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  1. #21
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by PetiteMalFleur View Post
    Healing a tank up from 0-14k hp is no small feat. The skill is just not viable.
    It is a problem that as the tank gets better gear (with more HP), it becomes that much harder to recover. Maybe if it was some sort of base HP value that ignored your gear & optional stats?
    (2)

  2. #22
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Base HP(ignoring gear) or 50% of their health to recover from Living Dead.
    (2)

  3. #23
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    It's not supposed to be like Hallowed Ground. That's the most powerful cooldown in the game. They're not going to give the other tanks an equivalent. Square clearly made the design decision that PLD is the main tank of this game.
    (0)

  4. #24
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    It doesn't NEED to be like HG, that's not what we're saying. It just needs some reworking so that the damn thing can actually be USED in a high paced fight where lots of movement is being done because as it stands it's not even half as good as holmgang or hollowed ground. But I'm positive Yoshi P and his staff have already realized this so it's only a matter of time before living dead gets a tweak. It needs it. It's a fact.
    (3)

  5. #25
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Well I'd be equally pleased with an increase to Holmgang as well. One of two receiving an HP return at the end of the effects duration equal to the amount of damage received whilst at 1HP, the other receiving HP equal to the amount of damage delivered whilst the status was up.

    Both CDs are fine as is for coordinated, premade raiding. It's PUG where they fall short of any potential.

    And holmgang can be pretty mean in PvP
    (0)

  6. #26
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    That's just it....living dead is NOT fine even in a premade coordinated raid. That's literally what the healer about was just talking about when trying to use it during his ravana ex runs.
    (2)

  7. #27
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Giantbane View Post
    It is a problem that as the tank gets better gear (with more HP), it becomes that much harder to recover. Maybe if it was some sort of base HP value that ignored your gear & optional stats?
    The other issue is that even when coordinated the healer must blow all their cds to meet the hp threshhold needed to save the tank consuming their ability to have these cds available to continue sustaining them through high damage.

    There is also an animation delay between when the tank's hp reaches 1 and when the buff is applied. If I immediately start healing to meet the hp check then my biggest heals are wasted.

    They should consider extending the buff to 15 seconds to give us ample time to heal them without blowing all our insta-heals and major cds. And they should fix the animation delay.
    (0)
    Last edited by PetiteMalFleur; 07-02-2015 at 10:07 AM.

    http://dtguilds.com

  8. #28
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by PetiteMalFleur View Post
    They should consider extending the buff to 15 seconds to give us ample time to heal them without blowing all our insta-heals and major cds.
    I wouldn't increase the duration of Walking Dead. Keep in mind that when you hit Walking Dead status, you can't be killed until the timer runs out. So you prolonged a fight for 5 seconds more which can be 5 seconds more DPS. The best idea is simply to reduce the amount of HP needed to remove Walking Dead status.
    (0)

  9. #29
    Player
    Jayjohn's Avatar
    Join Date
    Mar 2014
    Posts
    82
    Character
    Mia Firestorm
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Living Dead is mechanically sound. The only issue is you have to have actual communication with your healers to use it properly. In a raid setting this ability is pretty damn good.
    (0)

  10. #30
    Player
    SorriorDragneel's Avatar
    Join Date
    Aug 2013
    Location
    Griddania
    Posts
    121
    Character
    Sorrior Draconus
    World
    Famfrit
    Main Class
    Marauder Lv 80
    Hmm maybe change it to swap places with your darkside(we DO get it just after that) so we ARE calling on him.

    It coukd instead make it so we cannot use grit deal extra damage and get a sort of "Shield" for say half our health(that or more). The shield would be a buff implying our darkside has taken control.

    MAYBE MAYBE even rename it to "Takeover" or "Swap" as in we are being taken over/swapping with our darkside..

    Hmm ANOTHER idea might be to summon a weaker version of us that upon death we swap to.
    (0)
    Quote Originally Posted by Grayve View Post
    Yes, they all sitting around the Feymarch hanging together... Menphina, Shiva. and Garuda discuss how hard it is to find decent footwear, and Ifrit and Titan keep having to apologize to Halone and Rhalgr for missing triple triad night because they keep being summoned...

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