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  1. #1
    Player
    bj0rN's Avatar
    Join Date
    Aug 2014
    Location
    -
    Posts
    54
    Character
    Aura Purrings
    World
    Tonberry
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Dervy View Post
    I went for Ring, Neck, Brace (with the free bolt) and hands.

    I dropped to 550 SS/2.42GCD but using Cockatrice Meatballs should fix this and put me back to 2.41. I'll be sitting at 2.41GCD, 386 DET, 664 CRT, 632 Acc, 925 STR.

    And I wouldn't prioritise the legs in all honesty. You're better off getting the Esoteric Legs if anything.
    Pretty much we're going for the same thing then. I'll just farm for the legs just because there's nothing else anyway. I could get more tokens to get the hands for other classes I suppose but we probably have to see how the stats are like for Esoteric later on.
    (0)

  2. #2
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    My plan, because I want to grab left-side pieces as I don't have a static so not really in a rush to gear up for Savage as quickly.

    1 - Chest x1, Hands x1, Feet x2, Ring (free)
    2 - Chest x1, Hands x1, Waist x1, Head x1
    3 - Chest x1, Head x1, Pants x1, Necklace x1
    4 - Chest x1, Pants x1, Bracelet x1, Earrings x1
    5 - Pants x2, Hands x2 (for another class)

    Gonna save Esoterics most likely over weeks 3-5 for what I'm imagining will be a weapon. Otherwise, will try for BiS (priotizing Pants and Necklace/Earrings if any of them are BiS)
    (0)

  3. #3
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I'm going all acc+belt+legs into third week so that I can get gloves+feet on week three
    (0)

  4. #4
    Player
    Mezzu's Avatar
    Join Date
    Aug 2014
    Posts
    4
    Character
    Mezzu White
    World
    Odin
    Main Class
    Gladiator Lv 90
    Week one: 1 acc + 1 acc + 1 lens + 1 crank ( + free acc)
    Week two: 1 pedal + 1 pedal + 1 lens + 1 crank
    Week three (early in the morning before alex sav.): 1 belt + 1 acc

    That way I'll have headpiece + gloves + belt + boots + 4 acc by the time I get in Savage.
    (0)

  5. #5
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Dammit Dervy you gave me an incorrect AA potency again.

    Way to go, 10800dps dragoons.
    (0)

  6. #6
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    You must of done something wrong as it's the exact formula my own Dragoon Excel Model uses.

    ((AA_DMG/33.04+1)*(STR/6.92)*(DET/6715+1)*(1/aa_delay)*BUFFS)-1.5

    http://puu.sh/iSQVt/f74205a428.png

    The rest of the stuff after the DET is Critical Hit Chance + IR & BL, Critical Hit Damage, Blood for Blood averaged, Heavy Thrust and Disembowel, sorry if it looks long as heck, lmaoo
    (0)
    Last edited by Dervy; 07-09-2015 at 11:26 PM.

  7. #7
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    That part doesn't matter, the multipliers are done correctly.

    I've put up the entire ogcd rotation that you mentioned, dervy (this is the last time I do this, any other rotational changes you guys will need to do).

    The ogcd rotation looks like:

    Code:
    [p1.OGCD]
    # don't cast any actions if it will clip
    (p1.nextgcd<1.0){}
    
    # use botd on cd when next ability will proc 4th
    (!p1.aura.blood_of_the_dragon&!p1.cd.blood_of_the_dragon&p1.nextaction==chaos_thrust){blood_of_the_dragon}
    (!p1.aura.blood_of_the_dragon&!p1.cd.blood_of_the_dragon&p1.nextaction==full_thrust){blood_of_the_dragon}
    
    # use geirskogul if we have bfb and botd is > 22 sec or botd cd is < 14 sec
    (p1.aura.blood_of_the_dragon.remaining>=22.0&!p1.cd.geirskogul&p1.aura.blood_for_blood){geirskogul}
    (!p1.cd.geirskogul&p1.aura.blood_of_the_dragon&p1.cd.blood_of_the_dragon.remaining<=14.0&p1.aura.blood_for_blood){geirskogul}
    
    # if we don't have bfb, use geirskogul unless the cd for bfb is <20 sec away
    (!p1.cd.geirskogul&p1.aura.blood_of_the_dragon.remaining>=22.0&p1.cd.blood_for_blood.remaining>=20.0){geirskogul}
    (!p1.cd.geirskogul&p1.aura.blood_of_the_dragon&p1.cd.blood_of_the_dragon.remaining<=14.0&p1.cd.blood_for_blood.remaining>=20.0){geirskogul}
    
    # use dps cooldowns on cooldown
    (!p1.cd.blood_for_blood){blood_for_blood}
    (!p1.cd.internal_release){internal_release}
    (!p1.cd.draconian_potion_of_strength){draconian_potion_of_strength}
    
    # use life surge on ft, wt, or f/c
    (!p1.cd.life_surge&p1.nextaction==full_thrust){life_surge}
    (!p1.cd.life_surge&p1.aura.enhanced_wheeling_thrust){life_surge}
    (!p1.cd.life_surge&p1.aura.sharper_fang_and_claw){life_surge}
    
    # use power surge right before jump
    (!p1.cd.jump&!p1.cd.power_surge){power_surge}
    (!p1.cd.jump){jump}
    
    # use all other ogcd's on cd
    (!p1.cd.spineshatter_dive){spineshatter_dive}
    (!p1.cd.dragonfire_dive){dragonfire_dive}
    (!p1.cd.leg_sweep){leg_sweep}
    
    # note I didn't put in mercy stroke here - it will be added later when marauder abilities are added
    This results in an average dps of ~970 over 3 minutes. It seems in the right ballpark. The rest is ogcd clipping from the opener because we don't have accurate delay timings.
    (1)

  8. #8
    Player

    Join Date
    Nov 2014
    Posts
    389
    probably going with this (after realizing gloves would be acc overkill on week 3) feels like the acc from legs would be relevant, and also ideally hope that savage alex won't be more than a 1-2 week effort. also hope the esoterics chest is crit/det just like our AF2 chest in 2.0 was hue

    week 1 - accessory accessory legs legs
    week 2 - belt accessory helmet legs
    week 3 - feet feet helmet legs
    week 4 - whatever whatever gloves gloves

    stats compared to our old 3.0 gear, with what we have on the 3rd week we would get

    +39 str +50 acc -7 crit +10 det +17 sksp

    then after gloves on 4th week..

    +44 str +97 acc (!) -37 crit +42 det -25 sksp

    rip gloves. would work out if the eso chestpiece is crit/det/sksp though!



    for reference, getting helmet/gloves/belt/feet and full accessories on 3rd week is

    +36 str +43 acc -37 crit +108 det -54 sksp (553 total)

    you'll end up in the same place as me on the 4th week with the leggings



    with the 5 week full set build, you end up having less stats up front, but make up for it on the 4th and 5th week (so 7/14 days after alex release).

    with sunny's table as a referrence you'd have head+gloves+belt+feet+2 accessories on the 3rd week, which is (with bracelet/ring selected as the 2 accessories)

    +28 str +39 acc -40 crit +104 det -57 sksp

    on the 4th week you get chest+finish accessories, bringing it to

    +44 str -26 acc +40 crit +62 det +- 0 skillspeed

    acc looks pretty spooky, but you can make up for it food (up to 34 acc from food with this)

    then on the 5th week with a full set you'll have

    +52 str +28 acc +40 crit -4 det +29 sksp

    ---

    overall a lot of it ends up being just praying to accuracy caps being low, esoterics gear and savage loot though. if you dont you'll clear savage 1-4 14 days after release then the full set would be best probably. maybe they'll make it so you need alex nm gear to get the savage gear (like upgrade items), or at least easier? who knows.

    i personally don't think they'll add tomestone weapons, since there hasn't been any concept art of it yet, but we'll see i guess; maybe there will only be tomestone weps and upgrade material come from last boss only? if wep only ends up coming from last boss with no tomestone weps, i'll just hope the eso chest is good and get it on the 4th week most likely.
    (0)
    Last edited by Aiurily; 07-10-2015 at 01:38 AM.

  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Hello dragooners,

    I've run the sim for realistic stat weights.

    As a result, here are your stat weights, from ilvl 180 (full 180, hive weapon), normalized for weapon damage.

    WD 1.0000
    STR 0.1348
    CHR 0.0195
    SKS 0.0190
    DET 0.0179

    Pretty much stats don't matter, go for higher ilvl for more str and wd.

    Here are your damage breakdown by ability:

    Code:
    Spell                    % Dmg	# Atk	% Crit	MIN	AVG	MAX
    Autoattack               21.49	76	14.56	417.87	579.27	1080.72
    Full Thrust              11.84	11	28.51	1625.76	2205.70	3496.67
    Vorpal Thrust            6.38	11	15.45	993.52	1188.29	1942.60
    Wheeling Thrust          6.04	7	26.47	1309.64	1765.67	3078.21
    Fang and Claw            6.03	6	26.64	1309.64	1767.04	3078.21
    Geirskogul               5.69	10	13.93	903.20	1166.00	2122.90
    Chaos Thrust (DoT)       5.42	55	14.53	163.58	198.40	349.53
    True Thrust              5.20	12	13.99	745.14	887.16	1592.18
    Chaos Thrust             4.47	6	18.16	1241.90	1526.94	2653.63
    Jump                     4.43	6	17.82	993.52	1513.46	3184.36
    Phlebotomize             4.39	9	15.58	767.72	998.21	1804.47
    Phlebotomize (DoT)       4.21	51	14.20	140.21	167.24	299.59
    Disembowel               3.35	6	14.58	993.52	1145.10	2122.90
    Heavy Thrust             2.90	9	12.89	533.71	661.13	1147.90
    Leg Sweep                2.74	7	18.34	587.08	800.67	1379.89
    Impulse Drive            2.69	6	14.81	812.88	919.38	1589.40
    Spineshatter Dive        1.50	3	21.91	767.72	1022.22	1804.47
    Dragonfire Dive          1.22	2	10.58	1129.00	1248.61	1867.88
    EDIT: I just realized I didn't put in any damage variance. What was the standard variance again? +-1/22?
    (0)

  10. #10
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by pandabearcat View Post
    EDIT: I just realized I didn't put in any damage variance. What was the standard variance again? +-1/22?
    ±.05, is the variance, if you're talking before the rounding.
    (0)

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