Someone posted this, seriously needs our support:
http://forum.square-enix.com/ffxiv/t...xander-release
Someone posted this, seriously needs our support:
http://forum.square-enix.com/ffxiv/t...xander-release
Depending on RNG and if R/QL are on CD that (1,1,1,1,1,1) can very well happen. Do you even play this job? I'm very confused as to why people who don't play MCH are coming in here and telling the people who do play MCH that they're wrong.
Last edited by IfritReborn; 06-28-2015 at 02:23 AM.
I have been playing Machinist since early release launch. 1111111 is very rare if you are managing everything properly. You have to manage cooldown-weaving and not just throwing a cooldown when it procs. You also need to manage you ammo instead of again, just throwing it when it comes off. Its not a PUSH ALLLLLL THE BUTTONS class.
1-1-1-1-1-1-1-1-1... can occur roughly ever 60s, playing correctly.
Sure, use QR within a few seconds after it comes off CD when the time is right. Same with Reload.
But you shouldn't be holding either for very long (at most, to Slug>Clean first on a Split proc).
QR & R should be synced relatively close to one another.
So... he's right.
RNG is RNG.
It's a major issue with the Job & a serious reason we need this thread's support: http://forum.square-enix.com/ffxiv/t...xander-release
Last edited by PlumpyMcduff; 06-28-2015 at 03:08 AM.
Incorrect.I have been playing Machinist since early release launch. 1111111 is very rare if you are managing everything properly. You have to manage cooldown-weaving and not just throwing a cooldown when it procs. You also need to manage you ammo instead of again, just throwing it when it comes off. Its not a PUSH ALLLLLL THE BUTTONS class.
There is NO situation where holding Quick Reload and Reload actually increases your DPS. Both of them should be hit pretty much as soon as they come off of cd. You can hold your other buffs to coincide with Reload, but the other way around is a straight DPS loss.
This can (and will) be the case after your initial burst. There's no reason your quick reload should ever be off cooldown, and reload should always be used when it comes up save for specific burst scenarios or refreshing hot/lead shotI have been playing Machinist since early release launch. 1111111 is very rare if you are managing everything properly. You have to manage cooldown-weaving and not just throwing a cooldown when it procs. You also need to manage you ammo instead of again, just throwing it when it comes off. Its not a PUSH ALLLLLL THE BUTTONS class.
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I was more meaning depending on the situation, like if a mob is about to die then switching to the next mob. In any case, Drowned Wednesday has done an amazing job testing simulations. Please refer to this thread: http://forum.square-enix.com/ffxiv/t...achinist-Guide for more information regarding the job. In my experience, following her information, I am rarely just 1111111. Especially with maintaining Hot Shot and Lead Shot. That being said, most jobs boil down to a few single skills after bursts. Black mages have fire spam... ruin spam on summoners... bards have heavy shot, it's not uncommon for jobs to have brief periods of spamming.
Aah... the discrepancy/issue here is you're talking trash mobs while we're talking bosses/lengthy-encounters.
Of course, if you're not going beyond the opener much at all, will you run into this problem.
Her method is not unlike mine/ours in a lot of ways, if you prolong it past 1 minute... you will run into the 1-1-1-1-1-1... just like everybody else.
I supported that thread. Thank you for the link, I'm glad the word is getting spread.Someone posted this, seriously needs our support:
http://forum.square-enix.com/ffxiv/t...xander-release
I just had to repost this:
This, this so much. I don't understand how people can argue with the fact that paladins have a higher potency combo that is guaranteed. Do they have our buffs? Maybe not, but they're also tanks, don't rely on RNG, AND they don't have the lowest weapon damage in the game (Hive PLD WD = 72, BRD / MCH Hive WD = 65 - http://xivdb.com/?search/hive). Why?!?! Yes I understand our other armor has damage increasing stats while tank armor has survival stats, but this is the lowest measure I'm comparing too. Look at other DPS classes. None of this adds up when you look at this as a whole.
And this is probably the only thing that can trump my confusion with how MCH got out of testing with the issues it has. Why do people want to argue with the players who are playing the class? We're arguing to be better in PARTIES, you know we're arguing to play better for the TEAM. It's impossible to argue in a selfish manner considering this argument will directly benefit 7 other people in a fight. Why are people wanting us to be wrong? B/c we are? Sorry, but there's proof here that we're not. Numbers. Facts. Show us something different so we can understand if we are wrong. Otherwise, those that are arguing against this problem are basically arguing to keep a class subpar to others, which is extremely unfair.
I have not seen one post that argues for MCH to be OP. I have not seen a post asking to nerf other DPS. We are arguing to be on par with the other jobs in the game.
Last edited by LittleArrow; 06-28-2015 at 08:33 AM.
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