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  1. #91
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by dank1 View Post
    I dont think you understand the point, there is individual daily clant hunt quests you can do yourself each day killing 1-3 normal mobs for seals, you dont HAVE to participate in the large scale hunts
    And this is limited while the brainless method making the community toxic remains is an unlimited way to get seals, there should be another way that doesn't involve mindless zerging of a monster.
    (13)

  2. #92
    Player
    dank1's Avatar
    Join Date
    May 2015
    Posts
    246
    Character
    Dank Evol
    World
    Siren
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lololink View Post
    And this is limited while the brainless method making the community toxic remains is an unlimited way to get seals, there should be another way that doesn't involve mindless zerging of a monster.
    The other method technically is limited as well, they're giving us options, if you like doing things solo then do your quests its a good amount of seals, if you dont mind playing with the commumity (toxic or not, since that's your opinion) you the server wide marks
    (0)

  3. #93
    Player
    seida's Avatar
    Join Date
    Oct 2013
    Location
    Amaurot
    Posts
    954
    Character
    Leif Flakkari
    World
    Goblin
    Main Class
    Sage Lv 90
    Quote Originally Posted by dank1 View Post
    The other method technically is limited as well, they're giving us options, if you like doing things solo then do your quests its a good amount of seals, if you dont mind playing with the commumity (toxic or not, since that's your opinion) you the server wide marks
    The way it is now is less "playing with the community", and more "playing against the community".
    (11)

  4. #94
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AsakuraVN View Post
    the simplest solution in my opinion would be giving hunt bosses a 5-minute Invincibility buff, so no one can kill them, and would be killed instead if they start pulling early.
    That would annoy certain servers, though. I think it's only the American servers where people wait, while the Japanese servers treat them as a first come first serve kind of thing (as SE intended).
    What SE should do is never put gear upgrading stuff into Hunt content.
    (7)

  5. #95
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Hunt was added because the players wanted it.
    For so long did people yearn for open world content which was missing for the most part in xiv.

    The thing people fail to understand is that this is low tier gear. It's the easy fluff added as filler until the raid comes out and you can do real end game.
    This is a two week window to let people catch up and once Alexander is out then hunt will take it's more laid back and rightful place.

    Don't worry people, it will solve itself. There is no real need to do hunts if you think it annoying. I can almost guarantee you will be fine with ilv170 for Alexander hard mode.
    And that is just around the corner.
    (0)

  6. #96
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nestama View Post
    What SE should do is never put gear upgrading stuff into Hunt content.
    Which would completely kill Hunts. Hunts are not fun or interesting, they are efficient for their rewards. You take away that reward, you take away any incentive to do them, and they die.
    (1)

  7. #97
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Zaft View Post
    Which would completely kill Hunts. Hunts are not fun or interesting, they are efficient for their rewards. You take away that reward, you take away any incentive to do them, and they die.
    So?

    If a piece of content is so shallow that the only means of getting people to do it is to gate gear upgrades behind it, then maybe it shouldn't exist in the first place.

    Edit: Would like to specify upgrading a piece of gear you already own.

    Hunts were just far better when you had the option of running coil or doing the hunts, rather than just hunts only for oils/sands/twine/coat etc.
    (13)
    Last edited by Oscura; 06-30-2015 at 09:08 AM.

  8. #98
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zaft View Post
    Which would completely kill Hunts. Hunts are not fun or interesting, they are efficient for their rewards. You take away that reward, you take away any incentive to do them, and they die.
    Hunts arent fun or interesting because they get zerg killed in seconds. Done with minimal number of players they are fun fights (going on 2.0 when hunting died off and hardly anyone was killing them). You don't have to deal with, or even see the Hunt mob mechanics due to them dropping so fast,

    They are fun when done with a reasonable number of people to make them slightly challenging.
    (4)

  9. #99
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Oscura View Post
    So?

    If a piece of content is so shallow that the only means of getting people to do it is to gate gear upgrades behind it, then maybe it shouldn't exist in the first place.
    People cried and whined for world bosses. SE added them. There's only three ways of doing world bosses.
    1) The boss is claimed to that one group that pulls first. This means 99% of the server will receive nothing, and one large, active group will dominate everything. (EX: FFXI)
    2) The boss doesn't have a claim, and everyone who participates is rewarded. This means that it's a big zergfest. It's what we have now.
    3) The boss has a specific spawn time so everyone can get there and be ready before it shows up. Personally I like this idea the best, but it screws over people who have certain schedules (or things called jobs) and can't make these times. (EX: PSO2)

    Quote Originally Posted by Sapphic View Post
    Hunts arent fun or interesting because they get zerg killed in seconds. Done with minimal number of players they are fun fights (going on 2.0 when hunting died off and hardly anyone was killing them). You don't have to deal with, or even see the Hunt mob mechanics due to them dropping so fast,

    They are fun when done with a reasonable number of people to make them slightly challenging.
    And how do you propose they fix that? Make them massive damage sponges? Restrict participation? You can't just say "it's a problem" without offering some solution.
    (2)
    Last edited by Zaft; 06-30-2015 at 09:09 AM.

  10. #100
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Oscura View Post
    So?

    If a piece of content is so shallow that the only means of getting people to do it is to gate gear upgrades behind it, then maybe it shouldn't exist in the first place.
    You realize that applies to nearly every piece of non-story content right? And sadly there are players that don't even care about that much.

    I don't think the issue is so much that hunts give gear rewards its more the lack of meaningful alternatives given the time/effort involved, hunts (not hunt bills) are currently the easiest and more importantly the fastest means of going from 170 - 180, had there been another more efficient alternative players would just flock to that instead.

    Edit: Didn't catch your edit, but yeah alternatives to hunts during the coil period helped slightly but the reality was that people were STILL spamming hunts because it was faster more often than not.
    (0)
    Last edited by Ryel; 06-30-2015 at 09:10 AM.

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