
BotD2: Should land 2 geirskoguls under blood for blood
BotD3: Should land 2 geirskoguls under blood for blood.
BotD4: Blood for blood will be down the entire 60 seconds.

BotD and BFB synchronize at this point (240seconds in) so repeat from BotD1.

You WILL have to delay your geirskogul until it falls under blood for blood.
This is really interesting. I'll have to practice this, as it would presumably be essential to sustained single-target DPS. Any rules of thumb for how to put it into action? Or perhaps a video? If not, that's fine--I'll play around with GK timing on my own and see if I can get things to sync up properly the way you describe.