Regarding Quick Reload, is it optimal to delay a bit (1-2 sec) in case we have slug shot proc?
Here, I simulated it with 1000 simulations with two options over 270s.
Option 1: Delaying QR for Slug Shot proc
70811 avg
Option 2: Not delaying on QR for Slug Shot proc
70798 avg
The difference is so small, that you can do whichever is more comfortable.
I would love that to happen to me. I would happily admit that I am wrong, if it were the case. Again, I know it's RNG, but I've yet to ever have the odds play out in MY favor.
/sad face
I tend to have my procs go from one extreme to the other, having one fight with several slug and clean shot procs in a row and then on the next pull spam split shot 7 or 8 times before RNGesus throws me a bone.
It's almost too random right now.
I've the same problem on "Phase" I've just down the second primal in brutal mode, just have some phase with absolutly no proc in 2 minutes (i don't count the one from QR or Reload). And some other with near 100% proc... when u have that on a burst phase it's good, but when u have the other one... u just feeling so silly...
Katsu Bahn
While playing last night.I've the same problem on "Phase" I've just down the second primal in brutal mode, just have some phase with absolutly no proc in 2 minutes (i don't count the one from QR or Reload). And some other with near 100% proc... when u have that on a burst phase it's good, but when u have the other one... u just feeling so silly...
1... 1... 1... 1!.. 1!!! 1 OH FFS **** OFF GOD DAMNIT I HATE THIS, oh 2...
So as I just learned, faint from DRG is instant cast while under the effect of gauss barrel.
Also another thing in the opener, you have Wildfire -> Rapid fire -> Gauss.
If you have higher latency I suggest you swap wild fire and rapid fires position so you do not get a cast time to put gauss barrel on (that you cannot cancel btw >:|)
(sorry for nit picking) '-'
Last edited by Ephier; 06-25-2015 at 09:04 PM. Reason: added bits about opener.
No problem at all, glad to hear the input!So as I just learned, faint from DRG is instant cast while under the effect of gauss barrel.
Also another thing in the opener, you have Wildfire -> Rapid fire -> Gauss.
If you have higher latency I suggest you swap wild fire and rapid fires position so you do not get a cast time to put gauss barrel on (that you cannot cancel btw >:|)
(sorry for nit picking) '-'
Also, as I am not tech savvy in the ways of python, have you begun work on a rotation for gauss barrel only incase they do buff the damage or are you going to wait until you see the buffs? Opener changes every day is a nightmare for the muscle memory. +_+
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