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  1. #171
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by juntaru View Post
    ...So yeah, in next patch, expected a NERF...
    First change to MCN: nerf...

    If this happens, I don't know if I should be curled in the fetal position weeping in the corner or laughing hysterically.
    (1)

  2. #172
    Player
    Zied's Avatar
    Join Date
    Jul 2014
    Posts
    127
    Character
    Siegfried Reinfold
    World
    Exodus
    Main Class
    Marauder Lv 100
    I like MCH, but the proc chance on our simple combo moves sort of ruins the momentum while playing it. I would really like it if they make wildfire damage show up with the white damage numbers so we can clearly see it, and it will let us (or me) feel the satisfaction of creating a big damage number.
    (1)

  3. #173
    Player
    FantasyForever's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Axiom Jidoor
    World
    Ultros
    Main Class
    Machinist Lv 60
    The quickest fix they could probably do. . . and hopefully do before Alexander, is to buff WM/GB to bring us on par with other ranged dps. (blm and smn)
    (3)

  4. #174
    Player
    Shhikasan's Avatar
    Join Date
    Jul 2013
    Posts
    126
    Character
    Shika Naito
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by FantasyForever View Post
    The quickest fix they could probably do. . . and hopefully do before Alexander, is to buff WM/GB to bring us on par with other ranged dps. (blm and smn)
    while some are for the changes and some are against I personally don't mind the cast if it brought the dps but I would prefer to have Auto attacks on and no cast time with Gauss barrel
    (1)

  5. #175
    Player
    Kasmiya's Avatar
    Join Date
    Jun 2015
    Posts
    85
    Character
    Zenna Rose
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shhikasan View Post
    while some are for the changes and some are against I personally don't mind the cast if it brought the dps but I would prefer to have Auto attacks on and no cast time with Gauss barrel
    I agree with this.
    Also they will likely never bring the DPS on par with BLM/SMN due to the support capabilities.
    (0)

  6. #176
    Player
    FantasyForever's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Axiom Jidoor
    World
    Ultros
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Kasmiya View Post
    I agree with this.
    Also they will likely never bring the DPS on par with BLM/SMN due to the support capabilities.
    When I say bring it on par I mean bring it on par unless we have to restore mp/tp. Cause we already lose dps from that. Don't forget that other dps have good support abilities. Ninja Goad and Trick for example. They don't get punished for that.
    (5)

  7. #177
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by PlumpyMcduff View Post
    Aah... the discrepancy/issue here is you're talking trash mobs while we're talking bosses/lengthy-encounters.
    Well to be fair a lot of people here are referring to tests done with training dummies, which have no mechanics. Now I didn't take my machinist into dungeons yet, but spent a lot of time with my bard in group content. While I didn't feal like a dirty cheater with my damage, the fact that I can fight the boss from a safe distance and even attack while dodging if necessary can make a lot of difference sometimes. When I fought Odin in Urth's fount with my main (ninja) I was forced to spend almost all my time running around and dodging. I was forced to rely on dots for damage. That's not much. I'm pretty sure that Machinists are better choices than melee or caster in certain fights.
    (0)

  8. #178
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    So, now that I've had a lot more time to parse with other DPS and also other MCNs, I'm starting to see a rather disturbing issue...

    1) I'm sadly behind most every other DPS. Not surprising.
    2) I'm very far ahead of every other MCN I've played with. While it helps to soothe the self-esteem issue we MCN's are developing, this still doesn't mean a whole lot. It's like saying I'm the tallest midget!
    3) While I'm ahead of other MCN, I'm starting to see that once the fight drags out past 1.5-2 mins, my DPS drops off a cliff, and it slows down to meet the same abysmal DPS of the other MCN.

    So, first off, once our initial burst is done, we are extremely pathetic when it comes to contributing to the party's DPS. Second, MCN seems to have very little reward after our initial burst, or really short fights. Apparently, once the window of correctly-applied-opener passes, it doesn't matter how good or how crappy you are. The job simply doesn't reward correct/efficient play.
    (4)

  9. #179
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    so i had someone test my dps im at 800.....im told tanks pull more than that im just going to wait for buffs like this job
    (0)

  10. #180
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    681
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ramath View Post
    -snip-
    I'm not 60 yet, but I've been told the same thing. Things die super quickly when I have cooldowns, but in boss fights, I know I'm slowing down the entire fight.
    (1)

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