Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 48 of 48
  1. #41
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Hell, you could just remove the healing requirement entirely. Yes, being able to pre-emptively apply it, along with that 10 second duration once activated, would make it better than Holmgang. But considering how every other defensive cooldown of DRK's is the worst in the game amoungst the tanks, I'm pretty sure we can get away with giving DRK one that's in the middle of the road.
    (0)

  2. #42
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    One thing.
    Make "Walking Dead" status healed by Raise.
    (0)

  3. #43
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Reynhart View Post
    One thing.
    Make "Walking Dead" status healed by Raise.
    Shouldn't it do 99999 damage to you instead?
    (2)

  4. #44
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kiteless View Post
    Shouldn't it do 99999 damage to you instead?
    Do heals damage you ?
    (0)

  5. #45
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    553
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Reynhart View Post
    Do heals damage you ?
    That's a reference to old final fantasy games, where when you had zombie state, heals would be reverse. Raise = Death, etc.
    (0)

  6. #46
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kelg View Post
    That's a reference to old final fantasy games, where when you had zombie state, heals would be reverse. Raise = Death, etc.
    I know. But with that same reference, heals would damage you
    (0)

  7. #47
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Have healing have no effect while in living dead and make one heal on walking dead take it off that way we actually get use out of it and healers will stop wasting mp when they see our macros.
    (0)

  8. #48
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Agrieus View Post
    Considering that you can just turn holmgang off whenever you wish
    actually no holmgang's bind cannot be cancelled because it is an enfeeblement and it has killed me plenty of times when used incorrectly.

    a great example is twintania progression. holmgang wrong time, twisters come out and boom dead.

    so for one, walking dead lasts longer than holmgang. for two, that root can be extremely hazardous. sometimes it's like flying out of the frying pan and into the fire.

    Quote Originally Posted by Giantbane View Post
    I don't have a problem with how it works, I do have a problem that it becomes harder to recover from as the tank gears up and gets more HP. Eat food? That's extra hp that needs to be recovered if you use living dead. Doesn't that seem off?

    If the amount needed to be recovered were some reasonable, fixed amount of hp based solely on level, that would be great.

    I would also really appreciate some easier visual indication to the healers so that they *KNOW* when you're in zombie mode and they know they need to pour on the healing to clear it. If, as was suggested, the HP bar changed color to some obvious sickly green or something like that, that would be great. It would very clearly communicate that something was wrong that the healer needed to fix.
    certainly wouldn't hurt, especially the visual adjustments. but i think making a macro saying you have used it will help a lot.

    but really i am mostly addressing complaints about the execution of the ability. i'm not really worried about things like that as it is currently not a problem. eventually, it may be. but i think 10 seconds is enough time to heal a tank to full.
    (0)
    Last edited by Delorean; 07-03-2015 at 03:05 AM.

Page 5 of 5 FirstFirst ... 3 4 5