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  1. #101
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Yeah I like the casting animations on the DoW classes lol

    But I'm talking about improvements to the casting animations like magic circles, glowing sigils/runes, etc.
    (1)

  2. #102
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by DoctorMog View Post
    Why you hatin' bro >.>

    XD
    Welcome to the "I have blown bayhone's mind" club.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #103
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    146
    hopefully the animations will also include casting in passive mode.
    (2)

  4. #104
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by DonMega View Post
    hopefully the animations will also include casting in passive mode.
    This has been stated numerous times and is even in 1.18's patch notes... it'll be here by 1.19
    (0)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  5. #105
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I dont think he was teasing, I think he was surprised not much had been said yet
    (0)

  6. #106
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Bayohne View Post
    The development team is currently looking into making positive adjustments in regards to the casting animations for THM and CON.
    Please forward to the dev team that I want my magic animations to look almost equal to this
    http://youtu.be/kJ2aPHnxO8M

    I'm not even kidding (of course make it to where it fits in an MMO though). IX had some of the best spell animations in all of the FF titles (IMO). And they kinda went meh after. Although XIII's were very pretty~ Spells should be flashy, and make you go OHHHHHHH AHHHHHHHHHH when you cast one.
    (4)

  7. #107
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by PrettyPrincess View Post
    Spells should be flashy, and make you go OHHHHHHH AHHHHHHHHHH when you cast one.
    I find it ironic that FF players want spells to look like fireworks, but then complain about glowing weapons. Make up your minds, lol! :P
    (2)
    ( ◕ ‿‿ ◕ )

  8. #108
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bayohne View Post
    Lessee what players are saying about the latest post I made! Just gonna click this thread titled "[dev1032] Spell Casting Animations Needs More Love"... Just gotta scroll past my latest post which mentions "positive adjustments in regards to the casting animations for THM and CON"... read the latest post...

    *head asplodes*
    Threads regarding the visual effects for spells that never received a rep response: 1, 2, 3.

    Can you confirm that they plan to improve the visual effects of existing spells?
    (1)

  9. #109
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Quote Originally Posted by Alyssa View Post
    On a related note, I think it would be cool if there was an option to toggle an effect that lets the caster see the circular/conical radius of their AoEs. It could be displayed when you select the ability, before you use it.

    Here are two god-awful drawings that I slapped together really quick in Microsoft Paint to illustrate what I mean, lol:
    CON
    THM
    lol Aly I love your drawings
    (1)

  10. #110
    Player
    Volkai's Avatar
    Join Date
    May 2011
    Posts
    42
    Character
    Kaiyalai Stacianodel
    World
    Mateus
    Main Class
    Sage Lv 90
    Holland: XI had different animations per magic type and they were job-independent. Black, White, Songs, Ninjutsu, Summons, and Blue. WHM BLM RDM PLD DRK SCH all used the same Black/White animations.

    There were also a few job ability animations, though Dancer added greatly to that number and AFAIK is the
    (0)

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