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  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by ColdestHeaven View Post
    A FC mate was testing changes within the critical hit rate stat with SCH. He seemed to notice that there were no significant changes in crit rate from 460 to 650+ (around 1%), and barely noticed any critical hit damage increase/decrease. The samples weren't enormous, granted, but it kind of worried me. Is there any progress on fleshing out the math behind the new stat and skills related to it?
    At 657 crit rate, I'm narrowing in on 12% crit rate, with at least a 1.519x multiplier. So, I don't know where he's getting only 1% change from, unless he's saying that 460 rate also has about 12% rate, which would be insane.
    (0)

  2. #2
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Viridiana View Post
    At 657 crit rate, I'm narrowing in on 12% crit rate, with at least a 1.519x multiplier. So, I don't know where he's getting only 1% change from, unless he's saying that 460 rate also has about 12% rate, which would be insane.
    I meant change in 1% as "from 8% to 9%" (example, I don't remember the exact numbers). So from 12% to 13%, like.
    (0)

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    And how big was his spread of data? 500 hits? Cause you need at least 10000 hits per data point for CRT to be accurate.

    Check the SimFF thread for more accurate numbers.
    (0)

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    And how big was his spread of data? 500 hits? Cause you need at least 10000 hits per data point for CRT to be accurate.
    Wait, you only want 10,000 hits? That's still like, half a percent on either side. :P
    (1)

  5. #5
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Hahahaha, oh you :P.

    But yeah, you need a massive spread of Data to measure RNG like Crit.

    Also, the JP guys have done work and found that the base rate for level 60 is 5% CRT: http://ku-so.hatenadiary.jp/entry/2015/06/20/105345

    Maybe if Sunny or I think it's Mibhas to knows Japaneseish can somewhat translate? I'll post this in the SimFF thread as well for Pandabearcat to see.
    (0)

  6. #6
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    It's nothing substantial so far... he was pretty much watching his crit% go down as he leveled. The 5% thing held at other levels, too (on an aside: it might be slightly higher than 5%; Puro's data is the only place I've seen it be that low but then again RN gonna G... and ain't nobody got time for the 750k hits to get another sig fig anyway). And that yes the crits are more than 1.5x buff now.
    (0)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Wonder why ffxiv has rescaled stays but ffxi had progressive stats. Like at low levels critical hit rate was 5-10% but at 99 with ilvl119 gear in XI, could get like 40-60% crit rate. Didn't affect difficulty much. Same with damage mitigation. I feel like at 60, with 180 gear, we're going to be pretty much right back where we were at 50 with i130 gear e.g. similar crit rate and similar dps relative to the other dps. Meh
    (0)

  8. #8
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    XI was similar. Your critical hit rate was derived of a 5% base with a player DEX vs enemy AGI formula to determine whether it went any higher. The stronger the enemy, the lower your crit rate.

    It wasn't until Abyssea and Seekers of Adoulin that gear with ridiculous amounts of powerful damage boosting stats were introduced in order to compensate for insanely strong enemies compared to a base level 99 character..
    (0)

  9. #9
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    For anyone interested, solo tank ravana EX with a Ninja, i172 and playing risky as hell:



    Would of been 730 parse but I went panic mode last minute and lose deeps. This is literally a perfect run with 0 BotD drops (except for planned ones) and hitting nearly all positionals with an i180 weapon...

    EDIT: Unmerged btw.
    (2)
    Last edited by Dervy; 06-29-2015 at 10:41 AM.

  10. #10
    Player
    jehuty08's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Dorne Greywoode
    World
    Siren
    Main Class
    Lancer Lv 60
    Getting the hang of the new rotation, but every so often my old muscle memory creeps up and says "hey, hey guy, you know that old rotation you spent so much time practicing and fine tuning? Yeah, just do that" I end up skiping the 4 hit and losing my BotD :\

    Just wondering, since the introduction of BotD, has the priority changed for limit break duty? I would imagine monks are still the last ones you want to LB, but dont know for sure
    (0)

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