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  1. #1
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SayuriHime View Post
    I was more meaning depending on the situation, like if a mob is about to die then switching to the next mob...
    Aah... the discrepancy/issue here is you're talking trash mobs while we're talking bosses/lengthy-encounters.

    Of course, if you're not going beyond the opener much at all, will you run into this problem.

    Her method is not unlike mine/ours in a lot of ways, if you prolong it past 1 minute... you will run into the 1-1-1-1-1-1... just like everybody else.
    (2)

  2. #2
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by PlumpyMcduff View Post
    Aah... the discrepancy/issue here is you're talking trash mobs while we're talking bosses/lengthy-encounters.
    Well to be fair a lot of people here are referring to tests done with training dummies, which have no mechanics. Now I didn't take my machinist into dungeons yet, but spent a lot of time with my bard in group content. While I didn't feal like a dirty cheater with my damage, the fact that I can fight the boss from a safe distance and even attack while dodging if necessary can make a lot of difference sometimes. When I fought Odin in Urth's fount with my main (ninja) I was forced to spend almost all my time running around and dodging. I was forced to rely on dots for damage. That's not much. I'm pretty sure that Machinists are better choices than melee or caster in certain fights.
    (0)