Hey. Great job btw I found this to be very useful in figuring out how the 3.0 DRG works.

My question is, in the event that BotD falls off and there is still >30sec left on its cooldown, should I switch back to the 2.0 rotation until it's back up or just continue doing the rotation without the 4th hit and clip things early?
The difference is after reapplying HT after the first TTT, I can do another TTT:
So this is right when HT is first refreshed,
HT->TTT->P->IDC->TTT->HT->TTT->P-IDC
and BotD will be back up around here depending on variables such as dodging mechanics. I find that when I do this the rotation becomes
HT->TT[BotD]T4->P->IDC4

It's nothing too crazy I just need to adjust to HT and P being reversed.

This happens in Bismarck EX when I dont have BotD for the dragon adds after I popped it to burn the Carapace. I feel like clipping IDC and Ph early when they both have >12sec on their timers is a DPS loss but I could be wrong.