At 657 crit rate, I'm narrowing in on 12% crit rate, with at least a 1.519x multiplier. So, I don't know where he's getting only 1% change from, unless he's saying that 460 rate also has about 12% rate, which would be insane.A FC mate was testing changes within the critical hit rate stat with SCH. He seemed to notice that there were no significant changes in crit rate from 460 to 650+ (around 1%), and barely noticed any critical hit damage increase/decrease. The samples weren't enormous, granted, but it kind of worried me. Is there any progress on fleshing out the math behind the new stat and skills related to it?

I meant change in 1% as "from 8% to 9%" (example, I don't remember the exact numbers). So from 12% to 13%, like.
And how big was his spread of data? 500 hits? Cause you need at least 10000 hits per data point for CRT to be accurate.
Check the SimFF thread for more accurate numbers.
Hahahaha, oh you :P.
But yeah, you need a massive spread of Data to measure RNG like Crit.
Also, the JP guys have done work and found that the base rate for level 60 is 5% CRT: http://ku-so.hatenadiary.jp/entry/2015/06/20/105345
Maybe if Sunny or I think it's Mibhas to knows Japaneseish can somewhat translate?I'll post this in the SimFF thread as well for Pandabearcat to see.

It's nothing substantial so far... he was pretty much watching his crit% go down as he leveled. The 5% thing held at other levels, too (on an aside: it might be slightly higher than 5%; Puro's data is the only place I've seen it be that low but then again RN gonna G... and ain't nobody got time for the 750k hits to get another sig fig anyway). And that yes the crits are more than 1.5x buff now.


Wonder why ffxiv has rescaled stays but ffxi had progressive stats. Like at low levels critical hit rate was 5-10% but at 99 with ilvl119 gear in XI, could get like 40-60% crit rate. Didn't affect difficulty much. Same with damage mitigation. I feel like at 60, with 180 gear, we're going to be pretty much right back where we were at 50 with i130 gear e.g. similar crit rate and similar dps relative to the other dps. Meh
XI was similar. Your critical hit rate was derived of a 5% base with a player DEX vs enemy AGI formula to determine whether it went any higher. The stronger the enemy, the lower your crit rate.
It wasn't until Abyssea and Seekers of Adoulin that gear with ridiculous amounts of powerful damage boosting stats were introduced in order to compensate for insanely strong enemies compared to a base level 99 character..
For anyone interested, solo tank ravana EX with a Ninja, i172 and playing risky as hell:
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Would of been 730 parse but I went panic mode last minute and lose deeps. This is literally a perfect run with 0 BotD drops (except for planned ones) and hitting nearly all positionals with an i180 weapon...
EDIT: Unmerged btw.
Last edited by Dervy; 06-29-2015 at 10:41 AM.

Getting the hang of the new rotation, but every so often my old muscle memory creeps up and says "hey, hey guy, you know that old rotation you spent so much time practicing and fine tuning? Yeah, just do that" I end up skiping the 4 hit and losing my BotD :\
Just wondering, since the introduction of BotD, has the priority changed for limit break duty? I would imagine monks are still the last ones you want to LB, but dont know for sure
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I'll post this in the SimFF thread as well for Pandabearcat to see.


