...Okay apparently the mobile site has a character limit for replies.
As I was saying, AFAIK DNC is the only XI job with a large number of unique JA animations. Also, JA animations that are also /emote commands.
...Okay apparently the mobile site has a character limit for replies.
As I was saying, AFAIK DNC is the only XI job with a large number of unique JA animations. Also, JA animations that are also /emote commands.
Can you link the source please? I guess I missed this thing, actually I remember someone saying they were never gonna let us cast in passive mode.
And that makes sense since... well you have in refresh in pasive mode ">.>
I have a question.Lessee what players are saying about the latest post I made! Just gonna click this thread titled "[dev1032] Spell Casting Animations Needs More Love"... Just gotta scroll past my latest post which mentions "positive adjustments in regards to the casting animations for THM and CON"... read the latest post...
*head asplodes*
Would it be possible to have spells like DoT or DoH produce a recurring effect on tic? This is something that always bugged me on FFXI -- there was a lack of feeling of effect/potency when using Effect over Time, spells. It was a particularly big deal for me as a SCH, since Helixes were pretty massive DoT.
That aside.. make Raise/Rebirth something worth actually seeing...
Glowing weapons/armor just gets old. When you get to higher levels and everyone is basically a mismatched blob of aura -- it gets really annoying and boring.
Glowing =/= effects. I wouldn't mind seeing certain weapons that had intricate effects around them -- like a high level elemental staff that had particles of its specific element orbiting the headpiece, or a sword with veins of magical energy that ran up and down it. Having a bland iron sword that glows isn't special -- its a total cop out.
Last edited by ViolentDjango; 08-25-2011 at 09:19 PM.
I'd like to see actual elemental projectiles being released from mage wands and staffs, not just cast and see it hit the target.
Matt "Bayohne" Hilton - Community Team
Thanks for that info Bayohne! woo.
Off topic, but maybe related: Now, I would like to ask if its possible, like in your first link, to have members of the development team respond directly to questions and concerns of the community whenever they have the time? I know they must be very busy with 1.19, but just like Yoshi takes the time to read the forums (Every day it seems), Id be happy to hear the voice of other Dev Team members and what they think of suggestions pertaining to their respective area of work.
Edit: I understand you are basically doing the same thing I am requesting, but still, seeing some other Dev team members responses in the JP forums would be cool. I understand also the responses would be completely in JP probably, but a translation after a few hours is not bad at all =p
Great thread, Definitely agree. Could use alot of love.
way out of FF standards, All other FF's had a more prominent effect and feel in their magic.
This does make a big difference to the game.
/support
would be awesome to see the old traditional version of Blizzard, with pillars of ice sprouting from the ground and trapping the enemy for a bit, and then the ice breaks and fades away. That the kind of effect i'd like to see. Right now, they aren't at all any interesting to look at. The only spell i like seeing is Fire, since it has that explosion sound.
Thanks for posting those rep responses, I honestly did search for any before making my post.
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