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  1. #1
    Player
    Arienal's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Isha Arienal
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by enil View Post
    Except the timer isn't tight at all.
    You have almost the whole GCD 2+ seconds to observe and react to something you are expecting. Even people with extreme slow reaction speeds (400-500ms+) have plenty of time to get into position and execute.
    I have yet to see a single mechanic that lasted less than 2-3 seconds. Any timer that falls apart because of handling mechanics in a mechanic heavy game is poorly designed as far as I am concerned. And you are just out of luck any time a boss becomes untargetable such as titan or leviathan to give some examples.
    (2)

  2. #2
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Arienal View Post
    I have yet to see a single mechanic that lasted less than 2-3 seconds. Any timer that falls apart because of handling mechanics in a mechanic heavy game is poorly designed as far as I am concerned. And you are just out of luck any time a boss becomes untargetable such as titan or leviathan to give some examples.
    Universal Manipulation
    Ancient Flare
    Eclipitic Meteor
    Ravana jumping off screen for 20 seconds (avoidable if you know exactly when he's going to do it, I suppose)
    Kraken's annoying tentacle stun for 3sec->grab+toss which is another 6-7 work of immobility.
    T9's Meteors

    I'm sure there are more but can't think of em right now. Some of these are old, true, but that doesn't mean new content won't have similar mechanics.
    (1)