Ran Alex floor 1. Parsed at 1003 on the first trash pull. The dragoons piercing debuff must really help out the machinist considering I barely pull 900 on a dummy
Ran Alex floor 1. Parsed at 1003 on the first trash pull. The dragoons piercing debuff must really help out the machinist considering I barely pull 900 on a dummy
Last edited by airshowboat; 07-08-2015 at 12:14 PM.
http://i.imgur.com/JMhJ4cV.png
987 A1 no dragoon


GJ that's a very nice number. But why does your ninja have 30s more duration than the rest of the party tho?

GB on at all times, unless you need to burn mobs down...and your DET is outstanding.
Otherwise? Rotations, rotations, rotations.
If you're stance dancing after 3.01, you're wasting a DPS slot.
With the recent changes to gauss barrel I am not sure if its worth it to use feint anymore. The way it works now is, when you put gauss barrel on you have to wait 15s to take it off, BUT putting it back on after you take it off has no CD. So if you need the quick mobility, such as Ravana orbs it might be better to just drop it for the orbs then slap it back on.
Feint 120*1.56 = 187.2
Split shot 140*1.2 = 168 not including autos gained.
That seems mathematically correct, and also add onto the fact that Slug and and Clean Shot could provv from those Split Shots.With the recent changes to gauss barrel I am not sure if its worth it to use feint anymore. The way it works now is, when you put gauss barrel on you have to wait 15s to take it off, BUT putting it back on after you take it off has no CD. So if you need the quick mobility, such as Ravana orbs it might be better to just drop it for the orbs then slap it back on.
Feint 120*1.56 = 187.2
Split shot 140*1.2 = 168 not including autos gained.
pre-casting huton adds ~20seconds
I'm still struggling with this class, as much as I want to be good at it, my rotation is just terrible. I find myself staring at the hotbar too much looking at the available skills and just going ham on them which just feels wrong...
So after the opener, GB stays on and we just pop abilities when they come off CD?
For the most part, yes. Its worth delaying blood for blood to line up with wildfire, rapid fire, and hawk eye. The 2nd wildfire will not line up with reload and will rely on procs for heavy damage.. However, poping it right away should allow your 3rd wildfire to line up with your 4th reload for heavy damage.I'm still struggling with this class, as much as I want to be good at it, my rotation is just terrible. I find myself staring at the hotbar too much looking at the available skills and just going ham on them which just feels wrong...
So after the opener, GB stays on and we just pop abilities when they come off CD?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





