
To this point, are the stat weights we have assuming GCD of 2.4? As in enough SS to reach 2.4 and then 0.098 after?So question here. I'm sure many folks are still testing the values of all the changes to Det, SS, and Crit, but from what we have so far:
WD: 8.688
STR: 1
DET: 0.120
CRT: 0.131 (Using fully untested Critical Hit Damage Mod)
SS: 0.098 (The per point affect on Skillspeed scales x2.5 less. On top of this, the Buffs on DoT ticks do not mitigate the DoT clipping on Chaos Thrust)
With this it seems like SS is still garbage even with the change to it affecting the potency of DoTs? so once again we're still hard focusing on Det/Crit builds? The only change it does for me is I'll favor crit food over det (used det food for consistent numbers)
Was a little sad, was hoping SS was going to be a stronger stat to help pump out more Geirskogulls out in some fashion

The stat weight is the same regardless of what our rotation wants. You have to think of it like Accuracy now. You want ~590ish Skill Speed in order for the rotation to "work" (more if you have significant latency) and more than that is less potent than other options. Even with 600+ Skill Speed, my latency tends to keep me from achieving 3 Geirskogul's per minute in some situations.
Enough to reach 2.4 GCD. Skillspeed isn't Linear for Dragoons due to DoT clipping. It hits like 0.09 once we're at 2.38GCD. 2.39 is the absolute maximum anyone of us should have.
If you plot the damage increase per point of skillspeed onto a graph, the treadline slightly curved. I guess you could say after 2.38 GCD, we encounter diminishing returns.
Last edited by Dervy; 07-07-2015 at 04:00 AM.
So if i understand correctly, we should shoot for 2.38 GCD best we can, anymore beyond that wouldn't be worth it. I say that as in try not to over board on SS if you're able to throw in Det and Crit. So the magic range is 2.4~2.38
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