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  1. #51
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Dragoon is my first lv60 and I play with controller. I just about fit all the new skills in tidily without having to majorly reshuffle things. The new skills make it way more fun to play! Now it feels basic when we get synced to lv50 for old content. I can see things getting complicated in future expansions but the amount of skills now feels just right.
    (1)

  2. #52
    Player
    Mhikail's Avatar
    Join Date
    Jun 2015
    Posts
    370
    Character
    Kayu Lynette
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Wavaryen View Post
    If I did not know any better, after reading the forums. I would swear that the famous community that pride itself in understanding would have went downhill. but nah, I think it is just a forum thing.
    No one would play this game 10 years later if we didn't get any new skills though.
    More skills = More fun!
    You will have plenty of time to cope.
    Quote Originally Posted by Quixotica View Post
    Cramming a bar full of abilities means nothing when half of them are superfluous or could be combined into more interesting things. Unless, I guess, all you care about is having 50 different flashy yet ultimately pointless animations to play
    I lost it when you compared this game to a Moba.
    (0)
    Last edited by Mhikail; 06-28-2015 at 06:47 AM.

  3. #53
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Mhikail View Post
    No one would play this game 10 years later if we didn't get any new skills though.
    More skills = More fun!
    You will have plenty of time to cope.
    You can't say that for sure. And more skills is more fun. It should replace the older skills, and change things up without adding more. I could say the same thing. If they add more skills and made some of the things we have now passive. We would have even more players enjoying the game. See does not work very well saying things like that.
    (2)

  4. #54
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    I spent 7 years maining a class in WoW that is, to this day, notorious for ability bloat. I'm used to it. What the Dragoons have is peanuts in comparison. Though I'm having to arrange my 4 hotbars again, it's something I'm accustomed to.
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  5. #55
    Player
    Quixotica's Avatar
    Join Date
    May 2015
    Posts
    34
    Character
    Trik Ursine
    World
    Jenova
    Main Class
    Pugilist Lv 45
    Quote Originally Posted by Mhikail View Post
    No one would play this game 10 years later if we didn't get any new skills though.
    More skills = More fun!
    You will have plenty of time to cope.
    More does not mean better, that is about as blatant a fallacy as you can get. DOTA restricts it's heroes to only a handful of abilities yet that game demands hundreds upon hundreds of hours played to even be a half decent player, simply because there is a lot of nuance and depth to those handful of abilities and a lot to learn about their use.

    Cramming a bar full of abilities means nothing when half of them are superfluous or could be combined into more interesting things. Unless, I guess, all you care about is having 50 different flashy yet ultimately pointless animations to play.

    Quote Originally Posted by Noshpan View Post
    I spent 7 years maining a class in WoW that is, to this day, notorious for ability bloat. I'm used to it. What the Dragoons have is peanuts in comparison. Though I'm having to arrange my 4 hotbars again, it's something I'm accustomed to.
    I did too, more or less, just because we might be used to it does not mean it's good design.
    (7)

  6. 06-28-2015 06:52 AM

  7. #56
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Meh, my only issue is trying to fit multiple OGCDs than there is GCDS to be weaved through. Like trying to fit in plunge, blood price, shadow wall, salted earth, dark passenger, etc within like 3 sec of pull or something without missing out on an GCD spins. Especially at 300 ping.

    Then there's self buff OGCDs that lasts for X seconds that have similar up time and down time. They don't really add anything play style wise, split or not. Like...you just turn them on whenever they're up or delay them by a few seconds as needed. It doesn't have to be condensed right now though. I just feel like...OGCD macros should be reliable. I understand that GCD /ac macros cant be as effective as queue-able non macro GCDs but can't at least pure OGCD /ac macros be reliable in their activation order? Sometimes they just pop up randomly in order when used even if both cooldowns are usable.

    Sometimes I wish there's a special config where you can mash two specific OGCDs together so that the icon is half the 1st one and half the 2nd one and the spinning timer on it only covers half of each. Pressing them once will activate either or what's available with left to right as priority (you can set the order). Internal release and B4B comes to mind. I'm speaking from a controller user POV of course.

    As it is I'm only comfortable with using macros on unusual actions like reprisal with mercy stroke or /chotbar change macros.
    (1)
    Last edited by Gardes; 06-28-2015 at 10:11 AM.

  8. #57
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Noshpan View Post
    I spent 7 years maining a class in WoW that is, to this day, notorious for ability bloat. I'm used to it. What the Dragoons have is peanuts in comparison. Though I'm having to arrange my 4 hotbars again, it's something I'm accustomed to.
    There was never any ability bloat in WoW. Just an excuse to dumb down the game. If there was something you thought of as useless, then you could simply remove it from your bars.

    However, PvP wise pretty much every ability had a situational use with added benefit of a higher skillcap. Of course you had things such as mind vision which weren't THAT useful, but it was more of a fun addition if you ever felt like using it. Stuff that like is what gives a game a soul and uniqueness.

    Never did I hear anyone complain about the amount of abilities until Blizzard started removing them in the name of "pruning". Look how much easier and dumbed down that game is today I have half the keybinds in FFXIV that I had in WoW, and it was never an issue.
    (1)
    Last edited by Imoye; 06-28-2015 at 07:09 PM.

  9. #58
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Just one word... MACROS.
    (0)

  10. #59
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I have to agree, I know getting all this on the controller is going to be far more difficult than knowing how it's supposed to work. Even at 50 I ended up side-lining stuff I'd rather not. CDs on the second button set isn't ideal as you can't see when they are going to become available. Even changing to the second set on the controller slows you down. Macros end up lowering overall dps.

    not really a juggling act I'm looking forward to.
    (1)

  11. #60
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    is there any real reason the full thrust combo cant be one button that cycles through all 3 attacks.
    (2)

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