Removing it from the hotbar does not force it to proc only one. Hotbars are just shortcuts keys lol. The game doesn't care if it's on the hot bar, in a macro, or used directly from the action menu, the mechanics are the same regardless.
Removing it from the hotbar does not force it to proc only one. Hotbars are just shortcuts keys lol. The game doesn't care if it's on the hot bar, in a macro, or used directly from the action menu, the mechanics are the same regardless.
If it does work, I wouldn't imagine it'd be the 100% best thing to do. I mean, the fact that both of them had different positional requirements was a good thing to hear before knowing it was a 50/50 situation, because no matter what the fight called for, you could 4th combo without potency loss. It's not bad, even now. It's just kind of a weird design choice, when the combos could have just been actual 4th hits of Chaos and Full respectively.
Last edited by Nominous; 06-21-2015 at 11:08 PM.
I was using fracture with phlebotomize. It seems that my cross bar is going to get cramped. Do you think fracture is something that I can live without? You don't have it listed with your cross class skills. Using the cross bar, this is going to be a mess. I am not good at switching between cross bars in battle. Either I am going to have to get better or squeeze out some skills I am so used to using in my rotation.
Depends on how much Skill Speed actually effects DoT skills now. It wasn't that great before, it was only useful in a handful of situations. Even now, our rotation would be a bit -too- packed with that added in.
Fracture will never be worth it. It's a 160 potency skill.
Fracture=gone
Make room for battle litany and BotD
Hey uhhh... how important is Det now? Can we just drop it entirely for SS and Crit?
Am I the only one who thinks the procs aren't a big deal? Unlike with, e.g., BRD procs, this proc occurs at a completely predictable point in the rotation, so it's easy for me to pre-emptively focus all of my attention on my hotbar. I'm finding it easy now, and I've only been experiencing it for a few hours. After months of practice across dozens of challenging encounters, it's going to be a complete joke IMO. Hell, I think it's actually pretty fun. Let's at least give it a chance.
Last edited by Thendiel; 06-22-2015 at 12:47 AM.
It's the potency hit that bothers me the most. The amount of RNG spinning bosses/mobs in this game is annoying as it is.
100 Potency hit is fine for the amount of utility it brings, not nearly 190, 2/3s of it's total damage output. That's what is absurd to me.
I have a feeling a lot of this moves for all 3 melee dpS mnk nin and drg were not properly tested. I have a feeling will get some patch works coming up. As my drg my 2nd job I play, it seems there r a lot of dilemma in terms of clipping and time lost.
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