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  1. #111
    Player
    Volkai's Avatar
    Join Date
    May 2011
    Posts
    42
    Character
    Kaiyalai Stacianodel
    World
    Mateus
    Main Class
    Sage Lv 90
    ...Okay apparently the mobile site has a character limit for replies.

    As I was saying, AFAIK DNC is the only XI job with a large number of unique JA animations. Also, JA animations that are also /emote commands.
    (0)

  2. #112
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Misha View Post
    This has been stated numerous times and is even in 1.18's patch notes... it'll be here by 1.19
    Can you link the source please? I guess I missed this thing, actually I remember someone saying they were never gonna let us cast in passive mode.
    And that makes sense since... well you have in refresh in pasive mode ">.>
    (0)

  3. #113
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Bayohne View Post
    Lessee what players are saying about the latest post I made! Just gonna click this thread titled "[dev1032] Spell Casting Animations Needs More Love"... Just gotta scroll past my latest post which mentions "positive adjustments in regards to the casting animations for THM and CON"... read the latest post...

    *head asplodes*
    I have a question.

    Would it be possible to have spells like DoT or DoH produce a recurring effect on tic? This is something that always bugged me on FFXI -- there was a lack of feeling of effect/potency when using Effect over Time, spells. It was a particularly big deal for me as a SCH, since Helixes were pretty massive DoT.

    That aside.. make Raise/Rebirth something worth actually seeing...


    Quote Originally Posted by Rhianu View Post
    I find it ironic that FF players want spells to look like fireworks, but then complain about glowing weapons. Make up your minds, lol! :P
    Glowing weapons/armor just gets old. When you get to higher levels and everyone is basically a mismatched blob of aura -- it gets really annoying and boring.

    Glowing =/= effects. I wouldn't mind seeing certain weapons that had intricate effects around them -- like a high level elemental staff that had particles of its specific element orbiting the headpiece, or a sword with veins of magical energy that ran up and down it. Having a bland iron sword that glows isn't special -- its a total cop out.
    (3)
    Last edited by ViolentDjango; 08-25-2011 at 09:19 PM.

  4. #114
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Rhianu View Post
    I find it ironic that FF players want spells to look like fireworks, but then complain about glowing weapons. Make up your minds, lol! :P
    Such fools they are. I'm not really one for glowing armor, however glowing weapons, when done right, are amazing
    (1)

  5. #115
    Player

    Join Date
    May 2011
    Posts
    11
    I'd like to see actual elemental projectiles being released from mage wands and staffs, not just cast and see it hit the target.
    (0)

  6. #116
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Quote Originally Posted by Len View Post
    Threads regarding the visual effects for spells that never received a rep response: 1, 2, 3.

    Can you confirm that they plan to improve the visual effects of existing spells?
    Hey Len,
    Great question! What you're asking about, while not covered in the threads you listed, has actually been discussed in separate threads since the spell effect sizes were enhanced earlier this year. Here are the links to those two posts: 1, 2.

    Hope this puts your mind at ease!
    (10)
    Matt "Bayohne" Hilton - Community Team

  7. #117
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Bayohne View Post
    Hey Len,
    Great question! What you're asking about, while not covered in the threads you listed, has actually been discussed in separate threads since the spell effect sizes were enhanced earlier this year. Here are the links to those two posts: 1, 2.

    Hope this puts your mind at ease!
    Thanks for that info Bayohne! woo.

    Off topic, but maybe related: Now, I would like to ask if its possible, like in your first link, to have members of the development team respond directly to questions and concerns of the community whenever they have the time? I know they must be very busy with 1.19, but just like Yoshi takes the time to read the forums (Every day it seems), Id be happy to hear the voice of other Dev Team members and what they think of suggestions pertaining to their respective area of work.

    Edit: I understand you are basically doing the same thing I am requesting, but still, seeing some other Dev team members responses in the JP forums would be cool. I understand also the responses would be completely in JP probably, but a translation after a few hours is not bad at all =p
    (2)
    Last edited by Holland; 08-26-2011 at 04:06 AM.

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  8. #118
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Great thread, Definitely agree. Could use alot of love.
    way out of FF standards, All other FF's had a more prominent effect and feel in their magic.
    This does make a big difference to the game.

    /support
    (1)

  9. #119
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    would be awesome to see the old traditional version of Blizzard, with pillars of ice sprouting from the ground and trapping the enemy for a bit, and then the ice breaks and fades away. That the kind of effect i'd like to see. Right now, they aren't at all any interesting to look at. The only spell i like seeing is Fire, since it has that explosion sound.
    (1)

  10. #120
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bayohne View Post
    Hey Len,
    Great question! What you're asking about, while not covered in the threads you listed, has actually been discussed in separate threads since the spell effect sizes were enhanced earlier this year. Here are the links to those two posts: 1, 2.

    Hope this puts your mind at ease!
    Thanks for posting those rep responses, I honestly did search for any before making my post.
    (0)

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