You get two buffs. Either "Enhanced Wheeling Thrust" or "Sharper Fang & Claw". This buff lasts 10s and you instantly lose it upon using another Weapon Skill.
You get two buffs. Either "Enhanced Wheeling Thrust" or "Sharper Fang & Claw". This buff lasts 10s and you instantly lose it upon using another Weapon Skill.
Last edited by Dervy; 07-03-2015 at 09:15 PM.


Great, just what I needed. So next release you'll be able to test for p1.aura.enhanced_wheeling_thrust and p1.aura.sharper_fang_and_claw
Randomized positionals, where we have no idea in advance where we even need to be at the end of a combo is asinine. If positionals MUST be used, and i fail to see why in the first place as no ranged, caster, or tank job has to deal with them, at least make it predictable, such as say, wheeling thrust is proc'd after chaos, and fang and claw is proc'd after full thrust.
I have to say though the biggest flaw is in how Geirskogul is designed, for something SE claimed would be our big finisher, we got a 200 potency leg sweep? It's absurdly weak for all of the build up and maintenance it requires to even use. And if you are using the rotation as many i have read advised, blood will always be on cooldown so heaven help you in any fight where the boss becomes untargetable for more than a few seconds, which most bosses i can think of do at some point or another.
I have seen a few make comments on the solution to that is to just not use geir, and that alone adds further proof of how absolutely broken this entire ability set is. Blood exists to unlock our new attacks, fang and wheeling exist for a 4th step in our combo, but mainly to extend blood's duration, and all so we can pop geir. So the proposed solution is to not use the very attack that all this build up is meant for? Especially considering how weak that attack is? Rather than be a 'decreases duration' ability that can be used every 30 seconds, increase the potency and have it consume blood, that way it can really only be used once per minute and actually BE the big hitter we were promised.

It's about being situationally aware. There are some bosses where high uptime is possible and you can throw out 3 Geirs a minute. There are a lot of fights where you can't. It's up to the player to learn the patterns and know when it is safe to blow it. The difference between the post-50 content and pre-50 content is that there are quite a few more mechanics-heavy fights compared to 1-50, all in the name of preparing people for EX Primals/Raid content (which I greatly appreciate).
Also, being a line AOE actually means that it can overperform quite a bit in anything that involves adds as it becomes 200*# of mobs worth of potency which is a big gain.


This. Due to the sheer amount of time spent in each of the coil turns, I know exactly where I'll be in my rotation when each mechanic pops and I've worked good ways of maintaining DPS uptime during add phases in places like T9, T10 and T13. Practice makes perfect, not just for doing a rotation but for knowing how best to plan ten seconds ahead in each fight. Part of what makes raiding fun I reckon.
And thats where we hit the issue. i cannot imagine any sane player using geirskogul with all its build up and maintenance as a lane AoE, when doomspike does the same thing, with only 40 less potency per hit, and hits immediately at a much faster rate. 1 geirskogul= 200 times X number of mobs, every 20-30 seconds. doomspike = 160 times same number of mobs, 5-8 times in the same time frame,it doesnt even compare. the Lane AoE factor is a handicap that holds geirskogul down in order to give it a place in a situation where there is no worth in using it.

AOE isn't the "point" of Geirskogul, it's just bonus free damage if you line the mobs/adds up properly. It's not used for the 6+ enemy speedpulls, but while single targeting down <= 3-4 mobs, throwing Geirskogul out while doing your normal rotation you get a bunch of free DPS on the others. Also, you can't really maintain HT -> RoT, DT Spam very long before TP runs dry. Usually in a big pull I'm forced to use the AoE rotation, burn Invig, do it some more and then ~200 TP left or so I go back to single target rotation w/BotD Geirskogul's helping put out as much as possible.
Basically, you should be looking at Geirskogul as a 200 potency oGCD with a cooldown of about 20s in high-uptime fights and a 30s cooldown on "erratic" fights that does bonus damage to groups.
And so our 'big hitter' is nothing more than a 200 potency leg sweep every 20-30 seconds with absurd build up and punishing of mistakes. Again, this is not worth the effort to even be using for the small amount of gain you do get for it. I throw leg sweep into my rotation because its instant, oGCD, and most bosses are immune to stun anyway. Geir's build up and maintenance for just a stronger version of that leg sweep isn't justifiable.


It won't be used in a "pure" AoE situation, as in 4+ fairly weak mobs that'll easily die from DS spams before I run out of TP. Hitting the whole pack with GK is a bonus while doing the single-target rotation, just like DFD is in those situations.And thats where we hit the issue. i cannot imagine any sane player using geirskogul with all its build up and maintenance as a lane AoE, when doomspike does the same thing, with only 40 less potency per hit, and hits immediately at a much faster rate. 1 geirskogul= 200 times X number of mobs, every 20-30 seconds. doomspike = 160 times same number of mobs, 5-8 times in the same time frame,it doesnt even compare. the Lane AoE factor is a handicap that holds geirskogul down in order to give it a place in a situation where there is no worth in using it.
EDIT: spelley was faster.![]()
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