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  1. #151
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Someone posted this, seriously needs our support:

    http://forum.square-enix.com/ffxiv/t...xander-release
    (1)

  2. #152
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by SayuriHime View Post
    If that is how you are playing Machinist, I completely understand you might be frustrated with low numbers.
    Depending on RNG and if R/QL are on CD that (1,1,1,1,1,1) can very well happen. Do you even play this job? I'm very confused as to why people who don't play MCH are coming in here and telling the people who do play MCH that they're wrong.
    (5)
    Last edited by IfritReborn; 06-28-2015 at 02:23 AM.

  3. #153
    Player
    SayuriHime's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    194
    Character
    Tayana Estella
    World
    Excalibur
    Main Class
    Weaver Lv 70
    Quote Originally Posted by IfritReborn View Post
    Depending on RNG and if R/QL are on CD that (1,1,1,1,1,1) can very well happen. Do you even play this job? I'm very confused as to why people who don't play MCH are coming in here and telling the people who do play MCH that they're wrong.
    I have been playing Machinist since early release launch. 1111111 is very rare if you are managing everything properly. You have to manage cooldown-weaving and not just throwing a cooldown when it procs. You also need to manage you ammo instead of again, just throwing it when it comes off. Its not a PUSH ALLLLLL THE BUTTONS class.
    (0)

  4. #154
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    1-1-1-1-1-1-1-1-1... can occur roughly ever 60s, playing correctly.

    Sure, use QR within a few seconds after it comes off CD when the time is right. Same with Reload.

    But you shouldn't be holding either for very long (at most, to Slug>Clean first on a Split proc).

    QR & R should be synced relatively close to one another.

    So... he's right.

    RNG is RNG.

    It's a major issue with the Job & a serious reason we need this thread's support: http://forum.square-enix.com/ffxiv/t...xander-release
    (4)
    Last edited by PlumpyMcduff; 06-28-2015 at 03:08 AM.

  5. #155
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by SayuriHime View Post
    I have been playing Machinist since early release launch. 1111111 is very rare if you are managing everything properly. You have to manage cooldown-weaving and not just throwing a cooldown when it procs. You also need to manage you ammo instead of again, just throwing it when it comes off. Its not a PUSH ALLLLLL THE BUTTONS class.
    Incorrect.

    There is NO situation where holding Quick Reload and Reload actually increases your DPS. Both of them should be hit pretty much as soon as they come off of cd. You can hold your other buffs to coincide with Reload, but the other way around is a straight DPS loss.
    (7)

  6. #156
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SayuriHime View Post
    I have been playing Machinist since early release launch. 1111111 is very rare if you are managing everything properly. You have to manage cooldown-weaving and not just throwing a cooldown when it procs. You also need to manage you ammo instead of again, just throwing it when it comes off. Its not a PUSH ALLLLLL THE BUTTONS class.
    This can (and will) be the case after your initial burst. There's no reason your quick reload should ever be off cooldown, and reload should always be used when it comes up save for specific burst scenarios or refreshing hot/lead shot
    (4)
    ____________________

  7. #157
    Player
    SayuriHime's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    194
    Character
    Tayana Estella
    World
    Excalibur
    Main Class
    Weaver Lv 70
    I was more meaning depending on the situation, like if a mob is about to die then switching to the next mob. In any case, Drowned Wednesday has done an amazing job testing simulations. Please refer to this thread: http://forum.square-enix.com/ffxiv/t...achinist-Guide for more information regarding the job. In my experience, following her information, I am rarely just 1111111. Especially with maintaining Hot Shot and Lead Shot. That being said, most jobs boil down to a few single skills after bursts. Black mages have fire spam... ruin spam on summoners... bards have heavy shot, it's not uncommon for jobs to have brief periods of spamming.
    (0)

  8. #158
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SayuriHime View Post
    I was more meaning depending on the situation, like if a mob is about to die then switching to the next mob...
    Aah... the discrepancy/issue here is you're talking trash mobs while we're talking bosses/lengthy-encounters.

    Of course, if you're not going beyond the opener much at all, will you run into this problem.

    Her method is not unlike mine/ours in a lot of ways, if you prolong it past 1 minute... you will run into the 1-1-1-1-1-1... just like everybody else.
    (2)

  9. #159
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    681
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by PlumpyMcduff View Post
    Someone posted this, seriously needs our support:

    http://forum.square-enix.com/ffxiv/t...xander-release
    I supported that thread. Thank you for the link, I'm glad the word is getting spread.
    (2)

  10. #160
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    681
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I just had to repost this:
    Quote Originally Posted by Keyln View Post
    Is it me, or is this thread relies more on "it feels like..." rather than on cold hard data?
    Quote Originally Posted by RiceisNice View Post
    Numbers are objective. Machinist has overall lower potencies spread across their primary abilities, wildfire gets calculated twice against defense, and their utility is behind existing ones in either value, functionality or both.
    This, this so much. I don't understand how people can argue with the fact that paladins have a higher potency combo that is guaranteed. Do they have our buffs? Maybe not, but they're also tanks, don't rely on RNG, AND they don't have the lowest weapon damage in the game (Hive PLD WD = 72, BRD / MCH Hive WD = 65 - http://xivdb.com/?search/hive). Why?!?! Yes I understand our other armor has damage increasing stats while tank armor has survival stats, but this is the lowest measure I'm comparing too. Look at other DPS classes. None of this adds up when you look at this as a whole.


    Quote Originally Posted by Ramath View Post
    It's not. We have plenty of hard numbers to go with it. Unfortunately, most of the "it feels like..." come from those who are trying to convince everyone that it's just fine and does the same dps as any other job. The opening post has several links to that very thing.
    And this is probably the only thing that can trump my confusion with how MCH got out of testing with the issues it has. Why do people want to argue with the players who are playing the class? We're arguing to be better in PARTIES, you know we're arguing to play better for the TEAM. It's impossible to argue in a selfish manner considering this argument will directly benefit 7 other people in a fight. Why are people wanting us to be wrong? B/c we are? Sorry, but there's proof here that we're not. Numbers. Facts. Show us something different so we can understand if we are wrong. Otherwise, those that are arguing against this problem are basically arguing to keep a class subpar to others, which is extremely unfair.

    I have not seen one post that argues for MCH to be OP. I have not seen a post asking to nerf other DPS. We are arguing to be on par with the other jobs in the game.
    (6)
    Last edited by LittleArrow; 06-28-2015 at 08:33 AM.

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