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  1. #191
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    682
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by IfritReborn View Post
    Thanks so much for this post. It's such a great feeling to be validated by not only players in our community but also Japanese community.

    From that post, it sounds like JP players are also jumping ship from MCH b/c of the shame they feel playing a deadweight class. They're also extremely upset with wanderer's minuet and have some serious issues with WHM compared to AST and SCH. That was a great find, thank you again.
    (5)

  2. #192
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by IfritReborn View Post
    It's nice to know the Japanese players are also complaining about a lot of the same changes we are. Not that I want them to be miserable, mind you. I just know that due to simple language/translation issues, their comments can get addressed much sooner than we do over here. So hopefully their voices will drive SE to make needed changes sooner than we can.
    (3)

  3. #193
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    I'm up to 57 now, and I'm still not seeing a drop in my MCH DPS compared to other players. I'm still killing enemies just as quickly and still keeping up on the aggro generation. I have noticed however that GB just isn't worth the trouble 99% of the time, so I'll agree that we need a buff to it to make it worth using. That, and I just prefer my mobility.....

    On the other hand, I'll acknowledge that I seem to be in the vast minority in this regard. If I'm doing well enough to keep up as is, I won't complain to boosts to dps and such because it just means I'll be doing that much better with them. My only concern is that people pushing for changes to make the class more viable are more interested in changing the very mechanics of it, rather than simply improving the mechanics already in place.....

    An example of this is that I've seen some people suggesting that GB be a flat buff without the cast time, or that Rapid Fire doesn't remove said cast time. Either that or people suggesting removing the % buff chance entirely off of the Split Shot combo and just turning it into another boring, "1, then 2, then 3, then repeat" combo that every other class with combos follows. I honestly get bored when playing most of the other classes because they're just following the combo and once you have the rhythm there's no reason to vary things. With MCH as is, you're constantly adapting the order of your skills based on what's up and what triggers. You feel as though you're actually working to do your damage rather than practically sleeping through fights while occasionally dodging AoEs. So this is a plea from someone who loves MCH. If you're going to change things about it, just buff things or increase the trigger rates slightly, and don't dumb it down so it plays like every other class just because some people don't want to work to do their damage......
    (1)

  4. #194
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    682
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Personally, I'm not interested in changing mechanics unless they make it more fun. At level 57, either you're playing with really bad dps'ers or I don't know lol. I have been on par with dps during my leveling, but that was because they weren't doing their jobs to the fullest. That was a majority of the times in DF.

    I do think the class could be more fun. The whole theme of the class seems to be centered around RNG procs (Ammunition, our basic combos, and the whole goal of playing it to get procs). I really dislike this. I think if they wanted to go with RNG they should have made it worth it. Maybe the procs do something else like, upon hitting the mob players will recover X amount of TP, or proc will cause confusion in mobs making them hit themselves for X amount of time lol. Just a fun different way to debuff mobs that gives the class more flavor than a Yosemite Sam sort of cowboy. I don't know lol, just my thoughts.
    (2)

  5. #195
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Gamer3427 View Post
    I'm up to 57 now, and I'm stillnot seeing a drop in my MCH DPS compared to other players. I'm still killing enemies just as quickly and still keeping up on the aggro generation. I have noticed however that GB just isn't worth the trouble 99% of the time, so I'll agree that we need a buff to it to make it worth using. That, and I just prefer my mobility.....

    On the other hand, I'll acknowledge that I seem to be in the vast minority in this regard. If I'm doing well enough to keep up as is, I won't complain to boosts to dps and such because it just means I'll be doing that much better with them. My only concern is that people pushing for changes to make the class more viable are more interested in changing the very mechanics of it, rather than simply improving the mechanics already in place.....

    An example of this is that I've seen some people suggesting that GB be a flat buff without the cast time, or that Rapid Fire doesn't remove said cast time. Either that or people suggesting removing the % buff chance entirely off of the Split Shot combo and just turning it into another boring, "1, then 2, then 3, then repeat" combo that every other class with combos follows. I honestly get bored when playing most of the other classes because they're just following the combo and once you have the rhythm there's no reason to vary things. With MCH as is, you're constantly adapting the order of your skills based on what's up and what triggers. You feel as though you're actually working to do your damage rather than practically sleeping through fights while occasionally dodging AoEs. So this is a plea from someone who loves MCH. If you're going to change things about it, just buff things or increase the trigger rates slightly, and don't dumb it down so it plays like every other class just because some people don't want to work to do their damage......
    We can't get much dumber than 1, 1, 1, 1, 1, 1, 1, 1... So I think we're pretty safe in that regard. We have 1 dot to upkeep, 1 personal buff to upkeep and a single, non-branching combo that doesn't even get a guarantee to finish. We are really not that complex to begin with.

    Also, I understand where you're coming from when you say that you're keeping up in DPS. I had the same situation when I was leveling. But you have to keep in mind a few things:

    1) Most people don't keep up with relative BiS while leveling.
    2) Most people get real lazy in dungeons.
    3) Most people don't realize they are on Candid Camera.

    I was head of every other DPS in my dungeon parties while I was leveling. But I also took care to stay on top of my gear all the way up. But it wasn't until I started pairing up with people in my same iLvl that I saw the true differences. I also used dungeons to practice my rotations/timers to the best of my availabilty at all times. I treated every dungeon like T13. Third, sadly, I never mentioned that I was parsing, so my dps counterpart never realized they were running a race. It's not a fair assessment when the sun-bathing track star across the street doesn't know she's supposed to be racing against your wheel-chair rollin' self.
    (1)

  6. #196
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Ramath View Post
    We can't get much dumber than 1, 1, 1, 1, 1, 1, 1, 1... So I think we're pretty safe in that regard.
    Honestly, I'm beginning to think that I have far better luck in this regard than other people, or that they have far worse luck in general. I've only had a couple of instances where I had to use Split Shot more than two to three times in a row at the most before getting the combo trigger, and many times it happens literally every time I use it. It's gotten to the point that I don't use it when the last enemy is below 5% health, (or 10% in groups), because I hate wasting the buffed second attack. And this is only accounting for the times between cooldowns on Reload and Quick Reload. I also get annoyed when I use Rapid Fire because I'll fire off three shots from Split Shot before the buff I got from the first one loads up on my second attack.....

    Also, as for complexity, are you being sure to use Rapid Fire to bolster your non-reload moments, as well as Head Graze and Blank, (on enemies that are immune to the knockback), in between shots? I also fit in usage of Feint and Rend Mind/Dismantle on enemies to lower their damage a bit. More so, I've noticed that other MCH don't tend to put up Lead Shot on anything but the primary target, instead of throwing it up on everything to ensure it has time to work it's full effect on off targets. This may be out of fear of bad tanks that don't do any enemity maintenance on off targets, so it's somewhat understandable, but you're probably not going to be generating enough hate from it to pass what the healer is doing just by keeping the tank up. I'm by no means criticizing your methods with the class, just asking about your rotation formula......
    (0)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  7. #197
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    682
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I've been putting lead shot on everything, but still, I think you're just hitting lucky streaks. It's not impossible, but extremely rare. I've only seen a couple mch mention they don't 1 spam often. The usual case is the 1 spam though.
    (1)

  8. #198
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    I frequently top the DPS charts as well in PUGs.

    The thing is, I recognized instantly that I was only doing so because, well, those players are kind of terrible. You see this sort of thing ALL THE TIME when you run the Crystal Tower raids. If you know what you're doing and play at your best, you'll often be in the top 3 of DPS simply because no one else is doing anything right. It's sad and depressing, but them's the breaks.
    (1)

  9. #199
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Zyrusticae View Post
    I frequently top the DPS charts as well in PUGs.

    The thing is, I recognized instantly that I was only doing so because, well, those players are kind of terrible. You see this sort of thing ALL THE TIME when you run the Crystal Tower raids. If you know what you're doing and play at your best, you'll often be in the top 3 of DPS simply because no one else is doing anything right. It's sad and depressing, but them's the breaks.
    Which makes those of us who always try to play well at all times, look better. However, it doesn't serve as an accurate measuring stick for how well we stack up against other players who are playing well.
    (1)

  10. #200
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Well, Gauss Barrel is not longer instant while under Rapid Fire...

    That's just peachy...
    (1)

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