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  1. #1
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    It's not supposed to be like Hallowed Ground. That's the most powerful cooldown in the game. They're not going to give the other tanks an equivalent. Square clearly made the design decision that PLD is the main tank of this game.
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  2. #2
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Able View Post
    It's not supposed to be like Hallowed Ground. That's the most powerful cooldown in the game. They're not going to give the other tanks an equivalent. Square clearly made the design decision that PLD is the main tank of this game.
    It's a terrible decision as it marginalizes the other tank classes. Why even have multiple tank classes if one is the "anointed" MT of the game?

    Quote Originally Posted by Launched View Post
    You're seriously underestimating Holmgang here. For any raid boss there's pretty much never any aoes targeted on the tank, and the majority of tankbusters are instant. You're talking about literally one tankbuster when Holmgang was amazing for things like Death Sentence, Critical Rip, Wild Charge, Revelation etc. Any decent WAR would time those so that you'd have about 5s after to get a decent amount of healing, and the 3m cooldown meant it could be used way more often than Hallowed.
    That's all very interesting but Holmgang being good for several things doesn't make it not bad for the one thing I was talking about. Also the thing about things like Death Sentence, Critical Rip, Wild Charge, Revelation, etc. is those things aren't meant to blow your entire HP pool, so you Inner Beast them anyways (+1 additional CD as needed). You didn't need to Holmgang them so the point is largely moot.

    Honestly I would be fine with Holmgang if they made 2 simple changes to it: (1) Make it 10 seconds like Hallowed Ground and Living Dead and (2) Make it not root you if your target is immune to the root. Those 2 changes and I'll accept Holmgang for what it is because it will actually be usable in most situations that Hallowed Ground and Living Dead are also usable.
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    Last edited by Illya; 07-02-2015 at 03:53 PM.

  3. #3
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Illya View Post
    It's a terrible decision as it marginalizes the other tank classes. Why even have multiple tank classes if one is the "anointed" MT of the game?
    PLD is always going to be that unless there's a situation where it requires PLD's attention. To name a few back in the day, Ifrit HM. Twintania with Dread control, Leviathan Extreme, etc. PLD is just all around built to be the MT in most scenarios. Not saying the other classes CAN'T be the MT, but PLD just does it better for the most part.
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  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lorielle View Post
    Completed unrelated, but did anyone take not that DRK has no ability that allows them to actually be immune to movement actions? PLD gets Tempered Will, WAR Holmgang, DRK = ? Lolinb4Plunge
    I noticed, hopefully it won't be an issue with the lvl 60 raid fights...

    Quote Originally Posted by Illya View Post
    Honestly I would be fine with Holmgang if they made 2 simple changes to it: (1) Make it 10 seconds like Hallowed Ground and Living Dead and (2) Make it not root you if your target is immune to the root. Those 2 changes and I'll accept Holmgang for what it is because it will actually be usable in most situations that Hallowed Ground and Living Dead are also usable.
    I still think holmgang was too many abilities mashed into a single one. Holmgang should be for the lock in place of both you and target. War should get a separate ability that prevents knockback and death (still doesn't let you drop below 1hp). Preferably 10s duration. Same cooldown since it's not full, healer can ignore you immunity like hallowed.
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