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  1. #161
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I've basically done the thing I don't wanna do, which is move defensive things (feint, CDs, sprint) down to the third set. Gonna have to git gud about popping CDs on the second set. Hate it, but since DRG is no exception here I might as well get used to it. I took 'em at their word when they said they were gonna do a thing about it. yoshidaaaaa ;_;
    (0)

  2. #162
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    So... Are we supposed to be starting Impulse Drive at roughly 10 seconds remaining (Disembowel+Chaos Thrust duration)? Basically, are we now clipping Disembowel at 5 secs, and Chaos Thrust at 6? It's the only way I can reasonably keep up BoTD at 2.45 GCD. Phleb and HT work perfectly under these conditions, just not Disembowel and Chaos Thrust.
    (0)

  3. #163
    Player

    Join Date
    Nov 2014
    Posts
    389
    that feeling when you keep doing your old 2.x opener you've used for months by mistake/muscle memory
    (4)

  4. #164
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Nominous View Post
    So... Are we supposed to be starting Impulse Drive at roughly 10 seconds remaining (Disembowel+Chaos Thrust duration)? Basically, are we now clipping Disembowel at 5 secs, and Chaos Thrust at 6? It's the only way I can reasonably keep up BoTD at 2.45 GCD. Phleb and HT work perfectly under these conditions, just not Disembowel and Chaos Thrust.
    Yes, as best as we can figure right now, the best thing to do is to clip CT like a chump.
    (0)

  5. #165
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by SunnyHirose View Post
    Yes, as best as we can figure right now, the best thing to do is to clip CT like a chump.
    It feels so wrong...
    (0)

  6. #166
    Player
    koriku's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    4
    Character
    Koriku Genix
    World
    Balmung
    Main Class
    Dragoon Lv 53
    My first time posting. Just curious. What's the ideal rotation gonna look like at 60? any ideas?
    (0)

  7. #167
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ulathskullsplitter View Post
    I feel you
    I havent unlocked the 4th parts yet but yesterday I tried rearranging my xbar to retrain my muscle memory. We are definitely going to have a mega hard time, as the core abilities (ht, idc4, phleb, tvf4) are needed on the face buttons for movement. I tried having ht and phleb on the d pad but would just not hit them properly, and if I left them on the face pad but the l2r2 bar I would be slow to hit them. So thats left putting the 4th parts on the d pad, which with this new information is gonna be impossible to hit fast while moving..

    Seriously debating just setting up the kb and mouse but then I have to get used to a whole new system.

    Please, if anyone has found an efficient way to have the abilities on xbar, please share..
    (0)

  8. #168
    Player
    Cybylt's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    112
    Character
    Coby Malus
    World
    Cactuar
    Main Class
    Lancer Lv 90
    Random positional instead of a combo action feels like a pretty big step backwards after 2.4's whole DRG fixes were all about removing awkward and poorly implemented positional mechanics. Who at Square looked at this and thought it was anything but the worst possible way to work in new skills? Why would you put in something that is so actively detrimental to the role?
    (2)

  9. #169
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    High/Risk, High/Reward. If my old models are somewhat accurate, at i180/i180, Dragoon will be 10 damage per hit ahead than any other job at the same baseline. Coupled with how much damage I'm already doing with my new toys, I wouldn't put it past me if Dragoon just has a very, very high Skillcap, much higher than Monk, but easily being the highest DPS.

    Having said that, 190 potency penalty is god damn awful. You can't use any of your new skills in bosses which turn to target random party members. That's so poopy.
    (0)

  10. #170
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Well, nice to know now how Wheeling Thrust and Fang & Claw work. Planning out hotbars was a pain since I'm on controller, but at least I've come up with something that'll work. I wouldn't dare call it ideal, since I still have no idea where I'd even put a potion (might have to finally start using that extra set of spots for holding both triggers), but other than that I've got everything I'd use in a good spot I think. Now to adjust as the skills come, just got F&C, so life is convenient for now.

    I will say though, making it so at level 58 our rotation becomes far more irritating for literally zero gain doesn't seem to make much sense. I'll adjust, but the way they did this definitely seems wrong, should've at least been given both at the same level.
    (1)

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