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  1. #311
    Player
    Zankes's Avatar
    Join Date
    Apr 2014
    Posts
    52
    Character
    Sho Yuki
    World
    Coeurl
    Main Class
    Lancer Lv 60
    So does any one have suggestions for a rotation where I would use one ability between weaponskills? I tried the rotations suggested here, but literally battle litany took like 2 seconds to activate when I practiced some in Goblet. My latency is so terrible so I cannot do any multiple ability rotations... (WTB EU SERVERS)
    (0)

  2. 06-24-2015 05:03 PM
    Reason
    Old post

  3. #312
    Player Faltrask's Avatar
    Join Date
    May 2015
    Posts
    79
    Character
    Faltrask Kvelertakk
    World
    Ragnarok
    Main Class
    Alchemist Lv 60
    Sad thing most of (dungeon)boss mechanics tend to make you refrain from using Geirskogul, because they often dash around the map, or disappear or other stuff.. you can't really rely on these things, let's see what happens when they upload Alexander xD, it's probably gonna be mannequin time again!
    (0)

  4. #313
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Aiurily View Post
    yeah, using GK at a low BoTD (11-13s) duration is like playing with fire. very exciting and satisfying if you don't get burnt doing it
    Very satisfying, haha.
    (0)

  5. #314
    Player
    bj0rN's Avatar
    Join Date
    Aug 2014
    Location
    -
    Posts
    54
    Character
    Aura Purrings
    World
    Tonberry
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Thendiel View Post
    Oh, wow, that's great to hear. Definitely makes sense to burn Leg Sweep earlier, then, since Geirskogul timing is pretty immaterial. Should be:

    HT -> (BL+(BFB -> ID -> (Pot -> Dis -> (IR+BotD -> CT -> PS+GK -> 4th -> Jump -> Phleb -> DFD/SSD -> TT -> DFD/SSD -> VT -> GK+LS -> FT))) -> 4th)

    Personally, I want to favor IR+BotD rather than BotD+IR, since the former gives us a fraction of a second more leeway for Blood of the Dragon's timer. Does BotD+IR give us IR for the 4th combo hit after FT or something?
    Thendiel, you forgot LegS from the rotation you stated. I presume this is what you wanted to formulate

    HT -> (BL+(BFB -> ID -> (Pot -> Dis -> (IR+BotD -> CT -> PS+LegS -> 4th -> Jump -> Phleb -> DFD/SSD -> TT -> DFD/SSD -> VT -> GK+LS -> FT))) -> 4th)

    Using GK or LS first would be dependent on if it's a single target or a group I presume? Since LS ensures critical damage for next weapon-skill for 10s. Damage dealt will be absorbed as HP, up to 10% of maximum HP.

    If we use LS before GK, it can ensures critical damage for GK on a group of mobs (it be great if someone can clarify that with me). And if we use LS after GK (before FT), then we will be dealing a lot more on one target since FT has a potency of 360 as compared to GK with a potency of 200.

    GK extends the duration of BotD, so popping earlier would also be the "safer choice". But I don't think it will be detrimental if it is used after, since BotD was also used after IR in the earlier parts of the rotation.
    (0)
    Last edited by bj0rN; 06-25-2015 at 03:48 PM.

  6. #315
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Nominous View Post
    Not entirely. If you use the GK on the first 4th, you can't use it on the second, as has been said here. The 3rd one is fine. After doing Fractal and the other 60 dungeon though... I'm getting less comfortable using GK at all, and just keeping up BoTD. Just like someone else said- in end-game content GK is probably going to be saved more than it's used, unless your BoTD timer is maxed out and it's cooldown is close to coming off. 12 seconds is good enough on bosses that are stationary, but lawd is it awful with these high-movement bosses.
    Odd. My model tells me you should run out of BoTD somewhere. I guess I need to make a few adjustments.

    Personally, I'm not having any difficulties with GK usage in any of the Dungeons. The only boss that's remotely annoying is Minotaur in Fractal Continuum. I lose it there a lot, so I just blow GK when I know I'll lose it.
    (0)
    Last edited by Dervy; 06-24-2015 at 08:58 PM.

  7. #316
    Player
    PaiiNx's Avatar
    Join Date
    Feb 2015
    Posts
    29
    Character
    Pain Dontomberry
    World
    Cerberus
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by bj0rN View Post

    Using GK or LS first would be dependent on if it's a single target or a group I presume? Since LS ensures critical damage for next weapon-skill for 10s. Damage dealt will be absorbed as HP, up to 10% of maximum HP.

    If we use LS before GK, it can ensures critical damage for GK on a group of mobs (it be great if someone can clarify that with me). And if we use LS after GK (before FT), then we will be dealing a lot more on one target since FT has a potency of 360 as compared to GK with a potency of 200.
    GK isnt a weaponskill so LS doesnt work with it.
    (1)

  8. #317
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by bj0rN View Post
    Thendiel, you forgot LegS from the rotation you stated. I presume this is what you wanted to formulate

    HT -> (BL+(BFB -> ID -> (Pot -> Dis -> (IR+BotD -> CT -> LegS+PS -> 4th -> Jump -> Phleb -> DFD/SSD -> TT -> DFD/SSD -> VT -> GK+LS -> FT))) -> 4th)
    Thank you for spotting that! You are correct. I meant to place Leg Sweep next to Power Surge. I have gone back and edited my previous post.
    (0)

  9. #318
    Player
    Saruhada's Avatar
    Join Date
    Jan 2015
    Posts
    62
    Character
    Saruhada Rahzuna
    World
    Phantom
    Main Class
    Conjurer Lv 44
    Hello,

    Given that I hate placement on the sides, I intend to use on 4th skill only Wheeling Thrust.

    Here is my being built rotation :

    HT > BL+BFB > ID > IR > DIS > BoTD+PS > CT > Jump > 4th (WT) > GK > Phleb > LSweep > TT > SSD > VT > LS > FT > DFD

    What do you thing about this ?

    Thx
    (0)

  10. #319
    Player
    bj0rN's Avatar
    Join Date
    Aug 2014
    Location
    -
    Posts
    54
    Character
    Aura Purrings
    World
    Tonberry
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Thendiel View Post
    Thank you for spotting that! You are correct. I meant to place Leg Sweep next to Power Surge. I have gone back and edited my previous post.
    No problem! Now to actually test to see what's the minimum Skill Speed we would need to pull this off nicely and if the numbers pull of well. I wonder if we can finalize this and add to the main thread soon.

    That aside, the Dragoons new rotation only works with a Global Cooldown of 2.4s and below to play efficiently. I've checked that I'm currently at 509 Skill Speed and my GCD is at 2.34 Sec. In the main post, it is stated that you need approximately 565 Skillspeed to make this rotation work. Maybe I'm getting it wrong? Perhaps there's a possibility that we can go lower than the stated Skill Speed needed.
    (0)
    Last edited by bj0rN; 06-24-2015 at 10:36 PM.

  11. #320
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Saruhada View Post
    Hello,

    Given that I hate placement on the sides, I intend to use on 4th skill only Wheeling Thrust.

    Here is my being built rotation :

    HT > BL+BFB > ID > IR > DIS > BoTD+PS > CT > Jump > 4th (WT) > GK > Phleb > LSweep > TT > SSD > VT > LS > FT > DFD

    What do you thing about this ?

    Thx
    Impossible to only use one of the skills, as you always have a 50/50 chance of proccing either one of them. You can't choose what skill you want to use. It's at random. If you decide to only use one of them, you have a 50/50 chance of only getting WT, resulting in an overall DPS decrease and less GKs per minute.

    Quote Originally Posted by bj0rN View Post
    In the main post, it is stated that you need approximately 565 Skillspeed to make this rotation work. Maybe I'm getting it wrong? Perhaps there's a possibility that we can go lower than the stated Skill Speed needed.
    Depends on the base level of your job.

    Skillspeed at level 50 scales differently than it does at level 60. 0.00946 vs 0.0042 GCD reduction per 1 point of skillspeed gained. If I use my level 60 gear, level sync down to 50 due to low-level roulette, my GCD is 2.28, rather than 2.4 when I'm at level 60.

    The same applies for Critical Hit Rating, which Viridiana is working on (Check SimFF thread) and I have a feeling the same applies to Determination.
    (0)

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