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  1. #1
    Player
    Kasmiya's Avatar
    Join Date
    Jun 2015
    Posts
    85
    Character
    Zenna Rose
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ryaz View Post
    It's only two buttons - gauss round every 20 seconds and ricochet. As it stands right now, it's not really an increase or decrease as MCH is putting out about the same amount of damage on as it is off. I use it because I like the extra buttons during downtime and I want to get used to it for when it hopefully gets buffed. For now, using it outside your opener isn't really necessary, though.
    I've been keeping it on as well just to get used to it IF it gets buffed and SE intended for it to be up 100% of the time. Although I do turn it off if I know there is a lot of movement in a fight.
    (0)

  2. #2
    Player
    Chajava's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    24
    Character
    Sufa Sarsaparilla
    World
    Cactuar
    Main Class
    Archer Lv 50
    Yea, I was referring to feint as the 3rd ability, as some people are using it.
    I don't really consider myself a hardcore player, but I do check in with threads like these and see what other people are doing to maximize their dps, to make sure I'm not doing something totally wrong.
    Judging by those parses, and my own personal experiences so far, I really feel like personally I'd probably be better off just only using it at the pull. It feels like a lot of extra effort to mess with it in a fight, and I could totally see myself missing some mechanic or something and getting myself killed because I was trying to juggle extra buttons at a hectic time for a minor dps increase.
    (0)

  3. #3
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Using Dervy's damage formulas @ http://forum.square-enix.com/ffxiv/t...-DPS-Paradigm/ I updated the DPS simulator to actually calculate DPS, I'd like some input as to how accurate it is with your stats put in.

    Assuming that the DPS simulator is accurate to some degree, I came up with some approximate stat weights for Machinists:
    WD - 8.517
    Dexterity - 1.000
    Determination - 0.121
    Critical Hit Rate - 0.106
    Skill Speed - 0.014
    (1)
    Last edited by Cascadi; 07-05-2015 at 11:52 AM.

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Cascadi View Post
    Using Dervy's damage formulas @ http://forum.square-enix.com/ffxiv/t...-DPS-Paradigm/ I updated the DPS simulator to actually calculate DPS, I'd like some input as to how accurate it is with your stats put in.

    Assuming that the DPS simulator is accurate to some degree, I came up with some approximate stat weights for Machinists:
    WD - 8.517
    Dexterity - 1.000
    Determination - 0.121
    Critical Hit Rate - 0.106
    Skill Speed - 0.014
    That skill speed though. Although not much to expect from having only one DoT, and not scaling for turret...
    (0)
    ____________________

  5. #5
    Player
    iolanthe's Avatar
    Join Date
    Oct 2011
    Posts
    7
    Character
    Iolanthe Noctem
    World
    Balmung
    Main Class
    Weaver Lv 24
    When doing the Green and Blue snake monsters in Bismarck and I'm required to switch mobs, my turret loves to get an extra two shots off on the wrong target while I'm switching (or even after I've switched) causing like 3000+ reflection damage. How are you guys avoiding this issue? All I can think of is to put it into TP Gain mode temporarily when the AOE goes off.
    (0)

  6. #6
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by iolanthe View Post
    When doing the Green and Blue snake monsters in Bismarck and I'm required to switch mobs, my turret loves to get an extra two shots off on the wrong target while I'm switching (or even after I've switched) causing like 3000+ reflection damage. How are you guys avoiding this issue? All I can think of is to put it into TP Gain mode temporarily when the AOE goes off.
    Put away your turret during the switch, and place it after it.
    (0)

  7. #7
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by iolanthe View Post
    When doing the Green and Blue snake monsters in Bismarck and I'm required to switch mobs, my turret loves to get an extra two shots off on the wrong target while I'm switching (or even after I've switched) causing like 3000+ reflection damage. How are you guys avoiding this issue? All I can think of is to put it into TP Gain mode temporarily when the AOE goes off.
    Turret reflect from the snakes does not apply to your HP. Any reflect damage you are taking is from autos when leaving the mob or skills used. I still lead shot both of them reflect or not though.
    (1)

  8. #8
    Player
    MelvinK's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ciel Wintermere
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    Hi OP, are you able to estimate stat weight assuming we have GB 100% uptime?
    (0)

  9. #9
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    When should I use tp regen with the turret? I've not really used it in dungeons and have no clue when best to use since can't see the bars. Is there some trick to it?
    (0)

  10. #10
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Orbiaus View Post
    When should I use tp regen with the turret? I've not really used it in dungeons and have no clue when best to use since can't see the bars. Is there some trick to it?
    When you have physical DPS with you and are AoEing lots of targets at once is a good time. I can't think of dungeons where I was a tank and needed a TP regen for bosses, though I haven't tanked the new dungeons (just DPSed them).
    (0)

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