
Pretty much we're going for the same thing then. I'll just farm for the legs just because there's nothing else anyway. I could get more tokens to get the hands for other classes I suppose but we probably have to see how the stats are like for Esoteric later on.I went for Ring, Neck, Brace (with the free bolt) and hands.
I dropped to 550 SS/2.42GCD but using Cockatrice Meatballs should fix this and put me back to 2.41. I'll be sitting at 2.41GCD, 386 DET, 664 CRT, 632 Acc, 925 STR.
And I wouldn't prioritise the legs in all honesty. You're better off getting the Esoteric Legs if anything.

My plan, because I want to grab left-side pieces as I don't have a static so not really in a rush to gear up for Savage as quickly.
1 - Chest x1, Hands x1, Feet x2, Ring (free)
2 - Chest x1, Hands x1, Waist x1, Head x1
3 - Chest x1, Head x1, Pants x1, Necklace x1
4 - Chest x1, Pants x1, Bracelet x1, Earrings x1
5 - Pants x2, Hands x2 (for another class)
Gonna save Esoterics most likely over weeks 3-5 for what I'm imagining will be a weapon. Otherwise, will try for BiS (priotizing Pants and Necklace/Earrings if any of them are BiS)
I'm going all acc+belt+legs into third week so that I can get gloves+feet on week three
Week one: 1 acc + 1 acc + 1 lens + 1 crank ( + free acc)
Week two: 1 pedal + 1 pedal + 1 lens + 1 crank
Week three (early in the morning before alex sav.): 1 belt + 1 acc
That way I'll have headpiece + gloves + belt + boots + 4 acc by the time I get in Savage.


Dammit Dervy you gave me an incorrect AA potency again.
Way to go, 10800dps dragoons.
You must of done something wrong as it's the exact formula my own Dragoon Excel Model uses.
((AA_DMG/33.04+1)*(STR/6.92)*(DET/6715+1)*(1/aa_delay)*BUFFS)-1.5
http://puu.sh/iSQVt/f74205a428.png
The rest of the stuff after the DET is Critical Hit Chance + IR & BL, Critical Hit Damage, Blood for Blood averaged, Heavy Thrust and Disembowel, sorry if it looks long as heck, lmaoo
Last edited by Dervy; 07-09-2015 at 11:26 PM.


That part doesn't matter, the multipliers are done correctly.
I've put up the entire ogcd rotation that you mentioned, dervy (this is the last time I do this, any other rotational changes you guys will need to do).
The ogcd rotation looks like:
This results in an average dps of ~970 over 3 minutes. It seems in the right ballpark. The rest is ogcd clipping from the opener because we don't have accurate delay timings.Code:[p1.OGCD] # don't cast any actions if it will clip (p1.nextgcd<1.0){} # use botd on cd when next ability will proc 4th (!p1.aura.blood_of_the_dragon&!p1.cd.blood_of_the_dragon&p1.nextaction==chaos_thrust){blood_of_the_dragon} (!p1.aura.blood_of_the_dragon&!p1.cd.blood_of_the_dragon&p1.nextaction==full_thrust){blood_of_the_dragon} # use geirskogul if we have bfb and botd is > 22 sec or botd cd is < 14 sec (p1.aura.blood_of_the_dragon.remaining>=22.0&!p1.cd.geirskogul&p1.aura.blood_for_blood){geirskogul} (!p1.cd.geirskogul&p1.aura.blood_of_the_dragon&p1.cd.blood_of_the_dragon.remaining<=14.0&p1.aura.blood_for_blood){geirskogul} # if we don't have bfb, use geirskogul unless the cd for bfb is <20 sec away (!p1.cd.geirskogul&p1.aura.blood_of_the_dragon.remaining>=22.0&p1.cd.blood_for_blood.remaining>=20.0){geirskogul} (!p1.cd.geirskogul&p1.aura.blood_of_the_dragon&p1.cd.blood_of_the_dragon.remaining<=14.0&p1.cd.blood_for_blood.remaining>=20.0){geirskogul} # use dps cooldowns on cooldown (!p1.cd.blood_for_blood){blood_for_blood} (!p1.cd.internal_release){internal_release} (!p1.cd.draconian_potion_of_strength){draconian_potion_of_strength} # use life surge on ft, wt, or f/c (!p1.cd.life_surge&p1.nextaction==full_thrust){life_surge} (!p1.cd.life_surge&p1.aura.enhanced_wheeling_thrust){life_surge} (!p1.cd.life_surge&p1.aura.sharper_fang_and_claw){life_surge} # use power surge right before jump (!p1.cd.jump&!p1.cd.power_surge){power_surge} (!p1.cd.jump){jump} # use all other ogcd's on cd (!p1.cd.spineshatter_dive){spineshatter_dive} (!p1.cd.dragonfire_dive){dragonfire_dive} (!p1.cd.leg_sweep){leg_sweep} # note I didn't put in mercy stroke here - it will be added later when marauder abilities are added
probably going with this (after realizing gloves would be acc overkill on week 3) feels like the acc from legs would be relevant, and also ideally hope that savage alex won't be more than a 1-2 week effort. also hope the esoterics chest is crit/det just like our AF2 chest in 2.0 was hue
week 1 - accessory accessory legs legs
week 2 - belt accessory helmet legs
week 3 - feet feet helmet legs
week 4 - whatever whatever gloves gloves
stats compared to our old 3.0 gear, with what we have on the 3rd week we would get
+39 str +50 acc -7 crit +10 det +17 sksp
then after gloves on 4th week..
+44 str +97 acc (!) -37 crit +42 det -25 sksp
rip gloves. would work out if the eso chestpiece is crit/det/sksp though!
for reference, getting helmet/gloves/belt/feet and full accessories on 3rd week is
+36 str +43 acc -37 crit +108 det -54 sksp (553 total)
you'll end up in the same place as me on the 4th week with the leggings
with the 5 week full set build, you end up having less stats up front, but make up for it on the 4th and 5th week (so 7/14 days after alex release).
with sunny's table as a referrence you'd have head+gloves+belt+feet+2 accessories on the 3rd week, which is (with bracelet/ring selected as the 2 accessories)
+28 str +39 acc -40 crit +104 det -57 sksp
on the 4th week you get chest+finish accessories, bringing it to
+44 str -26 acc +40 crit +62 det +- 0 skillspeed
acc looks pretty spooky, but you can make up for it food (up to 34 acc from food with this)
then on the 5th week with a full set you'll have
+52 str +28 acc +40 crit -4 det +29 sksp
---
overall a lot of it ends up being just praying to accuracy caps being low, esoterics gear and savage loot though. if you dont you'll clear savage 1-4 14 days after release then the full set would be best probably. maybe they'll make it so you need alex nm gear to get the savage gear (like upgrade items), or at least easier? who knows.
i personally don't think they'll add tomestone weapons, since there hasn't been any concept art of it yet, but we'll see i guess; maybe there will only be tomestone weps and upgrade material come from last boss only? if wep only ends up coming from last boss with no tomestone weps, i'll just hope the eso chest is good and get it on the 4th week most likely.
Last edited by Aiurily; 07-10-2015 at 01:38 AM.


Hello dragooners,
I've run the sim for realistic stat weights.
As a result, here are your stat weights, from ilvl 180 (full 180, hive weapon), normalized for weapon damage.
WD 1.0000
STR 0.1348
CHR 0.0195
SKS 0.0190
DET 0.0179
Pretty much stats don't matter, go for higher ilvl for more str and wd.
Here are your damage breakdown by ability:
EDIT: I just realized I didn't put in any damage variance. What was the standard variance again? +-1/22?Code:Spell % Dmg # Atk % Crit MIN AVG MAX Autoattack 21.49 76 14.56 417.87 579.27 1080.72 Full Thrust 11.84 11 28.51 1625.76 2205.70 3496.67 Vorpal Thrust 6.38 11 15.45 993.52 1188.29 1942.60 Wheeling Thrust 6.04 7 26.47 1309.64 1765.67 3078.21 Fang and Claw 6.03 6 26.64 1309.64 1767.04 3078.21 Geirskogul 5.69 10 13.93 903.20 1166.00 2122.90 Chaos Thrust (DoT) 5.42 55 14.53 163.58 198.40 349.53 True Thrust 5.20 12 13.99 745.14 887.16 1592.18 Chaos Thrust 4.47 6 18.16 1241.90 1526.94 2653.63 Jump 4.43 6 17.82 993.52 1513.46 3184.36 Phlebotomize 4.39 9 15.58 767.72 998.21 1804.47 Phlebotomize (DoT) 4.21 51 14.20 140.21 167.24 299.59 Disembowel 3.35 6 14.58 993.52 1145.10 2122.90 Heavy Thrust 2.90 9 12.89 533.71 661.13 1147.90 Leg Sweep 2.74 7 18.34 587.08 800.67 1379.89 Impulse Drive 2.69 6 14.81 812.88 919.38 1589.40 Spineshatter Dive 1.50 3 21.91 767.72 1022.22 1804.47 Dragonfire Dive 1.22 2 10.58 1129.00 1248.61 1867.88
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