So?
If a piece of content is so shallow that the only means of getting people to do it is to gate gear upgrades behind it, then maybe it shouldn't exist in the first place.
Edit: Would like to specify upgrading a piece of gear you already own.
Hunts were just far better when you had the option of running coil or doing the hunts, rather than just hunts only for oils/sands/twine/coat etc.
Last edited by Oscura; 06-30-2015 at 09:08 AM.
People cried and whined for world bosses. SE added them. There's only three ways of doing world bosses.
1) The boss is claimed to that one group that pulls first. This means 99% of the server will receive nothing, and one large, active group will dominate everything. (EX: FFXI)
2) The boss doesn't have a claim, and everyone who participates is rewarded. This means that it's a big zergfest. It's what we have now.
3) The boss has a specific spawn time so everyone can get there and be ready before it shows up. Personally I like this idea the best, but it screws over people who have certain schedules (or things called jobs) and can't make these times. (EX: PSO2)
And how do you propose they fix that? Make them massive damage sponges? Restrict participation? You can't just say "it's a problem" without offering some solution.Hunts arent fun or interesting because they get zerg killed in seconds. Done with minimal number of players they are fun fights (going on 2.0 when hunting died off and hardly anyone was killing them). You don't have to deal with, or even see the Hunt mob mechanics due to them dropping so fast,
They are fun when done with a reasonable number of people to make them slightly challenging.
Last edited by Zaft; 06-30-2015 at 09:09 AM.
You realize that applies to nearly every piece of non-story content right? And sadly there are players that don't even care about that much.
I don't think the issue is so much that hunts give gear rewards its more the lack of meaningful alternatives given the time/effort involved, hunts (not hunt bills) are currently the easiest and more importantly the fastest means of going from 170 - 180, had there been another more efficient alternative players would just flock to that instead.
Edit: Didn't catch your edit, but yeah alternatives to hunts during the coil period helped slightly but the reality was that people were STILL spamming hunts because it was faster more often than not.
Last edited by Ryel; 06-30-2015 at 09:10 AM.
Hunts arent fun or interesting because they get zerg killed in seconds. Done with minimal number of players they are fun fights (going on 2.0 when hunting died off and hardly anyone was killing them). You don't have to deal with, or even see the Hunt mob mechanics due to them dropping so fast,
They are fun when done with a reasonable number of people to make them slightly challenging.
I think that is part of peoples point is the reward for hunts. They have been propping up a bad idea by repeatedly putting upgrade items in the hunt. They remind me of the cereal C-3PO's they had cool items you wanted but they tasted so gross.
I actually like the daily hunts and will do them till I have all 60s. They equal amount of xp a fate or quest gives. My pld is almost 52 and i have only done the daily marks on it. It is like a refilling class hunting log. You can kill everything carefully at 50/i130 with a chocobo.
I have little faith that SE has learned anything about hunts or the community. They reused one of the worst ideas from 2.0era. I expect to see it again 3.something.
That's the point.
Why would you want to keep something you label as "not fun or interesting"?
Because it's efficient. Not everything in life is fun. Honestly I don't think most of the content is fun, but I do it as a means to an end so I can do the content that I do feel is fun.
That being said, fun is subjective, so what I find boring you may find great fun.
That's not quite true, just like when hunt rewards were nerfed at the end cycle for ARR it did not die off completely. The zerging for the most part stopped and while less people still did it...the difference was the people who enjoyed hunts kept doing it while those only after the rewards stopped. The same thing needs to happen to HW hunts. It should be content for those who enjoy that aspect of gameplay and not armies of lemmings who are only there for the reward. The amount of seals rewarded should be drastically reduced and same with law tomes. Hunts did not die off in ARR when the rewards were reduced, the people only there for reward was reduced but people whop enjoyed that form of content remained and in more appropriate size groups for it.
The biggest problem with hunts right now is the zerg armies that wipe out hunts in seconds of which most are only there because of the excessive reward, reduce that and like with ARR just prior to HW the zerging will slow down or stop therefore letting those who enjoy that aspect of game do it in more appropriate size of groups. There are sometimes in excess of a hundred people zerging A ranks on my server and 80-90% of them are only there for the reward while 10-20% are the ones who are there for what should be for the right reason which is because it is a gameplay aspect they enjoy regardless of seals/law reward.
Last edited by Snugglebutt; 06-30-2015 at 04:36 PM.
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